Tree of Savior Forum

15th of Sept - kCBT3 Patch [Huge necro buff]

So are people actually wanting a completely equalized pvp arena in a linear, progression based mmo? Trying to wrap my head around this conversation about pvp.

No. There are a bunch of people who believe there are only two methods and then cry about it. One that is a completely equalized pvp arena, or a completely open anything goes PVP.

Except that is not the case. Before the patch a lvl 100 might have to face a lvl 200 character and because how level impacts impact base stats IMC decided to standardize level and equipment.

This doesn’t mean anyone wants a completely equalized PVP arena. People who are highest levels, different stats allocated, different skills chosen, will have way more attributes, way more skills, way more classes, will have gems that are roasted, etc. They will still have quite an advantage.

This patch just made the matches more fun and challenging for everyone.

I am pretty sure they implement a “standardised” Arena for farming Gear purposes.

Imagine this - 5 high geared unbeatable people team up - nobody could stand a chance just by gear. They will always and forever stay strong and unbeatable unless people catch up after a period of time - and only for an amount of time.

Do you know the feeling when you start a new char because your old one got boring? You are on par in level but lacking gear? You apply for PvP but stand no chance because (of course) your char is still a baby and got no chance to compete with the super geared guys? Match Making can be a pain and i prefer this than waiting 1000 hours for an invite to fight “equals”

If the Arena really gets a “farming” purpose itll be fun to play it this way.

Its okay and totally fine! I know it sounds so bad at first but if you think about it - dedicated pvp players are always looking for a challenge not farming everyone and everything.

Pretty sure the GvG will of course depend on your gear! So theres your purpose. But making the actual farming process more fun and Equal is a good idea thumbs up!

PvP Builds are still gonna be of use of course since you get an actual class level advantage. I just hope the stats will remain the same tho - like you put 200 Con you get equal more HP than matk in the Arena and not a “pre build” according to your class choice…that would be stupid.

Hope somebody got what i was saying

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The latest patch added a ‘Goodwill Showdown’ feature. This is initiated by right clicking a person and offering them a challenge.

I assume this means the normal ‘right click to PvP a person’ function has been added.

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is there an option in settings to toggle off or decline all showdown invitation?
And the place to showdown/pvp, any limit? like any map is ok or only at city?

You can PvP in Klaipeda. There’s currently a bug where player models can become infinitely larger due to this. :laughing:

EDIT: It’s basically sparring PvP. I’ve tried it, there are a lot of bugs right now with skill effects ending abruptly upon match loss!

(i.e. Out of Body still active without the spirit being present, meaning you can’t move.)

There’s lots of PvP in Klaipeda now.

There isn’t an option to disable challenge requests, but I assume this will come in the future.

Matchmaking is random correct? I ask cause of what you said at the beginning of your post.

I dislike standardised PVP system. It will split players to PVE and PVP only. Players who doesn’t like standardised PVP will be forced to only enjoy PVE content of the game because gears won’t matter and PVP players won’t be farming good gears since they don’t affect PVP at all. MMORPG is all about character progressing with dedication of time, mind, and money (to buy utility items like exp bonus and so on). What’s the point in making a strong characters just to use it in battle against monsters?

If GVG will also be a standardised PVP then I better make a pure PVE build to maximize the character’s potential. Hybrid build for PVE and PVP wouldn’t be as effective as pure build. In PVE it won’t have as much damage as pure PVE build because of skill points spent on disabling and crowd control skills will decrease points spent on damaging skills resulting in lower DPS. In PVP, gears and gems doesn’t matter at all so the character’s maximum potential won’t come out like full tank peltasta with magic defense shield and full CON gems. There won’t be any variations of build by gears and gems.

The last few MMO’s I played all had PVP gear that was completely separate from PVE gear. In fact the last PVP MMO I played Echo of Soul gave PVE gear a 70% Reduction in stats when you used it for PVP.

I think most PVP arena oriented games like to separate PVP Gear from PVE gear so if you are someone who wants an advantage because you farmed PVE you should be thankful for the standardization because the flip side is normally having gear just for PVP that you get from doing PVP.

As someone who loves to PVP that’s fine with me. When I want to PVP I want to PVP. I don’t want to have to grind 50 hours before I can enjoy PVP, and like wise when I win I want to win because I am better, not because I spent more time farming than my opponent. If you enjoy PVE and still want to PVP there is nothing wrong with that either. You can still PVP when you feel like it, you just want be wiping the floor with people like it was happening when teams would have people half the level going against people that were capped.

And people who want to excel at PVP are still going to be rushing the levels and dedicating their time to getting to the top fast. Being the higher level will still give a huge advantage.

If you think there won’t be any variation in gear and gems, I think you are just looking for a reason to cry. I believe their goal was to make it enjoyable for the lvl 50’s-100’s that were getting placed against people at cap. Not to negate any variation.

My point is, I hate to see people with crappy level and gears expect to win in a pvp match against capped players with good gears and they brag their winning by pure skills. If you want to win in pvp aside by honing your skill, why don’t you cap your level and farm good gears? This is MMORPG not MOBA, everyone will be capped eventually and we’ll get good gears by investing our time, mind, and money in it. I played DN and saw so many warriors with undershirt and NPC weapon winning in pvp and brag about their skill.

