Tree of Savior Forum

Worries about social aspects of the game...(fast travel, group finder etc)

So I’m currently doing a bunch of research on this game and I’m liking a lot of what I see. However, I just watched a youtube video which presented a few things that bother me. For starters, after completing a quest you can simply teleport back to the quest giver. Call me old fashioned but fast travel is a pretty big immersion killer for me. Secondly, and more concerning, is that there is a group finder. IMO group finders have really killed the social aspect of modern MMORPG’s. Now, I don’t know much about it, but if you can just click a button, automatically be linked up with a group and then be placed wherever they are, that would bother me. There is something about searching for a group in the chat that made that group really feel like you accomplished something and can really help build relationships. On top of this, there is fast travel to different locations with the statues.

Thoughts on this?

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You can party up with just a click of a button but you cant be placed wherever they are. You need to manually go where they are.

Also, not all maps have the teleport statues. So if the map you want to go doesnt have one, you teleport near them and walk.

I think he was talking about the “Press Backspace to Teleport back to NPC”

Well, I was talking about both really :stuck_out_tongue:

None of these things are going to stop me from trying the game, as Im really looking forward to it. I just hope there is a sense of accomplishment, wonder and danger in the adventure and getting from place to place.

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This game is severely dated. The graphics and dynamic gameplay is not the draw to this game, its the nostalgia and casual feel this game brings. In many other games, MMORPGs included, they are story-heavy with a strong competitive side. in MMORPGs this is mostly seen in late-game PvP, but my point still stands.

This game is neither overly-competitive, nor even story heavy. Sure there is a Journal, but people go through the whole game without even knowing its there. In terms of story… there is one, but its drowned out by constant boss battles and awkward fetch quests.

This game is in no sense immersive. You join, to have fun, and enjoy the game. Im sorry if I sound rude here, but if you want immersion and stronger character connection, Tree of Savior is not for you. Personally I welcome the fast travel and group finder systems. It is a luxury many older gamers didn’t have, and makes everything easier for new gamers to pick up and play.

Once again, this game is nothing but a Nostalgia-layered Casual game to enjoy. Nothing will kill social aspects, as Guilds and Friends List will always exist. If nothing else, you get to know your dungeon mates pretty well by running the same dungeon with them 5 times to reach your limit. Make friends that way.

I see your point but consider the arguments from the other side as well

  1. To most other people traveling back and forth quests is nothing but frustrating. It isn’t fun and it doesn’t add value to the game. It is not really exploration per se because you are just travelling and not actively looking for things. It kind of reminds of me of those War of Warcraft flights and travel that just took ages to complete. Bottomline is - it’s more fun to do things than to spend most of your time moving in order to do things.

  2. For Party Finders, I would argue that it promotes the social aspect of the game. What you are referring to is traditional party finding - going to the area and stuff. I think most of the social aspect of the game should come from the activities within the party itself, rather than the act of actually trying to find a party. If you were to remove it, you will instead make parties harder to find and coordinate, and this is more likely to stifle socializing in this game. In any effect, most players are able to do a combination of both - they use the party finder and they use chat/hang out at the dungeon location to find parties. For this, the bottomline is that finding parties easily is more socially beneficial than promoting the traditional ways of finding parties.

So I think overall you might be to tied down to certain traditional aspects of MMOs that seem good on the face of it, but don’t actually add value to the game, and some even might dampen the social aspects. If you would like an immersion, then try not to use those optional features.

@Mioure Sheesh, you’re making tons of assumptions here and none of them even addressed my original post. I know that the game is not story heavy or competitive and what’s more is neither of those are things that I even want (not sure how you got that assumption). I play single player games for heavy story.

You’re also making broad strokes about what is or isn’t immersive when really it’s diffident to everybody. Immersive to me actually doesn’t have much to do with story, rather having autonomy over my in game choices and making friends, that’s all I need. And I enjoy grinding and running dungeons over and over with friends.

@elysium you might be right. My earliest MMO experiences were dark ages (the sprite game, not dark ages of Camelot) and final fantasy XI. Since then I’ve been burned by newer MMOs that put more and more mechanics in place to make the games less social and more of a shallow single player game. Now I just fear that no game can achieve creating an environment that caters to cultivating meaningful in game relationships.

Fast travel > call me old fashion but… YOU GOT THE BLOODY OPTION TO NOT USE IT.

I play single player games for heavy story > then prepare to read… A LOT and yes is your generic “you are the chosen one” stuff.

I enjoy grinding and running dungeons over and over > oh you will feel at home…

What if I wanted to solo grind ?
And rarely socialize ?
Like maybe socialize when I visit town and respond to people who talk to me in the fields…
But usually just wander around alone.

the back space button can be very easily abused. it can be used as an infinite and instant travel to a fixed location.
need to go back to town to repair? let me finish a quest first that way i can instantly teleport back when im done.

also i used this to farm certain monster on the map. for example in the crystal mine level 3 i used this to travel from edge of the map to another in order to farm the vubbe blood.

i feel like they should at least do something to prevent this from happening. but honestly being able to teleport back after finishing a question already doesnt make any sense to me.

that’s not an abuse, that’s having a brain and scrolls do the exact same thing…

so are you saying that the game is intended for you to use it for other benefits besides making the quest easier?

if not then thats the definition of abuse.

if you have nothing meaningful to say other than insulting people. please keep quiet.

