Tree of Savior Forum

3 Scout and Mana manegement. lvl 1 Split arrow?

Hia . Its the 2nt topic i make on this matter , because i really feel i kinda get my mana drained really really quicckly. Ive reached the Scout 3 , and hte mana goes way way faster . Ive put the 5 lvls on Split arrow , and im feeling that the best choice would be the only one lvl .

The alc pots are around 2K silver X 100 = 200k. Is this normal? or am i missing anything?

You can calculate mana efficiency yourself, basically it follows same principle of taking oblique shot lv1 only:
Split arrow:
lv1: 332 damage / 17 sp = 19.59 damage per sp
lv5: 631 damage / 37 sp = 17.05 damage per sp

If you have 600 atk (from level, stats, equip, weapon) then:
lv1: (332 + 600) / 17 = 54.82 damage per sp
lv5: (631 + 600) / 37 = 33.27 daamge per sp

Yes, your burst damage is a bit higher with higher level of skill but if you need sustain then it is always better to leave spammable skills at level 1.

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Yep. I have reseted the points, taking lvl 1 skill with split shot for now. I Will go with the flow , and do what i can to maintain some money in the pocket and keep the damage . Ty for your time.

can i ask you about your experience about lv 1 and lv 5 split arrow? which one better?

I’m on level 5 and it doesn’t matter since I use mana pots lol

so dont hesitate to go lv 5 split arrow

don’t want to be rude, but taking 1 point for your main damaging skill isn’t a smart idea, especially with split arrow’s scaling

Well, the reasoning behind this is that he doesn’t think it’s a smart idea to waste so much in pots when the build itself is made to make money.

In the end, it doesn’t matter if you hit for 50 or 1000 more. What matters is if you can spare yourself another cast of split arrow to kill that same mob.

Here’s some math I quickly did taking as assumptions:

  • The only mobs in the dg are Malstatues (whose HP I typed wrong. It should be 27k instead of 28k) and Glizardons
  • You don’t have any elemental damage and/or buffs
  • You have 100% critical chance because it’s much easier to make maths that way

http://puu.sh/rnYx1/1750ebf7da.png

http://puu.sh/rnYxS/3dbd86dbb1.png

So, as some probably thought, the gap between lv1 and lv5 split arrow gets smaller with higher attributes. Not bigger, and that is because leveling it doesn’t really affect how many times you need to spam split arrow to kill stuff (See how, at 0% attributes, it takes 15 hits of a lv1 split arrow to take down a glizardon against 14 of a lv5 one)

What affected the amount of hits most was the attributes, which should be as high as possible to minimize the amount of sp wasted per run. This is also ironic, since all this discussion is for saving (or even earning) the most money as we can, but depending on how much you use this char, it could be worth it or not


If I missed something on my math, please tell me

Edited to fix a small bug, which makes it now even more clear lv5 split arrows are less SP efficient

Woops. I put a $A$ on the excel cell so it only recorded the sp consumption of the level 1 split arrows. Thanks for noticing it. I’ll edit it in a minute

I have 2 high level scout3s myself, an lv 273 idreamy scout3 and an lv 261 a3-sc3-falc1 (mergen r8 build) and myself I have always done lv5, I have zero issues with sustain b/c I use 10 star sp return cards, examples; spectre monarch and throneweaver, 90% of the game is darkness and poison based, those 2 cards alone will cut 75% of your sp pots.

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Nice contribution.

That’s just one factor I think you guys keep on forgetting to mention: time.

Even if the difference in number of skills used to kill a monster drops from 8 to 7 (12,5% difference), when we factor the amount of monster we kill per solo run, and how - by killing them with less shots - we reduce the likelihood of monsters running away due to low HP mechanics, by going Split Arrow level 5 instead of lvl 1 we save time by completing the runs faster.

Personally I think the additional SP cost from Split Arrow level 5 is much less significant to me than the additional time I’d need to spend to clear 3 runs daily per scout 3 char.

I find soloing dgs boring and i’m quite a busy person in real life, so yeah, I’d rather make my runs less lucrative due to SP potions cost than to make them longer, even if slightly.

Besides, using SP recovering cards (for the right elements) help aleviate the SP cost by a lot in a cheap and consistent way.

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thank you for the reply and remind me about the time factor

the stronger you are, the bigger the difference between lvls
there main damage in this game comes from 3 things: skill damage, attribute damage, and weapon damage
when you have a +15 transcended superior wreech bow, you’ll notice the difference between a lvl 1 and a lvl 5 split arrow
my split arrow is lvl 70 attributed and my superior wreech bow is +13 stage transcend and double red gems, the damage can reach 1k with weapon buffs, when you have such high enhances and attributes does damage differences are significant, get a cleric with divine might and compare the damage with and without divine might, you’ll see how big the damage is, the skill damage is multiplied by attributes and weapon damage and physical attack, which results in very high damages
tahts exactly why we see korean vids of people do 70-100k on skills with 8k base damage, its all how the damage formula reacts.