Tree of Savior Forum

Will this solve 1:1trading problem. Promising thoughts

We have to keep in mind that 1:1 trading in game needs to be something positive for every side of this conflict, for us, IMC, Nexon. Except for bots and gold sellers.

How I see things now after somebody told me about “vending request” in your character window. Now im not sure how it exactly works because i havnt seen it on my own, but, as i understand this its basically something like C.O.D. in many games for example TESO.
You post your offer and if somebody wants the item, they buy it,( or the other way around where you are the one who buy). So trade goes thru 3rd-party, here, NPC of some kind or structure.

The original form will not fight bots tho…it would even make it easier since they could avoid tax on TP… so I’ve made some adjustments.

Lets call this idea The Vending Box.

Now how Vending Boxes would work :

To let friends trade items lets set “posting fee” which is certain ammount of silver ( lets say it calculated like this :

                `itemLvl * 100 silver`

which means to give away 1st lvl item the person whos going to withdraw it need to pay 100silver, for 600lvl weapon - 60000 silver respectively)
Note that this is just example if its bad it can be lowered or raised, there might be even multiplier based on rarity.

Now the new thing is - the silver WILL NOT go to the other player. Its going to be sunken like tax on Trading Post. This is the main idea here!
This way it lets friends share items and prevent bots from income.

Let me be player A, and you are player B.

We are friends and I’ve dropped something that suits your needs, we want to trade, obviously. I post this (lets say) “staff lv. 15” on Vending Box so you can interact with it and see my “offer”. If you are interested you can withdraw it for a fee. The fee that you have to pay is itemLvl multiplied 100x, so in order to have this “staff lv.15” you need to pay 1500silver.

THIS SILVER DOES NOT LAND IN MY POCKET,
its like tax, it disapears, nobody gets it.
So me, player A, get nor lose anything from this trade, but you, player B, get what you want - the much needed staff.

This whole idea should serve as tool for friends to trade items disinterestedly so no bot or gold seller can abuse it.

The difference between Vending Boxes and TP is :

  1. Vending Boxes are located only in major settlements, rather few

  2. They only work locally! You cannot trade worldwide with this feature.

  3. Token owners can use this feature for less, up to no-cost.

  4. Trade is somehow limited ( only between friends/guildies/ based on account age/ item lvl cap which prevents new accounts from trading high-end gear… whatever Devs consider necessary)**

Vending boxes are physical thing stationed only in major cities and as i said work locally so they are less convenient to use than tp, so there still is need for tp.

Now lets talk about benefits.-------------------------------

On players side - we get cheaper, more personal trading, with in-game currency, not perfect but better than nothing/ this artificial token-wall .

IMC/Nexon or whatever - people stop complaining, there is still incentive to buy tokens, you get another gold sink in the game.

Bots and gold sellers ? I see no reason why this shouldnt work, if they want to sell something, they cant because trade goes in 1 direction - somebody gets the item but 2nd value - silver fee is taken by the game.

Maybe they wanted to give something of value instead of silver as a product, so other player can later sell it? Make items traded this way SOULBOUND or ACCOUNTBOUND.

Also, limiting the number of Vending Boxes creates little trade hubs around them which are easier to control and scan for potential bots/gold sellers.

Anyways, its my one and only idea that im going to introduce, i think its pretty solid. If you have found any issues let me know maybe its something that can be figured out.

You say player A gets nothing, and loses nothing, but from what i understand he loses the staff and gets nothing in return, why the hell would he even want to trade that staff at all?

I also said " This whole idea should serve as tool for friends to trade items disinterestedly". This is why, its not for making money, its more of a feature that helps FRIENDS share items. If you want income - you have TP, if you want to have fun with friend and utilize drop you both get thru gameplay - use Vending Box.

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Instead of going through all that work of creating a new system and trying to balance it, the simple solution would be to enable 1:1 trading and disable silver trade.

3 Likes

I actually don’t see a problem with the current limitation on trading. You can get everything from vent box or market shop. You can trade items between character via storage box. Thus I don’t see a problem.

From a player perspective yes, but them devs gotta eat and they wont allow it since its feature of a token, with they try to sell.they wont easily give something for free if ever. They will also need gold sink, in every game you imagine there are gold sinks and my idea solves the problem to some extend.
But eventif they were altruistic, some of my ideas like making those items soulbound are must-haves.

here’s my suggestion also but too tired to make a thread so commenting it here

you can trade but limited on the amount based on how many days since you have been friends with that player

1 day = 10,000 silver , 0 item
10 days = 150,000 silver , 1 item
30 days = 500,000 silver , 3 items
45 days = 600,000 silver , 4 items
70 days = 700,000 silver , 6 items
90 days = 1,000,000 silver , 10 items

it is individual but you can only give the total amount once a week (5,000 silver on monday then 5,000 silvers on thursday then after that you can no longer give any silver)

its quite limited on the item but this will surely suppress the bots for a while since once you reach lv 280, normal silver amount would be around 1m ~ 10m

and if your friend list limit can only accommodate 30 then after both player reaches 30 days of being together it will add 1 more to the limit and if removed, the added limit will be removed.

on the bot side, they can only sell items as a business and remove silver on their list. so yeah, they have to farm so hard to obtain 1 item that is expensive on the market and then the person who bought it will work hard to sell it to get what he paid for.

how is it restricted on bot side?