What makes you so certain it’s not intended for that? Some quests will give you a teleport when all you had to do is talk to an NPC or pick something up when the quest giver is literally still on the screen . seems to me like they want to give you the chance to go to town and use storage or repairs or whatever. Drrm is right.

@ OP- searching for a group in chat makes you feel like you accomplished something? What?

first of all, am typing not talking…

second, “I won’t insult your intelligence by suggesting that you really believe what you just said.”

fourth…

a·buseverbverb: abuse; 3rd person present: abuses; past tense: abused; past participle: abused; gerund or present participle: abusingəˈbyo͞oz/1. use (something) to bad effect or for a bad purpose; misuse."the judge abused his power by imposing the fines"synonyms:misuse, misapply, misemploy; Moreexploit, take advantage of "the judge abused his power"make excessive and habitual use of (alcohol or drugs, especially illegal ones).2. treat (a person or an animal) with cruelty or violence, especially regularly or repeatedly."riders who abuse their horses should be prosecuted"synonyms:mistreat, maltreat, ill-treat, treat badly; Moremolest, interfere with, indecently assault, sexually abuse, sexually assault; injure, hurt, harm, damage "he was accused of abusing children"antonyms:look after, nurtureassault (someone, especially a woman or child) sexually."he was a depraved man who had abused his two young daughters"euphemisticmasturbate.use or treat in such a way as to cause damage or harm."he had been abusing his body for years"3. speak in an insulting and offensive way to or about (someone)."the referee was abused by players from both teams"synonyms:insult, be rude to, swear at, curse, call someone names, taunt, shout at, revile, inveigh against, bawl out, vilify, slander, cast aspersions on; Moreinformalbadmouth, dis "the referee was abused by players from both teams"antonyms:compliment, flatternounnoun: abuse; plural noun: abusesəˈbyo͞os/1. the improper use of something."alcohol abuse"synonyms:misuse, misapplication, misemployment; Moreexploitation "the abuse of power"addiction, dependency, overuse, misuse, problems "alcohol abuse"unjust or corrupt practice."protection against fraud and abuse"synonyms:corruption, injustice, wrongdoing, wrong, misconduct, misdeed(s), offense(s), crime(s), sin(s) "the scheme is open to administrative abuse"2. cruel and violent treatment of a person or animal."a black eye and other signs of physical abuse"synonyms:mistreatment, maltreatment, ill-treatment; Moremolestation, interference, indecent assault, sexual abuse, sexual assault; injury, hurt, harm, damage "the abuse of children"antonyms:care, nurturingviolent treatment involving sexual assault, especially on a repeated basis."young people who have suffered sexual abuse"3. insulting and offensive language."waving his fists and hurling abuse at the driver"synonyms:insults, curses, jibes, expletives, swear words; Moreswearing, cursing, name-calling; invective, vilification, vituperation, slander; informaltrash talk; archaiccontumely "torrents of abuse"antonyms:compliments, flatteryOriginlate Middle English: via Old French from Latin abus- ‘misused,’ from the verb abuti, from ab- ‘away’ (i.e., ‘wrongly’) + uti ‘to use.’Translate abuse tonounabusoofensamal tratoinsultosverbabusar demaltratarviolarofenderinsultardenigrar

FUN FACT: if you saw a person asking for party on chat but can see it around and you are interested in making a party… you can right click on their post and invite them.

you can also invite anyone even without creating a party (been party leader)b y right clicking the person and requesting to party

You had an opinion and so do i. But yours is praised as being an original post and mine is claimed as assumptions and broad strokes. Doesn’t seem fair.

well. all i have stated was a basic example. if you look at it from a bigger perspective. there are many side quests in each zone that will provide you with the back space option. so if i were to sacrifice a few exp cards and keep those quests in my quest log. i will be able to go back and forth from zones zones at will. ofc if you get too many i would become a hassle . but over all the point is i don’t think that the developers intended for this to be used for that purpose first of all we have a stone that teleports you to town every 20min if they really want you to be able to go back and forth to town faster after quests they would give that thing less or even no cooldown timer. and the reason i wanted to point it is because there is a simple fix to that. all you have to do is something such as limit the used of backspace bar only within the questing zone.

ok attention seeker. you have posted alot in this thread. but not a single sentence that contribute anything to this game. keep posting those garbage as you like. i hope it will help fill the void in your life

Well that’s your assumption that developers don’t want to provide you quick access to getting back to the quest area. The 20 minute cooldown timer on the stone is short enough because even one shotting everything, a map isn’t going to be finished in <20 minutes. And going back and forth between every quest is just completely unnecessary. No one would ever need to do that. Ever.

Considering that there are statues in every second or third map, warp scrolls and the fact that the quest warps exist in the first place I have no idea why you’d think the devs are anti-convenience. There is no gameplay value in being made to walk back through old areas.

just like your said there are statues in every second or third map, warp scrolls etc. and like your said noone ever wants to go back through the old areas. with that in mind, how many players actually pay money to use those warp statues or warp scrolls? not many at all, why? because they can just hit back space and BOOM you are there. im not saying that you should walk a long distance to do a quest then have to walk all the way back for no particular reason. but isnt it too convenient to have a endless use have teleports to a fix spot with no cooldown or distance restriction until you no longer need to go to that spot anymore and decides to move on.

if you disagree with that. then thats it lol. i have nothing else to say.