Tree of Savior Forum

With all these restrictions, one would think gold sellers are having a really hard time, right? (Proof inside)

RMT = state of emergency? You’re joking right.

Right they can do whatever they want. Just like how I can do whatever I want and give feedback…and not give my support…or give them anymore money.

It’s their game and they can kill it if they want. It’s just unfortunate.

But sure let them keep ■■■■■■■ up their own game. I’m sure they know exactly what they are doing.

You can see in the positive feedback :slight_smile:

oh wait

rip game

What i said is the argument is not valid because you cannot be satisfied with just this much, im not saying that doing nothing is better than doing little, why stop at 9m if you can make it reach 1? For what i said i’m not against IMC decision, but there were better ones and they probably know that.

No, people would be buying less from RMT because majority of the RMT customers are likely buying from RMT because of the fact you have to PAY to have required features to enjoy the game.

How to solve the RMT problem? Like another user suggested link the market/trading/team storage features into character progression. Also do not allow silver trading period but reduce the market tax. Storyline, side quests and instance dungeons done. This would require the RMTs to put far more effort into their accounts and if they were making no sales to justify the time put into prepping these accounts they’d eventually give up because it’s wasted resources.

RMTs don’t like the game like us, they’re doing it purely for money so the grinding and questing would require them to hire someone to do it. That’s more money, meaning they’d have to make even more revenue to justify the resources being spent to sell their services as they will get banned the moment they make the transaction.

I never got to play RO, when I heard ToS was the spiritual successor I was ecstatic to play it and then when I started playing I enjoyed it. What I don’t enjoy though is having features that save me tons of frustration locked behind a bloody paywall.

what you are saying here, is that any solution, no matter how effective it is, should not be used unless it’s perfect.

of course, since no solution can ever be perfect – the RMT’ers are too determined, and make too much money – then no solution should be used, and the RMT’ers should just be allowed to run completely free. like they were last week, when shout was almost unusable due to spammers, except far worse.

i don’t know what you were -trying- to say, but that’s what you ended up saying.

@diabloplayer0006 those are all super nifty stats, but other that “that’s what the website says” … or more accurately, that’s what you’re telling us the website says (i don’t read japanese, though i’m pretty sure that’s what it is). but that’s ok, we all know Gold Sellers are completely honest and upright individuals, who would never break the rules or lie.

just some simple math;
if 9.2m in 5h… round up slightly (+150k), since the early AM is probably a low-peak time… that’s like 2m per hour.
minus maintenance and downtime, let’s say the game has been open for 9 days now.

2M/h x 24h x 9d = about 432 million.

now, if night time/morning sales are only a THIRD of daytime/evening sales… and we figure they balance out evenly (this is probably weighted extremely towards the high end); 12h at 2m/h, 12h at 6m/h… that still averages out to 4m/hour, doubling the sales to… well, getting close to a billion, anyway.

steam says currently ~25,000 online. for simplicity, we’ll assume that all the servers have roughly equal population (which is wrong, Klaipeda and Orsha have much higher population than Fedimian and … i can never remember the SEA server name. however, i don’t have an figures for what the distribution actually is, so too bad. anyway, assume that the next calculations are wrong, and are too generous to the individual player.)

25000/4; ~6250 per server.
assume… say, 1 in 3 players buys silver? (i feel like this number is extremely high. i’ll also do 1 in 10, to compare.)

so… 2000 and change players might be buying silver; if 864 million gold has been sold to klaipeda… each of those players has bought an average of 432,000 silver.

if it’s more like 625 players… that’s an average of just under 1.4 million silver per player. (this seems a bit like a more realistic number to me. what are you gonna do with 432k when a token costs 500k, and the “important stuff” is already hitting prices closer to 1m?)

all of this is still assuming that later in the day, they triple their sales rates.
idk why i like to get caught up in math when i’m tired.

anyway, a quick google of our spammers’ favorite sites suggest about 10 bucks for 300k silver.
3m silver is 100 bucks… 30m, 300m, triple is 900m, approx what the estimates earlier covered…

so… $30,000 or so, spent by players buying gold from RMT ? in a week and a half.
at ~600 players buying, the average buyer spends $48 on gold… hm, i guess that might seem reasonable, for people who already bought the $50 founder pack, or even bought all the founder packs. if you’ve already spend $90 on in-game items, what’s another $50 to get a big stack of in-game gold?

i’m still not sure i believe the numbers, but the math suggests that they make some sense… at least as much sense as spending real money on game gold ever can to me.

but what really bothers me the most is the fact that people feel the need to throw money at this kind of thing to begin with. if you enjoy playing the game, why don’t you just play the game? and if you -don’t- enjoy playing it, then wtf are you doing here in the first place? whatever happened to the simple fun of progressing through a game honestly, instead of just buying your way ahead?

