Tree of Savior Forum

You're invited to share your build!

With the end of the reset event I would like to invite everyone that have done your own experiments to share your conclusions and results. The idea is to rethink the metabuilds and specific buids that born in this R10. With that, I believe that we can have our own conclusions debated and even solve some questions that someone can have about it.

This will be easy! Just tell to us:

  1. Your old build;

  2. Which builds you have tried during the event and why you didn’t stay in it till the end;

  3. Which build you conclude to be the best to your intentions, then tell us what intentions do you have with it (pve, pvp, mvp?)

I believe that with this community-trade some of us can have a better use for reset Part 2, so, you’re welcomed to share :smiley:

My contribution:

  1. My old build was Wizz-Cryo-Psy3-RC-Wl-Shadow2, a mvp build, but with some aspects of old tos (ice shard shooter as you can imagine), a thing that become messy with shadow in the build. I always try to have some good performance in pvm, but my desire is to be a good boss killer too (and maybe don’t being a total potato in pvp).

  2. I’ve tested Wizz3-Thaum3-Sorc-Shadow3, my plan was to use link scroll/shrink body/infernal and have the boss doing the pvm aspect. The first failure was the weakness of the boss (gorkas) to carry all pve with him, even with lethargy buff, but the biggest one was the fact that I didn’t see all this strength from shadow’s combo. So i quit this build

2.1) my second build was wizz3-ele3-wl3-ff, a really cool build. Ele+invocation/ the hp regen from ff do a perfect performance in pve and demon scratch+drain+curse in mvp, there is nothing about pvp, tho. But since this is just a “maybe” for me, I could take this build. But I don’t. Just because I found another one that I conclude to be best in Mvp aspect:

  1. Wizz3-Ele3-Wl2-Shadow2. Focus on mvp, but good performance in pve (and some shadow skills are good defenses in pvp too). I think that this build fits almost perfectly to me. I got really more from thorn + drain (and more two other dark skills to the movepool). The boss dies really fast with this build.

…There is just one thing that I’m still thinking about… if wizz3 is’nt a lackluster rank that I can change for linker. But I didn’t have time to test it. I don’t know if the abscence of quick cast would make elementalist really bad. I know that I don’t need a filler like magic missile, or stronger earthquake/sleep. But I would enjoy to be able to hit more monster with shadow thorn, but I’m not sure if joint penalty lvl5 would be enough for this. There is anyone that have tested link1shadow2~3 or Wizz2-ele3 to share feellings about?

Main char(PvP):

Before: Wiz2>Kino3>Thauma2>Sage2

After: Wiz2>Cryo2>Kino3>Thauma1>Sage3

Not much changed, but I will try cryo2 instead of wiz2/thauma2, I will miss the surespell and reversi but SubzeroShield and IceWall have some good utility, I will still come back to my old build if I don’t feel confortable with this new one after the 60 days reset from Reset Event pt2.

PvE characters:

Builds unchanged/rank 10 pick:

Wiz3>Elementalist3>Warlock3 / FF1
Wiz3>Elementalist3>FF3 / RC
Wiz2>Linker3>Thauma3>RC / probably Wiz3
C2>Diev3>Miko>Zealot2(SPR) / Zealot3
C2>Priest2>Krivis3>Taoist2 / Taoist3
A2>Ranger1>Wugushi3>Musketeer3 / Appraiser

Builds that changed: BEFORE / AFTER

BEFORE: A2>Hunter3>Falc3>Mergen / NOW A2>Ranger3>Falc3>Mergen2
A2>Sapp3>Rogue>App>Musk3 / still deciding to remove Sapp3 or A2 for Ranger 1
A2>Ranger3>Rogue>SR3 / NOW A1>Ranger3>Fletcher3>Mergen3
Sw1>Pelt3>Rode3>Murm>Shinobi / NOW Sw1>Pelta2>Hop3>Shinobi>Reti3
Sw1>Pelt3>Rode3>Murm>Reti1 / NOW Sw1>Pelt2>Barb3>Drag3 not sure about r10
Wiz3>Linker3>Chrono3 / NOW Wiz3>Thauma>Chrono3>Omny3
Wiz>Pyro>Linker2>Thauma3>Ench2 / NOW Wiz>Pyro>Linker3>Thauma2>Ench3
Wiz>Pyro>Linker2>Chrono3>Ench3 / NOW Wiz3>Element3>FF1>Shadow3
C3>Priest2>Diev>Kabba3 / NOW C3>Priest2>Druid2>Kabba3
C1>Priest3>Chap>Krivis3>Inq(RIP) / NOW C2>Bokor3>Druid3>Exo2
C2>Priest3>Orac>Zealot2(PvP) / No build yet, maybe Sadhu/PD/Exo for PvE
C1>P2>Kriv3>PD2>Inq(PvP) / Not sure yet, maybe some 4fun build to play TBL

