So after quite some consideration and having been in many many world boss fights i think the fairest possible method is one based on a threat threshold.
EXAMPLE:
Lets simplify this a bit but it explains in a clear enough way based on system already in place how you could change the allocation.
THREAT LEVEL: 1-1000
1000: This level would include tanks and the top damage dealers / whales etc. These guys get a cube.
750: High and consistent dps, probably chugging SP pots with a modest amount of buffs.Top healers also here. These guys get a cube.
500: Probably just at the boss’s level threshhold got caught in the middle of the boss spawn and ran around franticly doing somewhat consistent damage but stayed alive just enough to maintain modest threat. Might also contain healers and buffers. They get a cube.
400: These guys were underleveled for the boss fight, could not maintain relative dps and a decent threat level probably died and had to run back and could not climb the threat ladder in time. No cube.
250: Shot the boss a few times barely did any damage or provided any heals had a negligable impact on the fight. No Cube.
100: N/A no real interaction with the boss. No cube.
1: Got caught in the crossfire. No cube.
So this way anyone who consistantly puts the effort in will be rewarded instead of 5 idiots controlling entire servers like these people.
Something clearly needs to be done.
A BASIC POLL TO GAUGE OPINION:
http://www.strawpoll.me/10053108
Average polling currently suggest that as high as 80% of players are opposed to the current system.
Current Results as of 5/13/2016 7:04AM
MAKE SURE YOU VOTE SO VOICES ARE HEARD ! 80% of players reject the current system.
WE HAVE OUR VICTORY GUYS ! After so many votes and making our opinions heard players will now get an 8hr debuff after defeating a world boss to allow other players a chance at the loot.