Tree of Savior Forum

Why ToS isn't fun

  1. Extreme Lag

  2. Weird Decisions Taken by Devs
    Starting with questionable changes(later reversed) to economy.
    Messing up rates for some then upping them for others? (LA day 1 bad rates).

  3. Bad rates and exp curve.
    Believe me you will not even see lvl 150 this beta, you will give up before.
    I know , because I’m in top 5%. Meaning 95% of first wave testers didn’t get here.

  4. Always under-leveled.
    Unless you do what an INSANE person does (aka me) and grind 8 hours straight.
    Then you “Might” , just might be at the recommended level.

  5. No channels and alternative ways of gaining exp.
    If you’re not in the top 100, you are screwed.
    Even if you are one of the first you will still have to fight for spots.
    However later on Like today there is 30-40 ppl waiting to complete 1 quest or farm a spot.

  6. Imbalance.
    Here is some food for thought. Barbarian is practically the only class capable of overkilling a mob,
    Did you know that an OVERKILL gives you much more exp.
    WELP if you’re anything ,but Barb enjoy 3x less exp.

  7. Imbalance
    If you’re soloing you’re missing out on a lot of xp, parties get extra mobs, they literary fall from the sky in groups of 5-10 mobs. The exp penalty for having 5 members isn’t that huge either , it’s almost like regular exp.

  8. Backtracking , quests are uninspired and have you running back to same quest npc, gifting you a single pathetic card.
    Sometimes you get a single card for boss fights, which are for most classes just painful.

You may disagree with my opinion if you like , you may even feel offended. However this is a beta test and this is the critique this game deserves atm. I hope this beta test will fix a lot of these issues.

Ironically the bugginess of skills attributes etc isn’t that annoying , tho plenty can be found still.

The core gameplay is fine, the classes are innovative and the aesthetic is fun.
However the game is to damn annoying to play , I’m lvl 140 for the fifth time and I just wanna ragequit 99% of the time.

5 Likes

1º Do you know that we are in a Beta, right ?
2º Do you know that beta is used by Devs to know where are the missing spots and the weak spots, right?

With this two questions in mind I’m going to leave a review of your post.

  • You shouldn’t have a “real fun” because our job is to find what is not working.
  • OK ! Rates seems bad above 170 and high level maps has a really bad spawning and just few channels, It’s fine, that’s what you are supposed to be posting
  • Any class/skill are really OP (catar stroke !?), it’s ok again, that is why we need to report.

The point is: It’s a Beta, we are playing and the same time “working” for when the official comes out we finally have fun and progress with the real character.
PSA: You are learning where is the best place to grinding, when grinding, when do quests and use the EXP CARDS, you’re having an advantage against those who are not playing yet or who didn’t get the Beta Key, so please don’t make the other peoples who haven’t played the game yet thinks that is boring

2 Likes

I actually enjoyed reading ur opinnion. I think TOS has a lot of potential, and criticizing it is a way to demonstrate that we care by pointing things we think that needs to get fixed/improved(thats the point of playing the beta besides reporting bugs, right?). Some people just doesnt understand that.

To be honest, there are some things I am also not satisfied with atm:

Grinding: Its not fun at all. It gets boring over time, mainly if you have more than one high level character. I think IMC should think about giving something similar to the Corsair’s ability: "Jolly Roger"to every melee or physical class in the game, that way, grinding will be “a-little-bit-not-too-boring”.

Questing: I know its a closed beta(Before a pseudo-smart-ass say something), but still, questing is almost-fun. There are some problems here and there. I have read in more than one place that IMC plans on creating quests that arent just plain. I dont know if thats true, but I do hope so. From what I have seen so far, I truly didnt saw anything different or special.

Boss Cards: To be honest, I expected more. Those cards are not even something rewarding to get. Somehow I feel like bosses should drop Unique equipments or something similar or maybe we should be able to enchant our equipments with those cards, idk.