Utility characters

Wiz3>Thauma1>Sorc3>Alch3 / I will get rid of Alch, not needed anymore I will be turning into Linker3>Shadow3 probably

Sw1>High3>Squire3>Lancer2 / not sure why I was using this build since I do nothing with this character besides puting camps and food, now I reseted to Squire3/Templar to get the usefull Summon guild members and Warp to Guild members skill and the other ranks I got unused classes to get the journal points

C2>Diev>Paladin3>Pardon1>Exo2 will be getting Exo3 for Rank10, this is my Barrier scroll crafting character but still do CMs pretty good.

I still have 2 or 3 swordmans and 1 archer from rank9 reset event without builds, I don’t know if I will do something with them, maybe some crazy builds to get the journal points

1 Like

I’ve been toying around with a bunch of summoner builds and the most interesting one I’ve discovered is Wiz2-Kino3-Sorc1-Necro3-Onmyo1

The intention of the build is for solo CM, but overall I was surprised with some unexpected synergy coming from Necro and Kino-Onmyo, specifically how Dirty Pole will shoot its shards if you hit it with FireFox buffed Gravity Pole. (Shards won’t come out normally from just gravity pole, it has to be the fire version provided by the onmyo attribute).

The rotation is also fairly simple:

  • Keep Summons and Fire Fox up
  • Dirty Pole (provides knockdown on cast) + Fire Gravity Pole combo
  • Magnetic Force -> Flesh Cannon -> Heavy Gravity
  • Psychic Pressure until Dirty Pole + Gravity Pole CD then repeat rotation
  • Use Raise then resummon dead salamion/skeletons and recast Fire Fox every once in awhile

The build struggles a little bit on stage 5 due to low health of the skeletons but it can clear it reliably within the time limit (I’m running solo Feline Town with camp buff to triple the duration of the fire fox). I’m one piece away from the new summon accessory (Rangovas) set though which would probably solve that problem. The Dirty Pole + Gravity Pole combo surprisingly does a lot of damage even on bosses, and with maxed out Dirty Pole you can actually have two of them up at a time.

EDIT: I did further testing about the Dirty Pole Fragments but apparently it doesn’t do any damage at all (not sure if this is a bug, cause I remember it used to do damage with staff attacks). The reason I was doing more damage while casting Gravity Pole was the def and mdef down attribute causing the summons to deal more damage LOL.

IMC’D but I guess the build still works.

2 Likes

Before: wiz1-cryo3-ele3-rc-enchant1

Purpose is to freeze everything with ice and shatter with lightning.

First try: wiz1-cryo3-ele3-rc-enchant2

Pros: good lightning boosted AA
Cons: reagents, missing 100% surespell

Second try: wiz3-cryo3-ele3-rc

Pros: quick cast, fast rotation, full INT
Cons: missing damage burst, r10 feeling a bit underwhelming

Third try: wiz2-cryo3-ele3-sorc1-rc

Pros: versatile, always dealing some damage with the summon
Cons: weak summon (INT build)

Fourth try: wiz2-cryo3-ele2-sorc2-rc

Pros: riding Froster Lord, full ice themed wizard
Cons: need to split stat investment into INT and SPR, resulting in somewhat weak MATK & summon; somewhat weaker Elementalist skills (Hail, Electrocute, Storm Dust)

I need to play more with that build since it’s still very confusing (I still don’t know exactly when to use the Riding skill to get most of it…)

1 Like

Old build: C3>Bokor3>Kabbalist>Exorcist2

Tried : C3>Bokor3>Kabbalist>Exorcist3 and C3>Bokor3>Kabbalist2>Exorcist2

Best option:

C3>Bokor3>Kabbalist2>Exorcist2

While Exorcist C3 surely had more damage to offer, the utility in dailies and endgame content wasn’t better than at Exorcist C2. The new attributes for C3 aren’t useful in any way outside of PVP, and the new damage skill Katadikadzo, while being very strong, didn’t prove to be reliable enough in solo play [i.e. without Surespell].

