Tree of Savior Forum

Worst Rank 8 Classes

To be fair,i’ve seen a better video of Hackapelle and he hits for 12k each hit on crits.

It’s still bad (compared to other R8)but salvageable if C2 gets a skill that makes arrow stack faster.

Like an area skill that makes arrow count of targets go to 3. or something /wink winks at imc

And time to start demanding the class reset because of rank 9.

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Don’t think it is about comparing support with DPS for kabbalist. It is more of the skills and timing that C2 gains in relative to is other R7 counterpart, Plague Doctor. Both are R7 classes and the amount of buffs they get relatively is so different.

Kabbalist do need some tweaks. Double Chance is a good skill but its cooldown is set a bit too long imo. For a skill which requires so much investment, like level 7+ Notarikon (to get 7 applications for aoe) and a full double chance level 5, 12 points total investment… Having a cooldown of 42 secs is too much just to gain this power. A reduction to 30-35 secs will be fair though.

Merkabah stops at level 5. There isn’t any damage increment after C1, in C2 merkabah changes to a powered moving safety wall, effectively removing Merkabah as a dps tool due to its speed. Kabbalist do need some other damage skill to really make up for this, which is why I look up to double chance to make up for the lack of dps.

The only thing left that is needed to know how is how much holy damage is given as a buff to allies for merkabah. Do hope it adds the attack power of the wheel itself as holy damage, then the class will be perfect haha.

I’ve always seen Kabbalist as full support, maybe that’s why.

Double Chance only works for your skills(it’s a buff that only you trigger) or it’s like a Lex Aeterna on steroids?

I ask that because skills that are obviously buffs sometime get tagged as attacks ingame

Same here, I’ve always seen kabbalist as a support, which is why I find its needs more help than what is now currently.

Double chance works like a reversed r7f where when the mob is afflicted with the debuff any next hit will trigger the multi hit. It will work really great when paired with musketeer’s snipe for instance.

Why kabbalist c2 feels lackluster even with the concept of FS is the sheer amount of skill points needed just to get a damage buff for the party.

  • Need a high level notarikon/gematria to affect more than 1 monster. 1 skill point per monster
  • Notarikon/Gematria has a freaking~ishly small hit area, around a cure tile or smaller area, melee range.
  • Skill depends on monster name (either 3x ~ 12x?? depending new C2 attribute)
  • Double chance’s cooldown… 42 seconds.

Here is a clip on how Notarikon works and its hit area and range. Level 4 notarikon with Divine Might (hits a max of 4 monsters)

So in order to bestow party members with a one hit buff in an aoe situation, we have to:

  • invest lots of points in 1 or 2 (Notarikon and/or Gematria) skills that does nothing on their own
  • bear with the range and hit area of the skill (level 7 doesn’t mean it will hit all 7 mobs due to the hit area)
  • invest points in another skill which also does nothing on its own and has a big cooldown on top of that

Hope you get why we Kabbalists feels that C2 is really weak. We just have nothing else to invest the points in. Merkabah level limit is capped at 5, R7F is unreliable in pve hence a 1-pointer is enough. Ein Sof is good but currently it buffs only 1 character.

10 point Ein Sof
1 point R7F
5 points Merkabah

16 total. Where will you invest the remaining 14 points?

Kabbalist2 is regarded as lackluster yes. I think kabba2 is locked into kabba3 once r9 is released, just like oracle2 was locked into oracle3.

I hope the devs would add more attributes for the kabba skills, especially revenged 7 fold, and Ein Sof.

Agreed, right now kabbalist seems to be either a go C1 or C3 class, and the class just feels really unfinished, like how I feel when I first became a kabbalist C1 4 months back. More attributes to accompany C2 will be really great. In essence if in C2 the following attributes and minor tweaks are added, Kabbalist will be in a much better position:

  • Attribute to increase hit area of Notarikon and Gematria. At least give us a cure tile or Zaibas hit area… a heal tile hit area now is :persevere:

  • Attribute to decrease cooldown of Double Chance by 10 seconds (42 -> 32)

  • Attribute to increase Ein Sof tile by 1. So 2 players can benefit

  • Attribute to increase R7F buff limit. 5 is too little currently.

