Tree of Savior Forum

[ Wizard Changelog ] Wizard changes from kTOS and iTOS

does quick cast stack with agni necklace for pyro? i rmb reading somewhere saying it doesnt stack…or was that just a rumor?

stack, but both of them is the same multiplier and because of that, is not worth for pyro, at least not something that would really make difference.

the damage from linker is a lot better than from quickacst
i thought about going pyro 3 wiz 3 too, but linker just adds so much damage.
Even after taking into account the link resisting mobs.
the one thing pyro is good for is surespell for hell breath, but hell breath automatically stops at one point anyway even if you aren’t out of sp, so it doesn’t matter

RIP Wiz2Kino3.

Back to full con for everyone in TBL?

Elementalist:

“Meteor has been quite neglected due to its long downtime in comparison to the effect of the skill. With the changes we have prepared for you, youll be able to use Meteor even more often and attack more enemies with it.”
"If a person has dedicated 3 Circles to Elementalist and invested a large amount of skill points into Meteor, they will be able to cast Meteor faster."
► Meteor:
○ The AoE Attack Ratio has been increased to 16. (Previously 10)
○ The cooldown time has been reduced to 60 Seconds. ( Previously 90 seconds)
○ A ‘Meteor:Quickcast’ Attribute has been added. (Reduces cast time for Meteor by 50%, Rank 3 Elementalist Req + Meteor LV.10)

Runecaster:
“Runecasters were designed with a concept of having long cast times and cooldowns, however in its current position they do seem a bit too long for practical uses, so the overall cooldowns for runecasters will be lowered”

► Rune of Destruction:
○ The cooldown time has been lowered to 60 Seconds. (Previously 90s.)

►Rune of Ice:
○ The cooldown time has been lowered to 140 Seconds. (Previously 180s.)

“The development team is quite sad that the giant rune ability is treated as a visually flashy skill. However, making changes to this ability requires some careful consideration as it can cause several issues later down the line. Starting from this patch, there will be more and more things you can do with the Rune of Giants.”

► Rune of Giants
○ The cooldown time has been lowered to 120 Seconds. (Previously 300s)
○ Runecaster skills are now available to use whilst under the enlarging effects of Rune of Giants.

"The Rune of Justice did not achieve the performance levels that were planned, especially since it was not even on par with Rune of Destruction, some changes have been made to the skills specs to make it more efficient under certain conditions to differ itself from the Rune of Destruction. The Rune of Justice now will deal strong amounts of damage to Dark Property Monsters and will be easier to use due to the addition of an Overheat. "

► Rune of Justice:
○ The attacking attributes for this ability has been changed to Holy. (Previously Melee)
○ The skill’s Overheat has been increased by 2 uses.

“The Rune of Protection seemed to not be advantageous in comparison to other spell buffs that had 100% immunity to stun and whatnot, so we have increased the duration of this buff for a more prolonged use.”

► Rune of Protection:
○ The duration of the buff will change to 20Seconds Per Skill Level. (Previously 10s Per Skill lv.)

Sorcerer:
- Riding: After learning the increased stats attribute, you could not see the new stat values in the Grimoire.

Chronomancer:
- Stop: Fixed issues where it was possible to attack ‘Stopped’ targets with persistant AOE skills.

translation by @Gwenyth

Will format when I get back from Spain

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I just feel curious if in on giant mode now we can use any skill or just rune caster skills?

just rc but hopefully some others too like like levitation for featherfoot

Time to buy another 300 runes for my runecaster.

More one video with cryo>linker interaction and the recent changes on the cryo skills ^^

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@Rhetzius

Do u know if rune of ice works with ice blast?

RUI works with all cyro skill , only freezing sphere with ele

So when the rune caster changes will be available? :grinning:

Anyone have know how works all the new think on RC, because im intereset on know about the rune giant, which skills work been giant.

Ppl been saying it only works with wiz base tree skill , if tht so they can keep it lol

Even FF2 levitation can use tons of skill :’(

still no revamp for alche atk skil?

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Combustion and Alchemistic Missle are USELESS, i know it is a craft class but, they really shoud rework alchemist.

they released news regarding rune casters being able to use wizard skills while under rune of giants. I want to clarify if they mean “wizard” as the base class (rank1 class) , or as the entire wizard class tree (including all classes from all ranks)?

base wizarddddddddddddddddddddddddddd

This change has been applied to iTOS. Didn’t really notice exactly when, presumably it’s the patch on 3/1/17.

well, that’s lame -.-

only thing you can do is spam magic missile while being a Giant… IF you took Wiz 3 -.-

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