Nothing wrong with trade. Nope
Isnāt it limited?
/20
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Optimunzation issues( lag, fps drops,dcs, connecting to channels, etc) ex: Iām playing with a friend and whenever I have to change maps or log into the game, my character would be registered on that map in game but Iād be stuck on the loading screen forever waiting for me to be able to connect to the game even though the game did connect my character instantly. Another example is every time you go to town, the game instantly tries to put you into its defualt 8 channels which are always full and causes your game to crash when it canāt access that channel because itās too full.
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Account Storage: this was a big complaint in beta to have. Iām happy to see they did add this feature but it shouldnt strickly be a cash access item. Not only that, even if you do buy a token to use this feature it, its a waste of money since you canāt trade silver. You also loose item Potential which is bad given the fact that you loose item potential also when upgrading. They could easily just make this storage act like the personal storage but with less space and you have to use TP to add more space to it.
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Free TP: you can earn 5 tp free after a set time but after it reaches the max number of free TP (which is five), it wonāt reset til that TP is used. Honestly it should combined to the total count and they could just add a longer timer for the free TP to reset after you earned it. Currently this free TP is utterly useless and defeats the point of it even being free.
- Trade restrictions ā¦
- Trade restrictions ā¦
- Trade restrictions ā¦
- Trade restrictions/Market system
- Storage restrictions (which makes crafting classes more pointless than they should be)
- people who whine about people who are complaining and trying to bring up solutions about all these issues
5 item limit? try having only one, good times
- Trade Restrictions (both to token users and free users)
- Storage restrictions (I would lose potential? IMC please.)
- Market place restrictions (one item listed, two days to receive silver. That sucks).
I wanted to talk about bugs and such but I am positive those will be fixed. My complaints arenāt technical, but rather design based.
- Trade Restrictions - both trading and the current AH system
- Dungeon load fail
- FPS issues
- Monster spawn
- party search for dungeon
- character personalization
I think my tops are:
Trading/Market Restriktion
Solution suggestion:
Trade,
Limit trade for non Token to 1 or 2 a day // Without Silver
Token: 5-10? trades a day with Limited Silver
Market,
Expand limits - make Silver accesseble earlyer ~6h?
Team Store Restrition
Solution suggestion:
Make Team store avilable 1 or twice a day for nontoken - unlimmited for Token and evry item storageble.
Well and Bots ⦠but there always will be there p.p dunno of a solution besides community! schow them that tey want make money here and the MAY disapear in some monthā¦
- Sudden FPS nukes when spammers spam the megaphones.
- Quest mob spawns (Need to be faster)
- Trading/Market Restrictions.
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There are some valid solutions for this problem spread across the forums. Most add a decent level requirement to their use as the primary fix. While that is a must, there really should be a timer between uses.
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Even on Telsiai, Kleipeda side is a hive of activity. It sees far more populated channels than Orsha side. So when you need to kill certain mobs and all channels have people farming that area, itās an absolute swine to finish a quest. Especially when the last hit on a mob is all that matters.
Instead of both people getting contribution. A good example is inside Tenet where you need to set a bomb on somethings back twice to finish the side quest. The mobs have such an abysmal spawn rate that theyāre dead before you get a chance, then youāre waiting for ages to try and beat the many other people waiting to the few mobs that spawn again. -
This may be only third on my list, but is the most disgusting. Canāt trade without token, and even if you have one, there is a limit to how many you can make on that single token? The market I can kinda understand (stopping f2pers from filling the market with stuff, further nuking all prices), but not trading itself.
1. Not enough servers.
Lag and bugs and so many issues could have been solved if they just opened all 4 servers at the start and promised transfers later instead of packing the majority of players into 2. Anyone couldāve told them just two wouldnāt have worked and is really inexcusable.
2. Spawn rate way too low.
When you canāt even get quests done in a normal fashion thereās a problem never mind eliminating spots to grind especially when we canāt use the dungeon due to severs being over packed.
3. Marketplace pricing & delay
Basically youāre throwing the item down to the lowest possible amount or getting ruined by other people putting their item lower than you. Because the times are all wacky itās hard to just put it up for auction again because by the time it goes up again thereās like 50 people before you with a lower price.
I donāt like it that Iām not able to set the price I want to. Have to only do in increments of 100? Why? Have to price it the way everyone else does? Why? If it doesnāt sell then itās stupid and doesnāt help change the prices that it needs to be. Iād like to control my items more. This whole system makes me not want to use it at all never mind getting into the restriction, because at this point I donāt care when itās this messed up.
- No Trading
- Monster Spawn Rate
- Lack of customization (stillā¦)
I also dislike that costumes are locked to certain classes. Iād love to run around looking like a warrior as a cleric. 
- FPS/Optimization (these framerate drops suck)
- Spamming/Goldsellers
- Lag
Your talking about dictature not communism, idiot.
- FPS Shuttering/Optimization
- Gold/Silver Seller Bots
- TP Shop Reforming
I love this idea, thank you very much for creating this thread. That said here are the issues (in my mind). Since a lot of the server issues I see as eventually being resolved (because the game will fail if they arenāt), Iām listing 3 more mid/long term issues that I think need to be addressed.
- imc needs more concrete actions to show theyāre listening: Itās great that we are collecting feedback for imc to process. But so far I havenāt seen super clear evidence that they are actually listening unless the forums are on fire.
Suggestion: There should be a weekly āstate of the gameā thread where imc staff and devs produce a list of what they saw and heard as the biggest issues and allowed people to vote one the top 3 to focus a larger portion of attention on.
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Monetization needs a thorough rework: Token prices are absurd and items like magic scrolls are absolutely unfair and P2W by my definition (read my token trends analysis post if you want the definition). This will hurt the game greatly once the current temporary server issues are resolved
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Trading needs a thorough rethink: I wonāt go into detail since there are so many other great threads already highlighting the many issues inherent with trading currently.
- Monster spawn rate too bad, make it be the same as it was in the CBT
- Lag, canāt do quests/talk to NPCs
- No trade allowed, itās something that should be basic in any mmorpg
- Lag or Optimization
- Low EXP Rates
- Spawn Rate
