Hiii, i’d like some opinions about these 2 builds, i really like wugushi and i really want it to be a main part of my build, and i think i might have done something good here? (for both pvp and pve) let me explain a bit.
1st build - For pvp i would rely on stone shot and full draw for CC, and once the ennemy is skewed or stunned, just throw at him every poison you got(except zendu). and then while your poisons are on cooldown, just run around using running shot + zendu (add to that kneeling shot if you’re on a safe spot or the ennemy is stunned with stone shot).
For pve, well just run around gathering ennemies with running shot and throw at them wugong gu and gu pot when they’re together xD (can also use running shot + kneeling shot for more 1v1)
2nd build - Almost the same thing here as 1st build for pvp, use Full draw and stone shot for some CC, and throw at them all your poisons, (here i am wondering if bewitch works in pvp, it would add an other good CC if it does,), and while you’re poisons are on cooldown, if bewitch works, it gives a good CC to use your cannoneer skills.
I thought about getting CS3 instead of Wugu3 (Archer-QS3-Wugu2-Cannon), for the running shot synergi, which i think gives good mobility in general, but idk if my wugushi skills damages would suffer from that change.
In Pve, well just explode everything.
Thanks for the ones you took the time to read this.
An other variation would be Archer-QS3-Wugu3, to get the maximum out of wugushi’s skills(and running shot).
What do you think o3o

. Do u think it’s better drop Wug c3 for Sapper c2, since i’ve never got the chance to test Jincan Gu i can’t tell if it’s worth going Wug c3 because of it, i was going wug c3 for more levels on Needle and Wugong + Throw gu.