Tree of Savior Forum

Wiz 3 build questions

Hi,

Would like to ask some questions as I’m planning to go into wiz 3.

Would like to know if reflect shield scales well into the late game and should be maxed?

Is rank 5 of sure spell all that’s required or recommended to get more?

Regarding the lack of damage from a wiz till c3, is it recommended to max energy bolt or earthquake or both?

Lastly, how about sleep and lethargy? Totally ignore or just 1 point for value/combos/utility?

Honestly, I didn’t put any in to leth or sleep. I went 10 energy and earth, 5 super, 5 magic missile, and 15 reflect shield. RS is amazing for pve as it gives you endure, no flinching from attacks which means no spell cancel. I am currently 83 on my wiz (3 wiz 1 ele) and RS still holds strong without having added attribute points. Later on it will need the points to have any real use, but it still saves me countless deaths as it is currently.

Also, 5 is max on sure spell. Which you will want if you are using the attribute to add damage while active, 8 seconds of 50% bonus damage allows you to shoot off both magic missiles and all 3 energy bolts which can cause some great damage.

Get at least 1 point in Lethargy because it increases damage of Earthquake by ~50%
Because you don’t have enough skillpoints you have to decide between Lethargy/Earthquake or Sleep/Energy Bolt/Magic Missile. In my opinion Lethargy/Earthquake is better for leveling.

I’m level 125 now and Reflect Shield is still amazing. Max that thing

Max either Earthquake or Energy Bolt and put the remaining points into the other one. Later I got rid of Earthquake because I got other AOE as Elementalist and because it’s a bad skill. But still ok for leveling and in most situations better than Energy Bolt.

Level 5 Surespell is fine because you can have it up all the time.

I think ur mixing up sure spell and quick cast? quick cast is the one with max 5 and amplifies damage…

Errr…yeah xD Sorry, wasn’t paying attention there. Quick cast is the one you want.

How you figure? Leth only lowers damage and evasion of the enemy, doesn’t lower def or anything O-o

so is sure spell needed (if reflect shield does fall off and prevents hits later on?)

and should energy bolt/earthquake be maxed?

Edited my post.

Yeah no skill says that it will deal more damage, but it does. Try it out. It hits twice and if you compare the damage it will be ~150% of your normal damage

Interesting, might have to respec to try it out. Though my earthquake isn’t one of my more used spells. Will have to see if it buffs the damage from my ele skills or anything else.

No, it doesn’t last very long so would be pointless, unless you plan to use the class for pvp, then maybe. max reflect shield I tend to have last at least long enough for the CD to finish and be able to cast again, if not the full time of the buff where it falls off itself lol. Reflect shield should do you more than enough. Go with quick cast and no surespell.

No only Earthquake. Since you have Hail and Electrocute as Elementalist I think it’s not worth getting EQ. Only usefull to level as Wizard.

its useful to keep mobs off you, knocking them up in the air. I just wish it didn’t have a max that it would effect and rather hit anything that is in the range. Not much else worth putting the points in to really though anyway. Could increase my energy bolt, but the skill already costs enough sp at level 10 as is.

so skip out on sleep and 1 point for lethargy (synergy with quake)?

max shield and 0 points into sure spell? but won’t this cripple you late game where I’ve heard that mobs dealing ranged/magic go through the shield and where melee mobs hit harder than ur shield can absorb/reflect causing you to flinch?

It’s pretty much up to you. Until level 130 I never got interrupted by damage beside bleed or poison. Those dots will still interrupt you with Reflect Shield. Right now just do whatever because you can reset. Depending on how accessable the scolls will be you might have to get surespell/sleep to be usefull in pvp.

Haven’t seen anything past the level 90 zones so can’t say for late game, but right now it does me just fine. Magic or physical doesn’t matter, it deflects all damage types that I have been hit with. The only thing that can interrupt is knockdown, which would do the same with sure spell anyway. I seldom have worry of being interrupted anyway as I keep at a range though, aside from when using select skills that don’t even have a cast time. Electrocute is the only one I can think of up to where I am that is close quarters and has a cast time, but can jsut start the cast at a range and let it off when they get close.

No, it doesn’t scale too well.

Its 75+SPR at maxed rank, so as you would imagien, if you have 75 SPR by aroumd level 150, it would only reflect 150 damage per hit, which is not that great.

It helps! Yes, but it falls off.

has any wiz3->ele3 gone for a pure int vs pure spr build? what would the significant pros and cons be?

I will have more than 75 spr by the time I hit 150 easy, but there is also the allocation that will increase the effects to keep them useful for quite some time. The idea isn’t to completely mitigate damage anyway though, its to reduce the damae, reflect the damage, and keep from flenching. Even attacks that still do 200+ damage to me with the shield on, doesn’t destroy the skill or anything. It stays active for x amount of hits or until the duration has expired. As a mage type, you shouldn’t be taking too many hits anyway, so even with it not being as strong later on it will still be quite helpful.

As int only increases damage by 1 point, its not a great deal of help. Thats not to say it shouldn’t be touched, as it is still helpful having every little point. 1 point alone will do little, but 100 points will do a lot. That said, spr increases mdef, sp, sp regen, and block pen, so it is quite useful. However, it is only useful to a point. Once you have it high enough that your sp sustains itself for the most part (regens almost as quickly as it is used), it will have less use. Around 150-200 spr and you will likely have enough sp regen late game that you hardly even need any pots, and will only be using them during large fights such as duns or tough bosses. This of course leaves less points to put in to other aspecs such as int to deal more damage, but you have more sp to use for skills that can make up for the lack of damage per attack. Kinda a double edged sword really. I plan to get around 200 spr by max level, 100-150 int, and 50-85 con for the hp so I can survive those brutal attacks that bosses have. Should they change the int to give 2-3 matk per point spent, then I will likely move some of those con/spr points in to it as it would have more benefit.