Also, the difference on normal monster kills simply isn’t there. While both Rubric and Aqua Benedicta deal about 17% more total damage when compared to C2, their damage modifiers are too small to make a real difference in Velcoffer Nest and Challenge Mode.

When going for dailies, as long as you have about 7k matk, the monsters die either way, be it with Rubric level 11 or level 16. The new maps also don’t have enough monsters to make a higher level feasible.

Sure, you have 2 overheats of Katadikadzo to use, but the skill itself isn’t strong enough against the majority of new monsters (non-devil/non-dark) to kill them in one cast, so I rarely even used the skill and rather used good old Effigy for ensured kills. You also need to mind your interruptible cast time, which is a huge bummer to the skill without Safety Zone/Mackangdal/Sterea Troph.

In contrast, I was far more flexible with Nahash and Merkabah since you can use them to kill flying monsters while also having decent amounts of extra damage [Divine Protection attribute] that’s useful for challenge mode and Velcoffer Nest.

And given that the Divine Protection attribute now boosts more reliably, it can be useful to have two of them in Velcoffer Nest (100% uptime by rotating).
It also offers me access to level 12 Ein Sof, which is really useful since it has only 4 seconds downtime and provides a huge HP boost for Velcoffer (not that it’s really needed, but it’s nice to have a HP bolster on the Exorcist to improve overall survivability).

Last but not least there is Double Chance, which was nerfed a little [i.e. you need more skilllevels to reach the same amount of damage boost, so you’ll be stuck at level 11 = 88% of the original damage at C2],
but still provides a decent boost every now and then for Effigy/Damballa or Rubric/Aqua Benedicta.

All in all I found the build with Kabbalist C2 to be more comfortable for every activity ingame so I decided to go for it instead of chasing after Circle 3 of Exorcist which was providing on average just a little more damage.

1 Like

Follow up to this: I believe the attribute" Dirty Pole: Fragments" is indeed bugged, it does nothing aside from creating the visual effect. Sending a ticket for good measure. @GM_Francis

1 Like

My old build was Sword3-Barb3-Shinobi-Matador2, I made it for the memes and ended up liking it even though matador was weak.

Changed to Sword3-Pelt2-Doppel1-Shinobi-Matador3:
-Sword3 gives me Pain barrier and double slash to use with clones
-Pelt2 gives me double defense, 50% uptime on a block buff, and more importantly, the taunt is pretty much essential to make good use of Faena and Corrida Finale
-Doppel1 gives me AoE filler damage(Cyclone), a strong, high overheat clone skill(Mordschlag), and Deeds gives +13% attack. Its actually better filler than Fencer c1, not only because it has more aoe damage, but because the fencer attribute that increases damage only work for pierce attacks, and it would prevent me from using a shield.
-Shinobi gives good damage againts bosses, which is something matador lacks, and I love the running animation lol
-Matador is the “core” of the build, great crit increases and great aoe dps. In my opinion it’s important to have pelt’s taunt for matador to make good use of the 15-30 target limit of Corrida finale and the unlimited AoE attack ratio from faena. And ever since they buffed the hitboxed of Faena and Paso doble, the class became way more enjoyable to play.

I didn’t try any other build before keeping this one though, as I had already planned my build way before we got the reset event.

Oh and I also changed my Cleric3-Priest2-Druid2-Exo2 into Cleric3-Priest2-Diev1-Miko-Exo3. One of the reasons for that is that Exo skills deals more damage on demon-type, but druid’s plants changes mobs into plant-type…

My other 22 chars didn’t have any major changes. They were either already reset at rank1, were ready for rank10, or I just reset them to rank1 until a build I want to play appears.

