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Monster Spawn Rate
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Disconnects/Freezes/Delay/Not Responding/Load Screens/CommandFail ( lag isnt a problem 4 me)
3.FPS Drop from bots ( like srysly? just make a level lock!!)
Monster Spawn Rate
Disconnects/Freezes/Delay/Not Responding/Load Screens/CommandFail ( lag isnt a problem 4 me)
3.FPS Drop from bots ( like srysly? just make a level lock!!)
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Monster spawn but also lack of places to grind, if someone choses to. If I wanted to go through generic quests from point A to point B I would have been playing one of the several wow-clones out there. I decided to play this game for a change of pace and I was expecting something ALONG THE LINES of RO. I was expecting to have some quests as a way to drive players from one map to the next, without having them stumble on high level maps and die, but right now quests is the only way, and even better quests that promote k/s. As it is now the âopen dungeonsâ are too few and if one would chose to do so, grinding in the normal maps isnât viable because of the respawn rates.
Trading. Please letâs not hold back on this topic. I saw replies saying that it would be fine to have a few more trades; if the purpose of this topic is to ask for a change, letâs ask for a proper one. No trade restriction at all. Why do I have to weight carefully whether or not I should give some items to a friend to help out. Any limiting ammount of trades are jsut a way to hinder social interactions.
Everything else, which I like to think is already being worked on (I hope). Namely countering RMT, optimization of performances and servers, fixing bugs and so on. I donât want to sound unhelpful but to bring a list like this to the Devâs attention where we ask them to remove lag and bugs is counterproductive.
These things are already being worked on, or at least they should, and when they actually fix them, seeing that bugs and company are the most common complaints, they might actual feel good about fixing them and think âalright, now they should be happyâ. Itâs one thing to point out that there are bugs and to report them, another is to ask them to please fix them.
Sorry again if the third points makes me look like one of the whiners, but Iâm actually trying to be helpful.
Performance, bots and IMC not giving a single â â â â about any issue nor the community of the game.
Like seriously, who cares about game mechanics, trading, w/e if you canât even play the game properly.
Fixing servers and banning RMTers/bots should be the top priority over anything content related. Quite frankly if there were no server issues the game is quite fun as it is.
I have token so not for me
its sad my complaint isnt even on that list
theres a bunch of us that havent even gotten to the part of creating our character let alone complain about ingame stuff
Even for you it is limited. Only 30 trades each month and you only can trade with people who have a token too.
Even for you is limited dude 
i know about 30 trades limit of tokenâŚwhat about it?
I still say itâs enough for me.
???
Crashing errors, Lag and Spawn rates.
FFS people, get over the gold spammers. They are NOT going away! If devs removed megaphones, you wouldnât read them, but they wonât disappear. You provably find them in towns spamming the same stuff.
Restricted Trade/Market
Team Storage Restrictions
Low Field Monster Spawn Rate (in some areas)
You. I like you.
And yes, lag and fps drops are the most important problems right now
Restricted Trade/Market
Latency Spikes/Lag
FPS Shuttering/Optimization
There are some other minor issues as well but these 3 are the worst.
i have a token too, but donât you think itâs annoying, that you canât trade with people without a token?
Donât you think itâs a bit ignorant to ignore the fact that there are players, who canât spend a bunch of money just to trade in an online game?
Maybe thatâs a bit offtopic now but iâm just curious how itâs possible to like this trading system.
Whatever - be happy with your 1-2 month token if you can.
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My top 3 complaints (outside spawn rate, server stability and token system)
1. Control schemes(and customization): this one is an odd one and also requires some work to address. I feel like the mouse scheme needs to work a tad more like traditional ARPGs and objectives need a bigger pick up radius since it can be very hard or nearly impossible to actually trigger objectives with the mouse. Additionally, companions and how they interact with the mouse can be a pain in the butt sometimes, i wish you could put the pet feed, mount up and dismount buttons on the bar(maybe you can? i couldnât find any way to do so)
Controller controls seem pretty solid actually, i wouldnât mind the ability to map buttons without a 3rd party program, and i wish the ui mode was a tad more elegant but its serviceable but i would still like to see some improvements. Some of those improvements directly tie into the UI improvements.
2. UI(customization): The ui is fairly simple and practical, which are good things, however a few suggestions is add a bit more customization to the UI. Chat window needs some adjustments its frustrating that its kind of an all or nothing. I wouldnât mind chat tabs, as well as natural fading of the chat window.
Additionally, chat filterâŚugh, i understand the need for maturity filter but this one is frustrating and impossible to turn off. I hate the fact talking to a friend about a class requires you to avoid the word class.
UI for controller, i feel a good method for controller control of the menus is using the top buttons/triggers to move in between menus faster.
Also, i wouldnât mind seeing pet information near the top left character information as well.
3. Pet AI & Pathing: Please work on this, i know it is tricky and requires a fair bit of work, but quicker pet interactions would go a long way to help, faster running pace, more elegant pathing in general since it seems as if it zig zags to follow you. Pet stances or even giving pet classes generic abilities to tell you pet to attack, come back, stay or defend.
Add me to the list of people complaining about awful storage restrictions.
Team storage makes zero sense right now. Why does putting an item in team storage and then removing it count as a trade? Why does it remove a single point from the item? What idiot designed this?!
Add another to the list for me as my second complaint: Tokens and TP are not account-wide. Theyâre merely server-wide.
Still have not answered questions regarding fixing or finishing mechanics inherent in the game. All we have received is radio silence from the team since things have started to flare up.
I did not pay money with the knowledge that my token would only work on one server. Especially one server that looks like it will be having problems and be crashing constantly for the foreseeable future. At the very least, IMC should let tokens be transferable to every single server free-of-charge. I would have abandoned Klei already if I didnât have the smart idea of putting my main character there. Which also holds my TP and token hostage behind a wall of Commander errors.
IMC would not be having the problems they have now if they didnât force players to become so invested in the first server they picked during character creation. Itâs a boneheaded decision that not even the most money-grubbing companies like Nexon make because even they know that itâs stupid and lead s to serious server problems. Tokens should be account wide. TP should be account wide. This idea that Iâm now locked onto a server because it was the first one I clicked on at the login screen is archaic madness. I canât even remember an MMO that pulled this stupidity.