Tree of Savior Forum

Wugushi // Falcon+Cannon Build Help

Very interested in Going: (mostly PvE and this is my first char)

Archer > QS > wugushi,

Or

Archer > QS > Falcon and connoneer

I really like incorporating QS into my gameplay (Laying caltrops and using gu- pot or laying pavais to set up falcon+Cannon)

So bottom line witch build is better?:

Or this one:

(points in heavy shot prolly going to go in teardown assuming you can put points in previous skills)

Wugushi pot costs are troubleing given the apparent cost of going archer anyway (expensive) but I feel the payoff is good. While leveling an auto turret with no aoe or party skills doesn’t sound too interesting and is still prolly going to cost a lot because archer.

As for stats from what ive seen STR is the main stat as there are skills to raise evasion rate and crit chance, and Poison and crit damage are both affected by it. Main question here is how much SPR is worth getting for skill spam and can you really go full STR or you need at least some base DEX // CON to not die instantly?

Bonus questions!!

Is rapid fire affected by the AOE defense ratio decrease from circleing? Also Is teardown worth getting to lvl 5 as a form of AOE or is it better to save the points?

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The reason you go A1 -> QS3 -> A2 -> Falconer is because circling turns multishot into one of the strongest AoEs in the game:

Falconer also helps Cannoneer since Cannoneer AoE skills are effected by AoE Defense as well.

To OP: Wugushi C3 is relatively weak. Go Wugushi 2 -> Falconer if you go with the first build.

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-snip, I’m wrong-

Edit: How the heck does that work @ryusacerdos ? Is he somehow reducing the mob’s AoE defense to 0?

Yes exactly. Its the same with Cannoneer:

Without Circling:

With Circling:

That’s news to me. Mind providing feedback on my build? It suddenly seems a lot weaker knowing about that mechanic.

This is what I was planning on doing

This is what I have currently. I’ve put most of my stats into STR

Thanks for the confirmation @ryusacerdos Do you see any tweaks in the skill build that I need to change?

Main questions I have right now are:

Is teardown worth getting?
Is multishot 10 with circleing better than getting a circle in ranger/fletcher?
And I cant find anywhere about rapid fire being affected by circleing, if that’s the case I would want to use a 2 handed bow for most things for the flyers right?

@Velox: Zhendu is bad. Its only worth putting one point into for a little extra damage, and barely even worth that. The duration is for the duration of the buff, not the poison, and the poison doesn’t seem to scale with strength.

If you want Falconer, A1 -> R2 -> W2 -> Falconer -> Cannoneer should work.

Otherwise, I think your build is fine.

@Locke34 Teardown is weak damage wise. Take 1 point for removing objects. IIRC it works on boss traps.

Rapid Fire isn’t an AoE, its a line projectile that hits the first target only.

Archer 2 gives you the crit rate attribute on Swift Step, so it becomes a +25% crit rate and +15% evasion buff party buff. In addition to the Multishot levels, its all around useful and can fit into most builds.

One point in Ranger is pretty weak.

If you want to go Fletcher, I would just go the standard A1 -> R3 -> F3 (or Cannoneer) build and let another Archer handle Circling and the Swift Step buff in your party.

Thanks again I finally feel comfortable with what I want to do and what info is available, I also took a look at the mechanics page and I feel a little more comfortable.

Lastly because its the standard noob thing to do…Stats plox?

Mostly str for sure but how much Dex/Con? I hear getting SPR is a waste as far as skill spam where as headgear regen and pots is the way to go. I heard maybe 140 base dex and some con with the rest str. I just don’t wanna have low damage especially with not getting sharp shooter for missle damage.

@Locke34, a large part of your damage is going to come from your weapon and gear, so you could in theory go full CON with 0 points in str and still do decent damage.

@ryusacerdos the listed duration that increases with the skill level is for the poison, the skill itself lasts for 30 seconds and a single hit. I was under the impression that the poison resist reduction from the skill’s attribute lasted for as long as the poison.

what do you think about switching Wugushi to sapper
I was intened to go A1>R3>A2>Fal>Cannoneer
but found Ranger isnt that fun after stepping into Ranger 2
now thinking the possibility of A1>R2>Sap2>Fal>Cannoneer

btw, how does deploy pavise work? is it duration-based or does it have a certain amount of durability?

At that point in game, you could actually reroll. Ranger you either stop at C1 for barrage + steady aim 5, o go all the way to ranger C3 to get spiral and higher lvl barrage + steady aim (though i really don’t like building this way).

If you’re planning on going falc+cannon, you’ll very likely be Crit rate hungry, so taking archer C2 is pretty much the best 1 rank investment class you can get for such builds.

So, given how you seem to want to play it, i’d recommend you to get Archer 2 --> Ranger 1 --> Sapper 2–> Falc --> Cannon.

If you’re willing to drop Falc and invest in AoE ratio gear instead + hybrid STR/DEX stat build, you could even go Archer 2 --> Ranger 1 --> Sapper 2 --> Rogue --> Cannoneer. That’d give you the combo from barrage+feint (basically makes barrage hit twice, so 10 hits per cast instead of the usual 5), also capture+broom trap for double trap burst. And well, sneak hit’s crit buff always helps out whenever you can effectively stay behind mobs or bosses (usually requires a tanker in a party setup).

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Pavise has a maximum time duration and a maximum “hit count” it can block, both increase with skill level by the way. Whenever either condition is met, pavise will vanish.

how much aoe attack ratio can you get with gears alone? will it be enough to replace circling?

Hmm, let’s see. for the more easily accessible: Vubbe gloves= +2 AoE attack ratio; 2* Gladiator’s band = +2 AoE attack ratio. So that’s a total of 4 AoE attack ratio and something like 15 mi silvers in Silute server. To go further, you’d need 3 hats enchanted with 1 AoE attack ratio each, hard to tell how much these actually go for but I’d guess 1~2 mi each. So yeah, thats already 7 AoE attack ratio.

Ultimately u’d want a Lolopanther necklace for 1 extra AoE attack ratio (8 total). Now all that’s left is looking for a crossbow with AoE attack ratio for cannoneer skills only. For wugushi’s and others u’ll be using the highest physical attack+manamana (pistol offhand) for ground mobs and the highest physical attack 2H bow you can find for flying mobs.

So for cannon skills, the most AOE attack ratio you could achieve with gear alone would be something like 8 + 3 = 11 (if someone has any clue how to obtain a Kateen Blaster crossbow - considering it’s even in our server as of now).

In this ideal scenario, your cannon blast would be hitting 11 medium sized mobs, and your other skills, 10 medium sized mobs.

Personally though, I still think that’s counting way too much on chance, so going falconer for now seems like a better way to ensure higher AoE potential, though you lose on overall DPS compared to non-falc builds.

not to mention circling works for the whole party. I’m just still not fully sold out on falc because of the cd of circling. I’m not a fan of classes that have high cd skills as their main selling point.

i was just curious since having one free circle just by having the right gears is probably more than worth it.