If you have enough money to afford a luxury good like a PC that is able to run MMOs, then you have enough money to spend on a subscription, a cash shop or the single purchase of a game.
The difference may just be what purchasing behavior you may have(n’t) been taught.
And Ragnarok used to be a game with pay-to-play model.
If the players back then were able to pay the subscription fee, then I would say they had the money to buy from a cash shop instead as well back then already.
I highly doubt that there is anyone that’s playing games for whom earning money is hard to do. And having money is like having political power to a certain extend, more so even than a vote. You can invest the money into whatever you want and in turn make an impact on what happens in the future.
A little story on this topic:
A family member of mine was and still is highly proud of having achieved independence at a young age and they are proud of every single cent they earn. But the money flows out as it flows in. There are no thoughts there towards insurances, securing the life quality, investments or attention for strategies like the creation of budgets or even simple calculations of earnings of the household vs maintenance costs of the household. The missing controls and checks leave their household vulnerable to unexpected events or occassions, like something in your house suddenly breaking or not working anymore, or a member of the household getting into an accident and needing medical attention. You would call that person irresponsible. But most people tend to behave like that when they haven’t been taught how to handle money properly.
Even among 196 countries, there are only a handful of countries who know how to handle money properly.
In many countries controls aren’t part of the standards, similar to many households. Which easily gives room for their country to get into debts and leading their citizens into poverty that way.
If you take a look at each individual and see them as the authority in charge over their household and all of it’s members. Then most people in the West have a consumer behavior comparable to that of a corrupt statesman in Africa. They pay for what they want but they pay little regard to what they need. And most of all they don’t particularly care where their investments go to, as long as they get what they wanted for their money.
So is there even a need to ask? Yes, a lot of people will - as always - buy more than they need. Many others will not buy anything or little. The F2P model is great in this regard as it is aware of this typical behavior and makes direct use of it.
I think a lot of the people who are interested in this game have (maybe too) high expectations of it. Nostalgia partly has to do with it, but it’s not the main reason ToS looks so interesting to many people imo. And the game will have to fulfill at least some of these expectations if it hopes to live for long.
Personally, depending on a few factors like the activity of the staff, how they handle communication with the community, GvG and updates, I may invest more or less into the game.
It all runs down to what IMC is going to offer in the shop and how they handle the game and the community.