The entire game of RO was locked behind a bloody paywall. Try to enjoy what you have.

Nothing can prevent RMT besides 100% no trade. But that can’t happen in an MMO.

If you allow direct 1:1 trade without token. It means botters can RMT items/silver to players directly, bypassing the need to get taxed by the token (paying IMC first). Item trading is also much much harder to keep track and catch botting with…

One should not expect to enjoy the full game just because it’s F2P.


@Mirarara

Sorry that your items are stuck in the market… But this is still testing phase I’m sure eventually things will get better.

In order to buy efficiently from an RMT, you first have to have the token or get taxed an additional 20%. That means that buying a token from IMC and selling it on the market is at least 20% more cost effective than going for an RMTer.

We are hoping that Token prices go up so much that there’s little reason to buy from RMTer. I don’t know if this will work entirely, but at least it will lower the price floor for the entrance of RMTer.

As long as if it cost more for the RMTer to operate than can profit from, we will see them out.


@tzxazrael

Extreme competitive belief from modern insanity.

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Black Desert Online has no 1:1 trade. Well you can trade potions and food but none of they’re bound to your character after the trade. RMT still exists in BDO. It’s not really something that really goes away.

Why people take 1 sentence as 1 whole idea?

I already replied, and said that they should not take 9m as a satisfatory number when there were better ideas, and i think IMC knows it as well but they have hardships to implement it, and also said that they’ll try to reach the best they could within this month…

So they sell accounts? lol.

RO was how many years ago? Are u serious?

Given how fast the RMT can amass silver, the token’s price will never be able to compete with RMT’s silver price, UNLESS the high tier player can obtain silver faster than the RMT’s bot.

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Keep this link with me always.

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As long as you can interact with users in some fashion to pass money around, people will always RMT. Now I don’t know how successful RMT is in BDO. It’s much better at handling it than Tree of Savior. Chat filters exist so RMT messages are fairly rare these days. Items have min and max values based on their trends. Tree of Savior is similar, but far too restricting.

In BDO I have a very large storage which my entire “family” (team equivalent in ToS) can access. Any map exploration a family member does is relayed to the others making alt creation very rewarding and less frustrating. I can pass around my own gear and silver as I chose without a single penalty. Yet when it comes to RMT, BDO is so much better.

Tree of Savior could learn a few things from BDO about how to handle RMT. They do it better and their players are much less restricted.

Ah yeah also on my earlier point.

I’m currently unemployed and seeking a job, on freelancer as well as other freelancing websites I’ve seen RMTs put on hiring ads for people to level accounts to really high levels, research on said game shows that’s because the game has a trade/market restriction. They pay a pretty penny for these kinds of services too… so like I said.

Make it hurt them financially and less will care, you’ll only be dealing with the scammer RMTs.

Yup that is what may fail the IMC’s plan on the Token. If the price of the Token can’t compete with the RMT’ers bot operation. Then we can safely conclude IMC has failed.

Token is only part of the strategy to lower the price floor for RMT-ing. The other aspect of it is to make it very difficult / expensive for them to farm those silver in game. Squeezing out their profit from both ends, hopefully enough to deter them from operating.


@Rubiss

Yup that’s why it cannot be prevented 100%. Unless you have no interaction whatsoever (single player game I guess).

I’m not knowledgeable on BDO. Maybe you should make a few suggestions to IMC and help them integrate some of the strategies BDO is using.

I have actually. Hopefully things will change. Team storage is a step up, but the potential lose on exchanging your own gear needs to go.

I’m not against that. It’s the same player owning that item anyway. Only downside is a slight reduction in demand for items because you only need 1 set across your characters.

Yeah that’s true. However it may promote more refining. If there is an excess of an item that can be refined to +X then more people will try and that means more silver is out of system.

You cant expect to make one change and all the sudden the silver sellers dissapear. Its a war, not a battle.

It would be much worse with no limitations.

I believe once all this release stuff is sorted, mostly lag and stability, they can put more resources towards fighting bots and other things.

I posed this in another thread.

This could be something that would hurt the silver sellers pretty bad. If they do have this planned, they might not have the resources to put it in action yet. Maybe they’re already doing it? not sure.

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So?

/whydoineed20chars