1 Like

I changed my cannoneer from the A1>QS3>Sc1>Appr>Cannon3 variant with full DEX to A2>Ra1>Sap3>Appr>Cannon3 with full STR.
While sapper and ranger can sometimes feel clunky to cancel bazooka to buff or cast broomtrap, it has a huge benefit to your DPS, and i would definitely recommend it over the most common QS3 variant.

1 Like

old: A3-Wugu-3-app-Musk3
current: A2-ranger1-wugu1-rouge-SR3-Hakka2
best: A1-ranger3-app1-SR3-Hakka2

Supposed to be an all-round PVE/PVP DPS with the “Extreme Speed Run-and-Gun” playstyle. SR3 is used because of the buffs it receive, high mobililty attacks and high amount of target it can hit. Hakka2 is then taken for it’s “mounted dash” attribute and along SR3’s mobile attacks, it made the “extreme speed run-and-gun” possible.

I stayed with my current as the “best build” I can think of takes too much investment. It need to stack alot of crit which means I need to have a very good weapon first, which is a +16 pistol and sword, to make the crit attack of DEX work. My current builds makes up for it as 3 werewolf or having someone to taunt on CM is way cheaper crit.

1 Like

I’ll talk about my main character

  1. Old build:
    When Piper came out i got a Archer1-Ranger3-Wugu3-Piper2.

  2. Which builds you have tried during the event and why you didn’t stay in it till the end;
    In this event i tested Archer1-Ranger1-Sapper2-Wugu3-Piper2, Archer1-Ranger3-Wugu3-Piper2 and Archer1-QS3-Wugu3-Piper2
    Edit: Ranger is not needed cuz poison won’t crit and Sapper gives good damage but it is another resource management. In the other hand QS gives a pseudo taunt and a pseudo CC that you can throw inside Poison Pot/Jican gu + the amazing Running Shot that stack with Zhendu.

  3. Which build you conclude to be the best to your intentions, then tell us what intentions do you have with it (pve, pvp, mvp?)

I really wanted to have wugu+Piper, poison+CC for PVE and Archer1-QS3-Wugu3-Piper2 turned out to be A-OK at lvl330 dungeon, pve maps and boss-killing. I didn’t get to rank 10 yet, but i will become Piper 3 as soon as i get there.
My main changes in my build were Piper Skills. I found that they are all pretty good when maxed and not so much worth when low-level. It’s pick one and forget one. Hypnotische Floete and Friedenslied gets interrupted when hit so you need them maxed to CC all mobs around so you wont get hit. I picked Hypnotische Floete to lead mobs to my poison puddles. I also avoided Wiegenlied because i don’t want Stegreifspiel triggering it.
Skill distribution:
Dissonanz 5/5
Wiegenlied 0/15
Hameln Nagetier 5-15/15
Hypnotische Floete 12-15/15
Friedenslied 0/10
Marschierendeslied 1-10/10
Lied des Weltbaum 5/5
Stegreifspiel 1/1

Im still deciding about Hameln Nagetier because it consumes way too much sp with atributtes.

1 Like

PRIMARY: W3>Ele3>WL3>FF1

Just like what the others says, this build is best for any mage fanatic out there! No question ask. hihih

SECONDARY: W3>L2>Ele1>FF3>Om1

At first I am planning this build as a support build, however I fell in love with FF so I created this build. I have no issues using Linker and FF.
The only problem I added Elementalist is that I felt that after I have link+Kundela I dont have CM.
I know that W3 will be a waste of rank, but I want to use it for ele skills and share it my team mates. hahahaha

1 Like

About your Fourth try: wiz2-cryo3-ele2-sorc2-rc
Have you tried to drop Ele 2 for Onmi 2 or enchanter 2? In doing that you can even drop wiz2 and get these R8 to circle 3
Wiz-Cryo3-sorc2-RC-Onmi3/Ench3

You can go full SPR here, Onmi genbu benefits from SPR, you won’t have a problem with high cost skills and summon would be stronger. Ench benefits from INT and SPR equally.