As a warrior in DN which is a successful game here in SEA, for me it’s gonna be hard to do it here because stats are working in pvp rooms(not sure about duel mode tho) only just the level and bonus hp, atk, def, etc are affected. It also takes fewer skill usage to eat up someones Hp. I guess it’s alot more worse if these skilled players have godlike equips and one shot us then trash talk.
They will put a pvp with no retrictions for sure. Don’t worry.

They already have. There’s 1v1 duel system on the open world now.

EDIT: without standardization

I see… so that 1v1 duel system alone is the pvp that has no restrictions…
Bro, do you have some link to latest vids uploaded by koreans?

I love to see it. There’s nothing more beautiful than the person with their max-geared character losing in PvP to the underdog with average gears and the same class-tree as him because the underdog actually thinks his actions out quickly and has synergy with his team, while max-gear-guy just moves in linear lines and spams 2-3 skills the entire match; back to back.

Given that this most-likely isn’t full-out standardizing, you’ll get used to it soon (Soon meaning whenever the game gets here).

[quote=“nuzulspyware08, post:114, topic:40585”]
If you want to win in pvp aside by honing your skill, why don’t you cap your level and farm good gears?
[/quote]You will still have plenty advantage with levels alone in ToS, by having more stat points, attributes and skills.

[quote=“nuzulspyware08, post:112, topic:40585”]
It will split players to PVE and PVP only. Players who doesn’t like standardised PVP will be forced to only enjoy PVE content of the game because gears won’t matter and PVP players won’t be farming good gears since they don’t affect PVP at all
[/quote]And what’s the problem with that? Players who like PvE will grind, farm, do all completations of the game. And players who like PvP will cap and do PvP.
The only unhappy ones are those who want to win by heavily depending on gear.

The MMO’s with most sucessful PvP environment nowadays are normalized, while still having plenty PvE content to satisfy both types os players. And their community don’t bitch about it.

The problem is I like to enjoy both PVE and PVP content with character progress that will apply to both of them, not only one. I want to get good gears so that I can use them against hard bosses and to have advantage in PVP. It’s not that I like PVP that needs only good gears in order to win because good player skill won’t be needed. But I want a PVP where all of player’s dedications are appreciated, be it dedication of time to get max level, PVP skill honing, stats planning, gears farming, gems selection, and so on. Levels don’t really matter because sooner or later everyone will be capped. Full standardised PVP will be disadvantage to players who have good gears and bad skill. Not standardised PVP that can be win with gears alone will be disadvantage to players who have good skill and bad gears. So I think PVP system where both skill and gears are needed will be the best, I hope GVG will be like that.

The problem is, PVP alone by itself without any rewards will get really old really fast.
Even if you are doing PVP, people still want to be rewarded somehow or have something to show for it (and something that matters, not just a title or costume that adds nothing to a character) for spending hundreds of hours on PVP. This reward is usually in the form of PVP gear/mount. It can be done as long as the gear is not OP relative to PVE gear of the same level and doesn’t give any significant edge in PVP, maybe like a different set of stats or something.

Edit: Guy above beat me to it. The idea is not that we want to be able to win through gear difference, but rather we just want to be rewarded meaningfully for the time put in PVP.

[quote=“nuzulspyware08, post:120, topic:40585”]
I want to get good gears so that I can use them against hard bosses and to have advantage in PVP.
[/quote][quote=“nuzulspyware08, post:120, topic:40585”]
Full standardised PVP will be disadvantage to players who have good gears and bad skill. Not standardised PVP that can be win with gears alone will be disadvantage to players who have good skill and bad gears.
[/quote]I didn’t know there were people that could say so bluntly they want to win by gear, wow.
No point in talking with you anymore with that kind of reasoning. You don’t enjoy PvP, you enjoy pwning another type of easy target with braindead godly gear, no difference from PvE.

[quote=“GoldenCross, post:121, topic:40585”]
Edit: Guy above beat me to it. The idea is not that we want to be able to win through gear difference, but rather we just want to be rewarded meaningfully for the time put in PVP.
[/quote]No, he wants his time spent on PvE to carry wins for him on PvP. It’s explicit on his last post.

I agree that PvP should give rewards, maybe some points/badges that can be exchanged for consumeables, accessories or such.
But the discussion was not about it. It really was about winning by godly gear.

So people who work for gears can only enjoy PVE without reward on PVP?
It will only satisfy PVP maniac that only has standard leveling gears. MMORPG is a game where not only skill matter, but also character progress.

Ok guys for the sake of settling the argument, would a system of different set of stats like this work?

Example:

PVE armor item level 220
STR +15
CON +15
DEX +10
+5 physical attack

PVP armor item level 220
STR +10
CON +15
DEX +15
+5 block penetration

so let’s say you walked into PVP wearing the PVE gear above, you won’t have the extra DEX and block penetration but you’re not gimped in PVP as well. Sounds good?