  • a single transaction will take 10 days to complete.
  • a bot would need to reach lv 280 to start farming expensive gears
  • they can only trade 1 item a week so business is open once a week per client
  • only other choice to make a business would be Market which i think IMC can think how to trace it once they find the bot (who they have dealt with)

most people on the bots friend list are their clients so banning the buyer and seller would be easy if they track their transaction
also possible that other bots will be on the list for item transfers

how is this good for the community?

  • promotes friend list function
  • promotes the use of Market while waiting
  • able to give decent amount of silver 1 day after becoming friends
  • the longer you become friends the more you will be able to lend/give silver and items

this restriction can be ok for everyone i think since it is beneficial to both IMC and the players but for the bots it is a little suppression but they can still find ways to go around it and make profit than the 1:1 trade being available to token users which bots can just buy token and resume business

Sounds somehow good but im kinda sceptical when it comes to silver sharing. And i’d make those numbers like 10times lower if i had to. So 1day = 1k and so on. But I dont know I dont like silver trading tbh, it gives gold sellers an opportunity after all, and they deserve none.

10k silver is not much once you reach about lv 50+ i think

but we can lower the silver limit given until 10 days and when it reaches a month we can easily increase the limit since a customer can’t wait a month to get his silvers from goldsellers

the longer the bot’s friend is on their list the more dangerous it is for the buyers so they will think hard if they want to make a deal with them.

trading will be off-limits to bots since it is very limited to them while not so limited to legit players. so only choice would be Market to make business with goldsellers or RMT with bots.

EDIT:
my guess would be if we based the price on kToS
$9 = 1m silver
$18 = 2m silver

so if a bot wants to do RMT using trading they would need to be friends with the client for 3 months and we dont know if within 3 months 1m would be expensive or cheap.

since i think 1 30 day token cost 1.8m and return to player would be 1.3m for 30% tax and 1.6m for 10% tax

and again the more days pass between them the more dangerous it is for the buyer but not that much for the seller since they can create more accounts.

Ye i get it. Tho if i had to choose, i still rather see trading weapons instead of gold. Since I focus mostly on friends interaction, items are what matter, you will rarely ask friend for silver, more likely you will need the weapon that he looted, but which suits you instead of him. Thats the scenario i bear in mind. And its perfectly safe from bots in contrast to silver trade which is kinda tricky.

I didn’t say anything about removing the token requirement. I just said your idea was over-complicated and unnecessary.

There is also already a significant amount of gold sink in the skill attribute system as is.

They already have a system in place to prevent items from being traded around.
When an item has 0 potential left, it can no longer be traded.

All you are proposing is that they do more work and get nothing for it.

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yeah items are what matters in late game

for me giving silver to my friends is still ok since if my friends know that im playing this, they will ask for some starter silvers so they can buy their items from 1 - 50 then ask for more so they can upgrade their attributes.

i know because my friend asked for 50k silvers every other night to purchase equipments, pots, and upgrade attribute. he’s too lazy to farm and want to go straight on leveling.

There is nothing complicated, you just go to the box, put item in it and your friend picks it up. " That simple" ~ Bob Ross.

Trade right now needs some tuning because in the state its currently in, it relies to much on token, thats why people get mad so much.

Again, if its unnecessary why this topic is still one of the most popular yet unsolved.

Hmmm. Well, you can make a lot of gold from leveling but that’s besides the point of this topic.

But you can trade gold via vent box. So why waste 1:1 trade? So just put up a vent box, trade silver, and problem solved? Different menu that does the same thing.

Woa, sounds like waste of fun for him. I bet he would buy silver/items if he had the opportunity. Easy come easy go. Thats the mentality that keeps gold sellers active, people want stuff with no effort on their side.

yes i know that you can get a lot of silver through leveling but if you have a friend that has played this earlier than you, you will ask for some silver so you can start leveling easily until 50 since i think 50+ is where you get silver easily.

what i suggested are more on bots not able to use 1:1 trading for their business while not affecting the players or limiting them to the point of raging.

I didnt want to touch your comment because for one thing, im not certain what vent box actually is and what you mean by putting in up. I have some idea but please explain. Tho I think it wont solve the problem since people ommit that fact, guess for a reason…?

well i have been friends with him since since 1st year college (4 years ago) and i really dont mind giving it to him since i can let him know that he owes me back some items for helping him (late game items).

also if we are getting the modified rates in repairs and selling value like in icbt2 (only happen for a few days before changing it back) will make newbies poor for a while unless they find a cleric to grind with.

the modified rates if in case you didn’t play in icbt2 was based on the kToS to control the economy. it basically like this if you got 50,000 silver from farming, your repair cost would be around 30k-40k and the remaining would be used for buying pots sometimes it takes more than what you farmed.

every low level players are pissed about it but not the high level one since they get enough money as extra on high level area.

K guys its time for me to go to sleep. Leave all questions and suggestions, I’ll try to answer them tomorrow. Im also looking forward to hear from @STAFF_John what he thinks about it, since it starts to be one of the few substantial treads. You know… its not all whining and things. Looking forward for more suggestions, lets polish our ideas and make them something decent instead of creating multiple without any outcome.

Well, it is not working in kToS but you never know if it will work in iToS or not. They haven’t mentioned it. Pretty much it is where you put up a shop to purchase an item from other players. Anyone can do it.