Before: arch2-QS3-falc3-megen
After: arch-ranger-QS3-falc3-mergen (obviously)

Before: cleric2-boko3-druid3-diev
After: cleric-kriv3-diev-druid3-inqui; turned into an AA lycan

Before: sword-pelt-hop2-rodel3-murm2
After: sword-pelt2-hop3-nak-murm2; more skills with shorter cool down

Before: cleric2-kriv3-druid2-exorc2
After: cleric2-priest3-druid2-exorc2; offensive skills from exorc are enough, lower ranks are for support now

2 Likes

Yes, but I’ve already got a character with such build (onmyo full SPR) :wink:

Problem is I have no idea how much SPR affects summon abilities. With 150 SPR invested, it seems the difference is minimal (10-20% maybe). But since INT doesn’t boost MATK that much anyway (with 150 less INT you just lose 375 MATK which is regained easily with a level of enchantment or transcendance on an endgame weapon), I can live with a 50-50 INT/SPR character.

I was using Wiz3-Ele3-RC-Sage2. Ele was the main focus, but I was hoping for Sage3 to be quite promising.
Yeah, well, rip.
I swapped to Wiz3-Ele3-RC-Myou2. As I personally hate WL, Myouji is really my only other option. Despite the lower damage and cc, it’s a lot more fun than I initially expected…

Other than my “main” Wizard, I have these too that I didn’t bother changing:
“I can’t think of a cool name” Wiz1-Pyro3-Kino3-Shadow2 -> left the same for now, I can’t think of any other way I’d want to build a Shadowmancer otherwise…

“Anti-elemental Necromancer” Wiz2-Kino3-Necro3-Sorc1 -> left the same, I kind of really like this one

“Scroll Build” Wiz2-Pyro1-Link1-Thaum2-Chron1-WL1-Enchanter1 -> kept the same. my scrollmaker. I think I can make every scroll except like… 1 skill

“Full Space Magic - Dimension Witch” Wiz3-Kino3-RC-Sage2 -> kept same, I don’t use her for anything except portal warps.

I really want to make a Featherfoot again one day, but one without green/support classes.
B> r11, so I can make Necro3-FF3 “Blood n’ Bones” build
Necc3-FF2 or Necc2-FF3 really don’t sound nearly as good or fun… :heeey:

Before: Wiz1-Cryo3-Sorc3-Necro3
After: Wiz2-Linker3-Sorc2-Necro3

Sorc3 is not that worthy and the Joint Penalty is fun to use to clean faster with the summons. And Spirit Shock is really good.

Main: Wiz3-Ele3-FF1-Sage2-SM1

Reasons: Ele3 for the AOE, Sage2 for raw damage against bosses and SM1 for better defensive CDs.

I wanna ask u guys if there is a decent build with Psy3-Onm3. Thank you in advance!