Bosses AI: I made a topic about it somewhere in here, which is called something like “Bosses are boring”. Thats actually explains it all. Bosses are sluggish and repetitive.

Lack of Equipment Diversity: Maybe it was just me, but I think theres way too few equipments/weapons whatever in the game atm. At least in design/skins(weapons). Ex.: Caliburn and Thresh(2handed) share the same model.

4 Likes

Did you notice I posted this in “Feedback and Suggestions” ? This is feedback to beta test.
The point is This is my Feedback
Hope you understand friend.

At this point there is No expying strat that is going to save you from painful grind. It’s insane , there is no other way to word it.
You’re exping 4+ hours per level…even when you’re not even remotely close to max level.
Additionally there is no quests past lvl 150. There is only grind… you’re killing about 5k mobs per level on maps that have maybe 4-5 mobs spawning every now and then.

4 Likes

I’m a sorc and I need those cards but I keep getting gear… :cry:

1 Like

I don’t know … seems to be very soon to have a final feedback about the game. Like Kuja_ said, Tos has a lot of potential, my point is to tell you a simple “don’t give up yet”.

"You shouldn’t have a “real fun” because our job is…"
Really?

"…so please don’t make the other peoples who haven’t played the game yet thinks that is boring."
If its a boring game, everyone should know about it. Principally IMC, so they’ll fix what’s wrong… or not, who knows? Whats the point of hiding it anyway? That was a really weird advice.

The guy made a topic explaining all the game flaws according to his opinion. There is nothing wrong with it. Im sure IMC actually think its helpful and so do I and some more.

4 Likes

I agree with the beta excuse on everything but the 1st one… it just piss me off :@

it been a beta doesn’t make lag less annoying or is me telling you am beta testing the strength of my spike-bat make it less painful when I start hitting you in the head with it?_? AH!

I bet it will be equally annoying and as painful, beta or not.

Today i see a corsair lv 200…

If they probably add a couple of more channels, I’ll be fine. I don’t mind the grinding but its frustrating to run around and cast a skill that won’t even hit the monster just because some barbarian already killed it.

Ikr, It’s CBT they could’ve give a little bit more especially after a “BOSS”, its called a boss for a reason. I want to feel like its worth killing.

bruh didnt you read what he said??!! YOU WILL NEVER GET PAST 150, lmao. I’ve seen a few 170+ guys on my server and a couple 200 ones

Also:

“Imbalance
If you’re soloing you’re missing out on a lot of xp, parties get extra mobs, they literary fall from the sky in groups of 5-10 mobs. The exp penalty for having 5 members isn’t that huge either , it’s almost like regular exp.”

Partying needs to be obviously better than soloing, otherwise there would be less incentives to partying. I see no problem with this, go make friends Kirito10000.

So how about suggestions part? You left a lot of less than insightful criticism, but without suggestions it can’t even be counted as constructive feedback, more like just a dump of crap you threw at the game.

And yes, whatever you think this section of the forum is for, it’s still true that beta isn’t meant for your entertainment or for reviewing the game. It’s meant for testing and bug tracking. So track them and submit bug reports, that’s the only thing you’re meant to do as beta tester. Gosh, some people are just too entitled.

I’m still enjoying it most of the time though despite all frustrating bugs and design imperfections… apart from when party, market and quests stop working for hours.

Btw lvl 150 pyro/elementalist already, and I didn’t even play 8 hours a day or ever joined a party of 5.

Here are my thoughts about this:

  1. Its getting better and better compared to day 1 of the CBT. Since they dont make money with the CBT, they cant spend too much on server capacity, which is understandable.

  2. If they would at least inform players about what changes they intend to implement and what they are trying to accomplish by doing so.

  3. The exp curve right now is a bit lacking and since not everyone finds grinding appealing, there should be other options like repeatable quests or more instance dungeons.

  4. Unless you lvl up in a specific way, you will be underleveled. It is almost mandatory to save up on exp cards and only use them once you are 7 lvl below the mobs in your area.

