Tree of Savior Forum

Wugushi SR - Toxic Bulets

Hi dears

I want know what you think about this build

I am testing it with a new SR and the result looks very wonderful but i want know more opinions about the late of this build.

Thanks

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Before I give my 2 cents I want to know your opinion and a it more explantion for why you chose that path. :slight_smile:

Yea! Why? You take Wugushi, but the poison dont crit and you have rogue.
Appraiser insted would be better?

Me and a acquaintance of mine have that build except we have Appraiser. I just copied the build from him, he has a Regard Xbow and an Aspana, both with trans. The rationale behind it was to have a bit more single target damage.

For me, the reason behind this is because of the following cards: Biteregina + Velnia Monkey cards. My SR is a Limacon brainless-farmer machine, and as such I don’t want to rely on Glass Mole for a 6s pAtk buff (said acquaintance uses 4 types of potions just to activate Glass Mole, I don’t have that luxury). Since an SR should be high or full DEX, attack speed is high, Biteregina card effect has more chances of proc and Velnia Monkey adds damage to poisoned enemies. That’s in addition to the Wugushi poison we already have.

Wugushi-Rogue isn’t recommended since Biteregina cards are purple cards, the same as Werewolf cards. I believe Ranger1 is a better choice in that case.

Also I don’t recommend this build for anything other than farming with Limacon, if you plan on taking your SR to ET then I do recommend Ranger1-Rogue/Appraiser since Glass Mole is more powerful than Velnia Cards (incresed pAtk that gets factored in with skills vs. flat 30% more damage against poisoned || NOTE: Not entirely sure about this part since I did not test this myself)

Edit: with the Limacon SP drain change in R9, it might be a good idea to not go Wugu1 since you’re gonna be consuming pots from time to time anyways

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Interesting!

I am actually thinking of something similar. Here is what I am thinking for r9 for mine

A2 R1 Wugu1 App SR3 Rogue

Currently, I do use Bitteregina and Velnia Monkey cards too. But don’t you think it is redundant to have Bitteregina and a rank in Wugu? Afterall it is the debuff we want and not the dmg from the poison skills actually?

I managed to +13 my Aspana so I picked Appraiser

For me, Ranger 1 is a 1 point rank wonder… also makes my crossbow useful for Barrage uses crossbow damage…

No Archer 3 because I haven’t really seen solid news about the master circle except heresays…

Rogue because although BM1 could be a nice fit, I don’t think it is for SRs because the skill set seems more like a caster archer for me…

I don’t even wear leather solmiki set. I am weird like that I know. XD

You don’t need biteregina cards if you are wugushi,you can maintain poison 100% uptime, but useful only for bossing. For normal farming I think Rogue is better overal, werewolf in purple slot and adicional % dmg vs “x” type for red slot, you are free to use red gems instead of green.

Biteregina cards are just there to take advantage of your damage against poisoned. It helps a lot since Wugu poison has a little bit downtime. At a complete Biteregina set, each hit of Limacon should have a 10% chance of inflicting poison. When you’re fighting higher HP mobs, it seems more likely to proc, which is a great thing. It’s not needed indeed, but great to have. I mean might as well right? What else are you gonna put in purple cards when you’re not Rogue?

Wugushi is really recommended if you’re going Velnia. I mean you’re just gonna hurt yourself more if you didn’t. Are you willing to trade more even poison debuffs that go hand-in-hand with a passive +30% damage against poisoned for an active 10s skill that adds 10% more damage? Take advantage of what you already have. Wugushi poison scales with main hand as well. Archer3 is for extra levels in Swift Step, aka more free crit rate. (Mostly because I hate Ranger lol)

Rogue is only gets better at higher weapon investments, even at farming. Sneak Hit just offers a lot less to the table than Blindside, Overestimate and Devaluation do.

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At all the rogue-werewolf comments. Werewolf cards are NOT good anymore. The reason they were good before the card revamp was because you could go 100% (80% cap at the time) making it a RELIABLE source of crit chance. The crit chance was also good back then because [sneak hit] was 70% (I think, but for sure it was a lot higher than what it is now) at lv 5. The effect is so watered down now that for the expensive cost of 3 purple card slots (given how powerful g.golem is) + 1 rank for 30% chance to back hit is pathetic. If this is going to be strictly trash mob farming, go ahead with werewolf. If you intend to do any kind of bossing on this g.golem is still better.