  1. (old) Sword2 Hop2 Cata3 Lancer2(3) (new) Sword3 Cata3 Dragoon1(2) Lancer2
  • They finally fixed the issue with Gae Bulg without the auto-retrieve attribute. I think Lancer3 is better in the PvP environment, so I tried something more PvE-friendly.
  1. (old) Sword1 Pelt1 Hoplite3 Fencer3 Mata1 (new) Sword1 Pelt3 Corsair1 Fencer2 Mata2(3)
  • One trick poney, didn’t like it. I’m going back to the previous build when I created this character, but I’m considering something more offensive too, maybe HL2 Pelt2.
  1. Sword1 Pelt1 Hop2 Corsair3 Reti2(3)
  • No reason to change it. I fell in love with Retiarius the time they announced it and it’s probably my favorite class in the Swordsman tree.
  1. (old) Sword1 HL3 Squire3 Templar3 (new) Sword1 Pelt3 Squire3 Templar3
  • HL3 was useful to lvl up, but I turned this character into something tankier. Shield Charge near Base Camp is a godsend.
  1. Sword1 Pelt2 Rodel3 NakMuay Shinobi Murm1(2)
  • No reason to change this build too, but I’m still torn between Pelt3 and Murm2 when I advance into Rank 10.
  1. (old) Sword3 Barb2 Doppel3 Shinobi (new) Sword1 HL2(3) Barb2 Doppel3 Shinobi
  • I changed the build of this character seeking for a more optimized Shinobi setup.
  1. (old) Wiz2 Kino2 Thaum3 SM2 (new) Wiz2 Linker3 RC WL2 SM1(2)
  • The old build seemed to be good, but the more I played it on CM in higher stages, I realized that experiment was a huge failure. As for now, I’m really loving my current build.
  1. (old) Wiz3 Ele3 RC Onmy2 (new) Wiz3 Thaum3 Sorc1 Onmy3
  • The more I played with it, the more I realized how bad EleOnmy is. Now I feel I have an adequate number of skills to use comfortably and I’m even stronger than I was.
  1. (old) Wiz2 Pyro3 Chrono3 Sage2 (new) Wiz3 Ele3 Pyro1(2) Sage2
  • The old build was fun, but I wanted to have Elementalist in one of my Wizard characters, so I came up with this since Sage3 is awful and I like Pyro.
  1. (old) Wiz2 Linker3 Thaum2 Enchanter2 (new) Wiz1 Cryo3 Kino3 Enchanter2 Onmy1
  • I had to redistribute my Wizard class circles and, since I’m already using Linker and Thaumaturge, I came up with this build and it performs better than I expected. Gravity Pole with Enchant Lightning on Frost Pillar is a very decent AoE CC + AoE dmg combo and Gravity Pole with Shikigami Fox on Ice Wall deals good damage against bosses.
  1. (old) Archer1 Ranger1 Sapper3 Falc3 Piper1 (new) Archer1 Ranger1 Sapper3 Scout2 Piper2(3)
  • I’m really loving the new build. I’m not Rank 10 yet on this character because I used rank down to get a rank reset from the Archer rework patch, but I’m excited to have the new Piper3 skill to reach an even greater dmg boost. With Weltbaum, Perspective Distortion and Critical Shot, Broom Trap will be really, really strong. It already is very strong even with just Perspective Distortion and Crit Shot buff.
  1. (old) Archer2 Ranger1 Wugu1 Appraiser SR3 Hackapell1 (new) Archer1 Ranger3 Rogue2 Appraiser BM2(3)
  • Time to say goodbye to SR. I tested Buller Marker in another character and I wanted to turn my SR into BM, although SR is still in a good spot.
  1. (old) Archer2 Sapper2 Fletcher3 Mergen2 (new) Archer1 Ranger3 Rogue1 Falc3 Mergen1(2)
  • I’m sad to stop playing with Fletcher, but I wanted to keep my Falcon, so I reset my Fletcher Mergen to Falcon Mergen.
  1. (old) Archer1 QS3 Ranger1 Rogue2 BM2 (new) Archer3 (Ranger1) Wugu3 Musk3
  • I reset this character to BM after the Archer rework patch, but I created it to be a Musketeer. I’m glad I’ finally reset it to what it was. I’m not really a big fan of AA Musketeer, so I’m more satisfied with this skill-based character.
  1. (old) Cleric2 Diev3 Miko Monk1 Zealot3 (new) Cleric2 Diev3 Miko Paladin1 Zealot3
  • Swapped Monk1 with Paladin1 to keep using 2H maces and to increase my support abilities. With Restoration scaling with Healing Factor, I expected it to recover a lot of HP/SP, and this being a full SPR character, I can enjoy using Turn Undead efficiently too.
  1. (old) Cleric1 Krivis3 Sadhu3 Exo2 (new) Cleric1 Priest2 Bokor1 Sadhu3 Exo2(3)
  • The old build lacked survivability and didn’t help the party too much when there are no other Clerics around, so I reset this character to pick Priest2 and Bokor1 (Gregorate on Zombies is pretty good). Although I plan to pick Exo3 in Rank 10, I’m still pondering Cleric2.
  1. (old) Cleric2 Krivis3 Druid2 Taoist2(3) (new) Cleric2 Krivis3 Druid3 Taoist1(2)
  • I’m disappointed with Taoist3, so the choice here was pretty easy. Awoo!
  1. (old) Sword1 Pelt1 Hop3 Barb1 Goon3
  • Deleted since I already have all the Swordie classes registered in my Adventurer Journal. I will make another Cleric with the available slot, probably a Paladin Inquisitor.
1 Like

Since this is posted in wizard section, I’m assuming you’re only looking for wizard builds.