  5. As said in point 1, limited budget means limited server capacity and thus limited channels. But does the starting area really need 20 channels ? 5 would have done the trick just as good.

  6. Absolutely Agree Two Handed Swordsman classes are really the only ones i noticed being overpowered due to 2 reasons. One would be the TwoHand Sword Mastery: Critical attribute which gives +50% critical damage flat for every attack and the other reason is that Catar Stroke and a lot of other skills are bugged (Catar Stroke should hit once and then again if the enemy collides with something but right now, everything counts as collision resulting in 3~6 full strength hits on some mobs. For example bosses get 2 shotted because of this.)

  7. Group play should always be more rewarding than solo play. Always.

  8. The quest rewards are really lacking, where is my occasional piece of gear ? Where is my potion stack from time to time ? Questing for the sole purpose of doing quests is neither rewarding nor fun. It just feels empty.

I agree with most of your points and although i love this game to the death, something has to be done. The community consists of 80% casual players and unless IMC finds a way to cater to both the needs of casuals and hardcore players, this game will die within a year, as so many games before it.

mh, I’m 159 now, still have open quests and never had to grind for exp yet

the only thing that annoys me is the market house which is down since 2 to 3 days? wtf

“Believe me you will not even see lvl 150 this beta”

http://imgur.com/hAfoDPx

Kekest Kek

First of, the 2H-Crit just make your critical damage stat goes up by 50%, it’s not as OP as making crit do 50% more damage.

And no, even though it doesn’t say on the skill tooltip Cartar hit 4 times normally.
The collision (which actually says when enemies are pushed by Cartar, not collide with anything) attribute seem to half the skill damage portion but double the hits possible, making it do more damage on enemies that can’t be pushed back.
That most bosses are plate-type so they take 50% more damage from Cartar also factor into why it destroys bosses early on.

To all the people who are saying they are/have seen level 150+ players still playing, yeah duh. They’re still dedicated. .Just showing you’re still on the forums actively now just shows you’re still interested. So are they. What about the other 4/5 ToS closed beta participants though? Where did they go? Why aren’t they 150+ yet?

Lol,the forum always gets full of sharks whenever the game is back up.

I’m not going to discuss all of your points,because I agree with most of them in some way.Yes,it’s a beta,but some of this stuff shouldn’t be allowed to slide because of that fact.Broken market,downed chats,party creation bug,map location bug,revival bug,IPF errors;these could all be fixed in a maintenance session.Please don’t get me wrong,I was all about being on IMC’s side first beta as I played,but some of these issues and the shear amount of them shows a concerning lack of attention from them.I know the longer maintenance is on Tuesday,but I think most players would be fine if they did one now to fix those problems.

My biggest issue right now is class imbalance.I am struggling as a 103 Elementalist compared to the countless Barbarians and Archers I see [who love to steal my and others kills by the way,so nice],and it’s starting to grate on my enjoyment of this class path.I still really want to become an Alchemist now,but next time around,if nothing has been done to help/buff wizard’s,I’m going to have to try another class to retain my sanity.

2 Likes

Have to agree with melon here, i am playing as an Archer/Ranger/Scout and albeit my equip is mediocre at best, i manage to do 50 to 80% more damage than Wizard/Cleric. And then there is Barbarian who does like 50~100% more damage than i do and they do it with a lvl 75 +0 weapon. I am not saying nerf the Barbarians (even though they deserve it) but rather bring the other “DPS” classes up to their level.

3 Likes
  1. This will be so bad once it goes live… it is 3x now, it feels slow as hell… and we have 500 lvls?
  2. yes. quests need the lever requirements lifted to 30 lvls. I see why they limit it, so that you can’t rush the characters, but this game has 0 replayability. rushing should be mandatory.
  3. agree with this. need to have ZONE chats, MAP CHATS. etc.
  4. do you know, how HARD it is so overkill a mob? IT EATS mana ALOT
  5. didnt know this
  6. yeah. happens often…