what you are saying here, is that any solution, no matter how effective it is, should not be used unless it’s perfect.
of course, since no solution can ever be perfect – the RMT’ers are too determined, and make too much money – then no solution should be used, and the RMT’ers should just be allowed to run completely free. like they were last week, when shout was almost unusable due to spammers, except far worse.
i don’t know what you were -trying- to say, but that’s what you ended up saying.
@diabloplayer0006 those are all super nifty stats, but other that “that’s what the website says” … or more accurately, that’s what you’re telling us the website says (i don’t read japanese, though i’m pretty sure that’s what it is). but that’s ok, we all know Gold Sellers are completely honest and upright individuals, who would never break the rules or lie.
just some simple math;
if 9.2m in 5h… round up slightly (+150k), since the early AM is probably a low-peak time… that’s like 2m per hour.
minus maintenance and downtime, let’s say the game has been open for 9 days now.
2M/h x 24h x 9d = about 432 million.
now, if night time/morning sales are only a THIRD of daytime/evening sales… and we figure they balance out evenly (this is probably weighted extremely towards the high end); 12h at 2m/h, 12h at 6m/h… that still averages out to 4m/hour, doubling the sales to… well, getting close to a billion, anyway.
steam says currently ~25,000 online. for simplicity, we’ll assume that all the servers have roughly equal population (which is wrong, Klaipeda and Orsha have much higher population than Fedimian and … i can never remember the SEA server name. however, i don’t have an figures for what the distribution actually is, so too bad. anyway, assume that the next calculations are wrong, and are too generous to the individual player.)
25000/4; ~6250 per server.
assume… say, 1 in 3 players buys silver? (i feel like this number is extremely high. i’ll also do 1 in 10, to compare.)
so… 2000 and change players might be buying silver; if 864 million gold has been sold to klaipeda… each of those players has bought an average of 432,000 silver.
if it’s more like 625 players… that’s an average of just under 1.4 million silver per player. (this seems a bit like a more realistic number to me. what are you gonna do with 432k when a token costs 500k, and the “important stuff” is already hitting prices closer to 1m?)
all of this is still assuming that later in the day, they triple their sales rates.
idk why i like to get caught up in math when i’m tired.
anyway, a quick google of our spammers’ favorite sites suggest about 10 bucks for 300k silver.
3m silver is 100 bucks… 30m, 300m, triple is 900m, approx what the estimates earlier covered…
so… $30,000 or so, spent by players buying gold from RMT ? in a week and a half.
at ~600 players buying, the average buyer spends $48 on gold… hm, i guess that might seem reasonable, for people who already bought the $50 founder pack, or even bought all the founder packs. if you’ve already spend $90 on in-game items, what’s another $50 to get a big stack of in-game gold?
i’m still not sure i believe the numbers, but the math suggests that they make some sense… at least as much sense as spending real money on game gold ever can to me.
but what really bothers me the most is the fact that people feel the need to throw money at this kind of thing to begin with. if you enjoy playing the game, why don’t you just play the game? and if you -don’t- enjoy playing it, then wtf are you doing here in the first place? whatever happened to the simple fun of progressing through a game honestly, instead of just buying your way ahead?