As you can see below, my bare minimum must include pyro2-sorc1-necro2. I’ve tried a bunch of combinations, I’ll share my thoughts/opinions for anyone bothering to read this.

  • wiz1-pyro2-cryo1-sorc1-necro2-ele2
    Original. Decent AoE especially with stormdust. Hail nerfed, but stormdust still good. Felt it was no longer worth it to take ele2 just for StormDust imo.

  • wiz1-pyro2-cryo1-sorc1-necro2-wl2-thaum1
    Strong burst, great mobbing and bossing. Theurge + Drain = +50% dark damage. Mastema is strong, like 20s dot with phantom pain attribute. Mastema kills pretty much anything that you hit, unfortunately stigma itself doesn’t last long enough for new enemies, maybe because I’m too used to stormdust. Long cd especially for PoA so didn’t like it that much.

  • wiz2-pyro2-sorc1-necro2-onm3
    Excellent AoE, decent damage. 60s ultimate but far better than PoA. Genbu on a SPR build is awesome. No Wiz3 quickcast so cast time too long for me.

  • wiz1-pyro2-cryo1-sorc1-necro2-sage3
    Sage3 is very disappointing and underwhelming. To be specific, Hole of Darkness. Have to wait like 5-10 seconds doing nothing, does not suck in after activation, then explode doing mediocre damage. 30s cd for a lame skill. Not worth the rank unless you only want more damage for Micro/Ultimate Dimension.

  • wiz1-pyro2-link2-sorc1-necro2-sage2
    Link2 was meh. Spirit shock is meh without Link3 attrib. Not much else to say, you know how linker is. Damage was good with JP, anything linked are destroyed. but only gathers a max of 8 mobs at a time.

  • wiz1-pyro2-kino2-sorc1-necro2-sage2
    Now THIS is much better than sage3. Kino2 offers a 25s cd Magnetic Force which is far superior than Sage’s cc. MF has a huge aoe pull like size of flame ground, 10 mobs, very easy to use. Sage2 still has Dimensional Compression, 30s cd, 2 overheat, high damage, better than Hole of Darkness. DC and Magnetic Force, great cc. Heavy Gravity + Flame Ground, PP+fireball.
    One of my top fav build I’ve tested so far.

  • wiz1-pyro2-cryo1-sorc2-necro2-sage2
    Current build. Sorc2 riding and morph, Froster Lord high damage and good aoe for mobbing. You’ve probably wondered why cryo1… because Ice Pike. Cryo1 is one of the best c1 filler you can get, low rank. Ice Pike 20s cd, 3 overheats, instant cast, instant freeze, huge aoe size of flame ground. Ice Pike when Fire Pillar is on cd. Ice Pike -> Dimensional Compression -> Micro Dimension.

Builds I’ve never tried for reasons:

  • wiz1-cryo1-link2-kino3-sage3
    If I wasn’t a sorc1-necro2, this is the kind of build I’d go for, definitely. Maximum cc, gather all the mobs together. Remember old Cryo3 Frost Pillar? Either Sage3 or Link3. Despite being underwhelming, Sage3 still offers damage and another cc skill with only 30s cd.

  • wiz1-pyro2-link1-sorc1-necro2-wl2-ench1
    Too costly, if I was richer or not a cheapskate. Either Link1 or Thaum1. Crafting skill scrolls for double PoA, JP, Flame Ground.

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Was too confused about a build with Sorc2, so I reverted to my original idea, this time going for wiz1-cryo3-ele2-rc-enchant3.

First impressions: roflmaobbq build. You start with Rune of Protection (boosted by the maintain casting attribute and quickcast effect), launch your chargeable ice/lightning skills, and while the rune is on cooldown (25% of the time over 200s), you finish with your instant cast skills and fry the remaining mobs with your AA that deals over 50k per hit. Now suppose you have a Chronomancer in your party… :haha:

Finally the reagent cost isn’t that bad and crafting the rounds doesn’t take that much time. For the time being, I’ve only skilled Enchant Lightning and Lightning Hands, so I have 20 spare skill points… and the problem is that all other skills are “crap and crappier” ones.