Just these attributes alone will make Kabbalist C2 a more attractive choice for a full support character than what it is now.

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Can someone explain to me what kind of bug is happening on hakkapalle?

its not surprising most of the ‘worst’ classes are C2 additions.
that’s how it is with all the classes.

You either go 1 circle for what utility they may bring, or go all the way to circle3 where you get the payoff for having to deal with a lackluster c2.
there are very few classes where you just go to c2 past r4 and be alrite with it, its 1 or all. No in between.
the r8 c2 classes will have to wait for r9 release to see the payoff with on the as usual weaker c2

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You all need to calculate that there will be nerfs/buffs. I wouldn’t do build that is now OP only because of dmg - it’ll surely be nerfed due to class balancing.

If you dont enjoy build and only go for dmg then you’ll be sorry in future.

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I think you’re trying too hard. See musketeer C2? 50k damage, 199k damage. Now look Cannoneer C2 760 damage, 1,5k damage.

You judge Cannon C2 with only Bazooka, which is the worst skill in my opinion.

Cannon C2 also have others skills such Smoke Grenade (+50% damage to all cannon skill) and Cannonade with 2 overheat

Not mention about stronger Cannon Blast and Cannon Shot at LV10

P.S. FF C2

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It’s true that some new skill R7 C2 are underwhelming, but don’t forget that their good C1 skills also get more lv too you can just live with those C1 skill just like what you used to.

In this game if you alway build follow the best meta, you’ll find yourself want to reroll everytime a big patch release.

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Exactly.

Most “bad” C2 end up as a really good C3 and it is a good way to improve your current skills anyway.

I understand if people consider that everything that is not meta needs a reroll. But meta is not the only way to play the game. Most of us play what they like as long as it works. I played swordman from day 1, I struggled a little but I always focused on what my build could do and loved playing the class I wanted. Now I am meta and I loved it from the “no swordman allowed” period to the “plz carry me” meta thing because I always did my best to be essential to my parties.

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All Rank 8 wizards are not good actually, but fortunately Linker manage to save all their ass.
I mean at least Linker C2

Linker + Featherfoot2 = Very Good
Linker + Warlock2 = Very Good
Linker + Alchemist3 = Good (Missile and Homunculus duplicate for double linker)
Linker + Necromancer = Very Good
Linker + Enchanter = Good (+50% lightning damage and good work with Ignition)
Sage? Good for Missile Hole only, but it broken PvP, DPS not good, nothing much synergy with linker as usual make their damage skill a bit better.

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Cannoneer are the worst R8 because they have one bad skill? Kind of like how priest C3 is the worst R5 class because of exorsize, or musketeer is the worst R7 because of butt stroke?

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I’m almost sure that both new Canoneer attack skills are bugged ,like Canoneer C1 was at release(something like the game ignoring your canon attack on skill use).

lol I actually did think about rank 9.

I was looking forward to a rank 8 class or c2 c3 of existing classes to provide a swash buckling type of skill but I guess that didn’t happen.

I hope rank 9 will make it happen!

I think you’re forgetting Cannoneer C2 is Cannoneer C1 with new skill levels. Level 10 Cannon Shot anyone? Cannonade also looks good.

It is FAR from weak. In fact, it has better DPS output than Mergen because of its relatively low CDs in comparison to Mergen’s high CD abilities.

I think Mergen is worse than hackapell
high cd with medium aoe, average damage
while hackapell has really nice synergy with ranger/sr(you don’t need to use basic attack to count the arrow on the enemy, it work with skill too, so you can get the maximum of arrows[7] and then use hackapell’s skills and deals tons of damage)

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