Tree of Savior Forum

Worst change since iCBT 1?

I assume our next CBT will include all the changes that have happened on the Korean version as well, so i was looking through patch notes to be more prepared for the next beta and came across this: http://pastebin.com/qVumG3AZ

-Assignment functions have been added to consumable items and material items.

Private traded, store bought, market traded items are automatically bound/assigned…

Please don’t tell me they are going to ruin this game by making items account/character bound just by trading or buying them from the market, i’ve lost interest in enough “MMO” games for restricting player interactions so much that it feels like a single player game.

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The quote you made shows that it’s only for Consumable and Material Items. Why would you not want those to be account bound after trading? If you let it go without being account bound, then you’d have people playing the market to just buy and resell consumables and materials for a higher prices. Plus, it’s only for consumables and materials .-. why else would you buy those if not to use them or for crafting?

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I think its more likely a preventive measure against duping

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I hope not. Proper programming practices are a much better preventive measure against duping. Adding restrictions to the transfer of items is a horrible way to fix/prevent a bug…

I agree but it never hurts to have a fall back plan no? And no one said there would be trading restrictions thats just speculation it could just be to track items.

Nice, I liked it
if its only for consumable and material itens ^^

And can you tell me whats wrong with that? Playing the market is normal and should be encouraged. It’s the basis of every mmo that has a working economy. Imo restricting anything in terms of trading / selling / buying is just stupid.

Account-bound or character-bound is just another way of making the game feel more like singleplayer.

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No, playing the market place is normal but it’s for consumables and materials which generally you can buy VIA NPC or Farm a mob for. It’s not like some super rare equipment that you can only get by killing a boss that you can only fight once. If you were going to play the market just to make silver by buying and reselling materials/consumables, I think you’d make more silver just farming.

Also, I’m imaging the worst possible situation here so this isn’t part of my reasoning and opinion but imagine that someone has a ton of silver already just wants to make more just because they wanted to. They could essentially buy every highly desired material on the market and pump the price up to whatever they want that is still within an “acceptable” price for said item. Consumables… I dunno why you would sell consumables. If a friend is asking you for consumables like potions because they don’t have any Silver, just give them some silver to buy their own.

Some of the materials were really rare. But i agree it could be worse.

Sounds like what pretty much every rich player was doing in RO. If the demand is so high, then naturally the original seller should hit the price a lot higher. The “problem” with buy - resell is only in the minds of those who don’t understand markets in general.

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Yeah… I don’t really understand the market in general. I usually just sell stuff I don’t need for whatever the market price is; probably why I think it’s fine to have them bind it. But if there are reasons against it, I’m all for it (but I’d like an example because learning :smiley:

Well, I can’t really give you a one size fits all example but, the market price of an item is based on supply and demand, plus in mmos you need to also take into consideration a possible “bottom price” which is the same as selling the item to NPC.

Buying a resource from NPC with a fixed price isn’t necessarily the bottom price if the item drops from monsters - in which case the supply might be so much greater than the demand that the items true sell value is somewhere between selling it to NPC and buying from NPC (if they don’t equal).

On the question of controlling the market with large sums of cash:
Yes you might be able to raise or lower a price of a certain item or resource in market by buying a lot of the same item (= prices start going up since demand is higher than normal) after which theres a possible time frame in which you might be able to gather profit. However, on resources that are very common the market price will quickly become stable again since controlling a market with a very high supply is pretty much impossible.

The rare resources and items: In this case controlling the market is easier, since theres less of the item in sale in general. But even on this case, the resource you would need to buy yourself in large quantaties to make the price go up is wired to whatever you can craft from it. So naturally a certain resource can’t exceed a certain price. In the rare resource scenario you might momentarily get the price up (cause you are buying it - higher demand) but you might fail to control the market if the demand for the resource isnt high enough. If the demand is higher naturally than the supply, then the price is going up even without you buying large amounts of it. Ofc in that case the price will go up faster until it reaches its maxium price. One thing to understand is that market control isn’t easy or directly profitable. Like in the real world, trying to control a certain market has high risk potential.

Also, in order to control a market you need to be really aware of the currents in the market. Heres an example:
Back in RO1 euRO there was a few weeks in which there was a huge increase in bots that were farming Elu. Elu was a resource needed to upgrade any type of armour, so naturally all players needed it. Since Elu supply was suddenly very high due to the unnatural effect the bots had the price dropped from 50k to 35-36k. At that moment I bought Elu with all the money I had hoping that the bots are banned soon and the market will get back to normal. I waited for 1½-2 weeks and the price was back to 48-50k. At that time I sold the Elu for profit.

Wheres the risk in that? Well, the risk i took there was 1) the bots keep farming - elu price drops even more and all my capital is stuck on a resource thats now cheaper than when i bought it and will possibly take a very long time for me to even break even from my investment. 2) During the time my money is stuck on a certain resource, I can’t get any good deals I might see. (= easy profit buy - resells).

Playing the market is a skill which can be learned by practice or by reading books. I would suggest the latter.

I hope this helped a bit, even tho I realise my examples are only the tip of an iceberg when discussing this topic.

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No, your post helps a LOT in understanding some of the market. I haven’t really ever played the market in anything. The games I have played that had an MP also locked materials and consumables when selling so there really was no reselling unless it was an equipment which constantly dropped in prices as updates went on.

If u cannot craft Nps items… I would understand why Consumable are account bound… Materials account bound thing is not super bad because you can still make profit with other Items… We are going just lose little bit variety in profit making…

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I don’t think it will be the case, though I’d pay so much for an item that makes people muted on the forum! :blush: IMC pls!

Looks like i misread it then lol, for some reason whenever i see the word “bound” in an MMO its always equipment, which ruins the game for me since i like to give my old gears to alts or friends with lower level characters, if its really only consumables and materials then its not a huge problem at all, unless recipes to craft gear are included in this.

Is there not a merchant class like in RO where they can buy stuff cheaper from the NPC and sell it at a price somewhere in the middle to people who don’t have a merchant? That would be awesome :smiley: merchant… best class since the dawn of time.

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only the barbarian… but he was op

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