Credit DiscKZee + Riesz.
Updated:
The original source has been updated with a lot of changes based on user submitted translations and in game testing. Check it out here.
Credit to emailboxu on Reddit and Riesz on the TOSBase Forums for translation help and clarification on some other details.
A quick updated summary of the changes:
Necromancer changes:
- 300 corpse limit, and all corpse types have been merged into a universal type.
- You can collect the corpse of all enemy types (previous limitation on Demon type enemies).
- Dirty Wall removed, [Dirty Pole added. Here is how the skill looks like.
- Dirty Pole effects: Places a totem of flesh in front of you, dealing damage when summoned (but not continually). Lasts for 22 secs (+2 per level) and causes Corruption for 15 secs (+1 per level). According to the tooltip, it applies Corruption if the enemy is close to the pole.
Battlefield (Team 5v5 PvP) adjustments:
- Levels and equipment of every participant are standardised.
- Spectators can no longer use skills. You cannot use Pardonerâs
- Dispeller scrolls in Battlefield. Corrected bugs with Scoutâs
- âCloakingâ and Druidâs âTelepathyâ in PvP.
Instance Dungeon adjustments:
- Minimum levels for entry have been added to each dungeon. Maximum of
5 runs per day (recent update, used to be 3). - Limit resets at 9am KST currently.
Stat Increase per Rank Up:
- For each rank up youâve attained, 10% of your STR and INT stats will
be added to your total (however, the STR and INT bonuses of you equipment and skills do not affect this) - Hereâs an example of my Lv 200 Necromancerâs stats before this patch.
- Hereâs an example of my Lv 200 Necromancerâs stats after this patch.
- Stat allocation is the same. Equipment should be the same as well.
Miscellaneous changes:
-
NPC added to Fedimianâs Mercenary Post, it has nothing to do with
instance dungeons. This allows you to accept Party
Quests. -
EXP Gain from enemies in Quest Scenarios decreased.