Tree of Savior Forum

XP Tome should be renamed to 9 TP Fraud

It is always sad to see how logic, supposedly the strongest argument cannot reach people. This is logical denial in its purest form.

I didn’t find “a map” I found them all, I went to the trouble of linking you a single one instead of spamming you with every map after truffles and the countless others in the way. I even explained the example at another map, but somehow you disregard that argument without even going to the trouble of finding a single map where my example isn’t true.

As someone else already pointed out: The giant bucket is not at my table nor can you see anyone else ordering it. So you order it with your knowledge of all other restaurants and they don’t use a giant bucket.

map_modifiers are not a common practice or hidden xp_modifiers in the triple digits. How common practice that is you can see in the dungeons that don’t even use it in their own game.

I feel sorry for you that simple logic doesn’t reach you.

https://cdn.meme.am/instances/500x/17499863.jpg

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And now you try to change topic :laughing:
Tell me who try to save face now :stuck_out_tongue_winking_eye:
Another cookies for you dude :cookie:

I’m not a fanatic of fame. There’s no need for me to say anything even when I had done the modifier calculation on my own :sunglasses:

This guy does know what I’m talking about.

I forfeit.
I had a revelation and remembered “you cant win against stupid”

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GoogleTrans. 0/10.
Try again.
https://translate.google.fr/?hl=fr#en/ja/kill%20yourself%2C%20my%20man

That’s how I literally feel whenever I see a stupid thread being created on this forum.

Get the dumbies off the forums.:disappointed_relieved:

USER = HULK , IMC = HULK BUSTER

END OF STORY

I always thought it was just common sense to only use tones for dungeons .-.

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How would that be common sense?

Common sense to use items that increase exp from mobs, where mobs give most exp -> dungeon :slight_smile:

I haven’t used even any of the free tomes yet, so I have no reason to complain.

I would like to know what would satisfy people who feel cheated. It is not like they will put exp formula in description, they have no obligation to share that info. The only thing that comes to my mind is writing +30%, but that is already there and people still fail to understand :slight_smile: Is it really necessary to write disclaimers everywhere like " warning, experience may varry depending on map, since we made some changes to improve exp rate for your pleasure". Sounds dumb :slight_smile: Patch notes are public after all, if you care you read them. Just my opinion.

See and that is exactly why it is not common sense. You get more xp grinding per minute than doing dungeons.

See how common that knowledge is?

It starts with 190 downtown tome or no tome. Whole groups of people would chunk tomes if you build random parties you would see 5 tomes again and again and again for hours straight one after another.

Why would you see it? Because you do more than one level per hour at that level grinding. So it would only be common sense to use the tome there right? As you can see in the OP it is wrong. Those were euros wasted.

ITT: People who think that exp tomes and tokens should stack multiplicatively so that they can reach cap level in 2 days, otherwise it’s fraud.

Funny part is even if tome and token would stack multiplicatively right now it would still be way less than the map modifier by itself.

You know…
In no game I’ve ever played have bonuses stacked additively…
They are always multiplicative so the amount of the benefits received are not crazy broken…

[quote=“Pappus, post:140, topic:244258, full:true”]
Whole groups of people would chunk tomes if you build random parties you would see 5 tomes again and again and again for hours straight one after another.[/quote]

Are people that mindless that they would all repeatedly pop experience tomes, without bothering to see how much it affects their experience gain?

In most games when I decide on grinding, I’d take not of how much exp/hour (Or how much my % of current level moves) I get in a map after a quick 30~ minute session. Only then do I decide if the map is good enough to pop any experience modifying premium items.

You’re telling me that people just pop an Exp Tome, and hope that the map is indeed good, and that an Exp Boosting item isn’t bug-free in a game’s pre-release state? I would have at least done my normal routine to make sure the Tomes were working in the first place, as there could easily have been a coding error or something that made the Tomes give +0% placebo experience.
So if I was grinding at 1mil/h normally, and after popping my 1st Tome I get 1.05m/h (Because of Map Bonus), I would already be questioning something and stop my purchase of tomes.

Even better, is that we got plenty of free compensation Tomes. So we didn’t even have to spend 9 (or rather, 5 Free + 4 Real) TP to even get to experiment with Tomes. We could have just used the compensation Tomes and got clarification on how they work then.


Besides; the only Exp value we see in game is the Adventure Journal right?
Technically, if a monster says it gives us 1,000 experience in that Journal, we would assume the Tome would award us with an additional 300 (30%) experience.
This would be correct, and nothing at all is wrong with the Tome.

Just because there are other hidden modifiers in the formula, and you use datamining/lua addons to find out your actual experience gain doesn’t change the fact that a monster which was supposed to give 1,000 experience was increased to 1,300 experience (before other modifiers).

The people already know that the map is good enough. Usually people ask if the group will persist an hour so they can chunk a tome. You aren’t playing alone anymore later and the grinding spots are pretty clearcut

downtown ->Truffles -> evac -> storage -> abby

The longer you play not buying exp tomes or tp because they are useless the less money they make. It is financially in their favor to have these things working as well as possible so people keep buying them.

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