Tree of Savior Forum

Worst change since iCBT 1?

It always starts with minor things, I’m totally against any kind of soul bound item because the economy will suffer and it’s an MMO ffs.

Huuuuh… yeah I see you did there what I already did :slight_smile: Dude I hope PvP will be activated this CBT so I can kick your retarded ass. <3

Yes there is, but eveveryone had an alt merchant, so basicly buying from npc and reselling didn’t work. Merchant was mostly used to buy stuff for yourself and sell loots to npc. And also to set up shop in a town to sell items while you are afk.

It worked because there was a bulk of either newbies or not so developed people who didnt have merchant alts. You had to be like job lv30 or something to have meaningful discount/overprice skill level.

Just asking though, if there isnt any similar class then there’s no problem either. There’s the broker/auction house (must faster system)

I did love plowing through every single store in prontera thought :smiley:

bounding materials and consumables after trade is actually good in a sense, if they didn’t do it, during a bit later in the games, those good/greedy merchants will buy a whole crap of them and put them in warehouse, wait for them to rise and sell them to the exact person who they bought it from for higher price :x

P.s: them buying a whole load of them is also the reason why demand for a certain item rises in some MMO games, not sure if it will happen here or not

Thats bussines and its does not happen often :smiley: So its not bad thing… I really dont mind this update because its not game breaking or something very important…

I agree with the notion of the good effect this system will bring to the market. I never like market monopoly personally.

Moreover, monopoly would also occur in the guild v guild interaction. Popular belief in RO (sorry, no other example): the richer the guild (leaders), the more powerful the guild will be. Eventhough this system is not 100% restricting (you can still share silvers with guild members), this system + item’s potential drop from trading will limit/discourage the symptom of buying power with wealth.

:evergreen_tree: Also, there’s another point regarding weight. This system will only increase the value of STR -> weight capacity; CON -> inventory slot just because you cannot ask your party members to bring potions for you.

:deciduous_tree: Another point regarding item drop. There are two current systems of sharing item drops (which hopefully are working correctly): random share and contributional share. Usually, one member of your party (can be your very friend) will grudge because of their greediness. Now, unless you are going to really use that item, begging to your party member for the drop will be useless because you cannot sell it or transfer it to your other character. Welcome to the era of fatalism, saviors.

Inventory has weight limit?

This isn’t true at all. Demand for a certain item doesn’t rise from playing the market. The price goes up because a certain player or a guild is playing the market and therefore a sudden rise in demand comes. However, this does not mean that the average demand for the item would rise in any way. Actually its the opposite: when the price of that item starts going up, the demand goes down on the average players.

Price goes up -> demand goes down, thats a fact. Until the item finds it’s new fixed price. You also need to understand that all prices are connected with the ingame gold. What is a certain item worth compared to another item and so forth. Is a certain rare item worth 100 potions or 200?

The only real threat to a games economy is inflation, which happens in every game unless theres enough money sinks that are necessary even at end game. Also concerning the account-bound resources: binding stuff to your account so you cant resell doesn’t really make much sense unless you also make the crafted items from those resources account-bound. Which once again leads to a really crappy economy. You will craft the same item countless items and NPC it cause you didn’t get the right stats or what not.

Restricting the economy leads to disasters and single-player type atmosphere, I’m highly against any type of restrictions, other than binding items that were bought with real money.

Market knowledge and practicing shouldnt be punished tho, if someone knows how to get profit from stuff by doing market movement then good for him, a game shouldnt restrict you from playing better than others in more than 1 sense.

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my gawd, i didn’t every damn MMO lol, i meant in SOME mmos i played :x should have stated ore clearly, my bad

I think it will do “fine” if it is to a specific level ,

let’s hope they are smart enough to see where this is going .

I dont really understand what you said in this post.
But what I said isn’t direct about any or some mmo. It’s pure business studies and understanding of economy and markets. Those rules apply inside every mmo, in real life and basicly in any small community that has a trade - buy - sell functions in them.

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:heart: You’re so cute Niko when you’re trying to defend yourself. Have a good day man, I was trying to clear the air with a simple PvP taunt.

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ill just summarise it i guess :x

With the current bounding materials and consumables after trade, i just hope that it won’t ruin the game like other mmos where it actually went down due to this function :x well, the chances low so just hoping it wont :x

key please key please key please

… Begging just makes people dislike you. Wait for instructions and youll have the same chance as everyone else.