Wug1 won’t really be doing anything in the build. You already know SR3 will require SP pots in the future so GM is still the way to go.

I’ve tried a3 for [swift step] 15. The movespeed is great (since you are moving with [limacon] anyway) and the 150 eva kinda works since [evasive action] is now a 300s buff. Building for eva wasn’t so bad.

What else in purple? Gazing golem mate… check forum, someone posted about faster attack speed because the character doesn’t “flinch” when attacked. Flinching makes us stop AAing

Also there is Velpede cards. Again, check forum I forgot where exactly but even 1 Velpede card in purple procs like almost everytime (+4 ms)

Yeah, I am aware of the nerf since patch and card system… personally, my SR is really not meta build that’s why I dont use leather miki on it. So that was why I was thinking Rogue for R9 and atleast 1-2 werewolf cards, or is it that low? I mean, even if it is indeed LOWER than before, anything that adds to crit rate % is still crit rate %, yeah? Afterall after the revamp, it is not only the rogue-werewolf combo that stopped having steady reliable dmg but everyone since dex no longer gives crit chance

The Wugu here is vital to the build we are talking about as well because we use Velnia monkey cards and Wugu can keep a fairly good uptime on the +30% dmg on poisoned. I am excited to actually see this on action, spreading poison on DPs checks in solmiki because atm I run my SR for 30f

I did use G. Moles too before obviously but…i am not sure which is entirely better. But between something that I always have to activate (and most of the time i will forget about it) and something that will proc off already when I use my wugu skills, I pick the latter. I think that will be personal reference

If only they also do have concrete news about master circles and what they are, I could have chosen Archer 3 as well. But the mere +25 crit rate difference from Archer 2 and Archer 3 doesnt fancy me. Afterall, we know that crit rate chance is exponentially diminishing now at certain points. Just like the topic how much dex we need to invest since us in ktos do not have same ping as ktos.

I never played ktest but I think SP cost is not as bad as people think it is. Food camp nowadays is becoming mandatory. Food camp + cam buff with Arcane energy and simply use NPC sp pot and Lv15 market sp pots should easily resolve that dont you think…?

Ok, Limacon will require SP pots, not a big deal tho, one can find sp elixirs in the market and sp pots are always there, I can’t see the problem.

I’m not saying it’s a problem. I’m saying “it fits” into GM’s requirement now. You will be using SP therefore triggering the 30% damage from GM cards.

its simillar to i have in mind… but i go to appraiser instead rogue. Wugu1 is for boss. Very better than “meta” ranger 3

I think Ranger 3 has not been a meta for a long time now… Ranger 1 is most optimal, 2 more ranks is a waste imo

Hmm, yes true. However for a few seconds of higher dmg, I think that’s not very optimal… sR is more of consistent, pew pew dmg. Prior to card revamp, GM cards are mandatory. After that, I believe there are better choices we have. If I wanted a burst dmger maybe I will choose Warlock with chappa gameplay

Sure, but the only contenders are velnia monkey and prison cutter unless you consider the flat atk increase cards (which I don’t).

The argument for velnia monkey is either bitteregina or wugushi1 (not 2 not 3) and the only “AoE” option from wug1 is [wugong gu] which is only 40% uptime, even less if patient zero dies. The only time wug1 is (as they say) 100% uptime is on bosses. This leaves bitteregina but unless trash mobs last long enough the card combo doesn’t do much.

It’s a different story if you have low damage to begin with because if it takes way longer to kill something maybe 10+ hits of pistol atk then sure . The goal is always to increase your damage. The really efficient farmer are already 1-2 shotting their targets.

On paper it sounds nice but really, the only class to really be able to use this for trash mobs is PD2.

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Wow. I haven’t thought about that. That surely gives me more things to think about the build. Thanks bro!

Sr build so complicated should I just main a different archer? Lol

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Can you check this: Build Help - Wugushi or Ranger thats the question

:kissing_heart::heeey::haha:

I have replied on the same reddit post (I have a different name there)

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How about use 1 Prison Cutter Card + 2 Velnia Card on the red slot.
And 3 Rajapearl Card on the purple slot?

Archer 3 > Wugushi 1 > Appraiser 1 > SR3

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