Tree of Savior Forum

Why swrordman class noob pvp?

1.swordman not have immortal / Mackangdal (vorkor)
it can t detect abnarmal 100%
it can t detect Raise

           Why swordman don t have range skill (short cooldown) for atk 
  •          Why swordman don t have refect damage (Important ), because as a melee class .
             (Important ), because as a melee class . But to do with magic , it 's very ่Joke .
    
  •          skill walk pass aoe skill all type and 
    

The current imbalance professional career swordsman decline . It needs players

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What? It is some kind of riddle or something?

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he’s probably saying that IMC should play with swordsman to see the problems, cus (i agree) looks like they only play wizz, clerics and archer

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swordsman skills are useless for hitting moving players.

Only rush, earth wave, and pouncing are useful at all. You’ll probably get frozen when using rush or pouncing and waste the cooldown anyway though, especially bad for pouncing since the cooldown is for some reason 81 seconds.

Also, swordsmen skills do terrible base damage compared to everything else, so swordsmen end up the lowest hp since they need dex to hit things and str to do any damage which subtracts from CON. Wizards and clerics have the highest HP, and they’re all running around in plate.

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OP is complaining that he can’t rush into enemy team at the very start of the match and 1x5. Something in those lines.[quote=“Turbosodomy, post:5, topic:317259”]
Also, swordsmen skills do terrible base damage compared to everything else
[/quote]

Lol, nope.

eat it, scrub

Archer:
Multishot 15: 1600% ATK + 3,584 (has 2 overheat) 14s cooldown
Twin Arrows 5: 200% + 640 (has 5 overheat) 7s cooldown
Barrage 15: 500% + 2,715 (has 3 overheat) 18s cooldown
Spiral Arrow 5: 600% + 1,080 (has 2 overheat) 36s cooldown
Broadhead 15: 1300% + 2063 | 10s cooldown
Headshot 5: 300% + 11,859 | 20s cooldown
Snipe 5: 400% + 23,988 | 25s cooldown
Penetration Shot 5: 750% + 14,917 | 15s cooldown
Covering Fire 5: 1,350% + 11,650 | 15s cooldown
Cannon Blast 5: 300% + 14,139 | 25s cooldown

Swordsman:
Cartar Stroke 15: 400% + 3,788 (has 2 overheat) | 21s cooldown [extremely slow and melee- useless for pvp]
Double Slash 5: 200% + 1,060 (has 3 overheat) | 21s cooldown
Helm Chopper 15: 200% + 2,890 (has 2 overheat) | 20s cooldown [slow and melee- useless for pvp]
Seism 10: 250% + 4,380 (has 2 overheat) | 18s cooldown [slow and melee- useless for pvp]
Cleave 15: 100% + 1,364 (has 3 overheat) | 16s cooldown
Dust Devil 15: 300% + 2,181 (has 3 overheat) | 20s cooldown [long duration and delay- useless for pvp]
Hexen Dropper 10: 700% + 5929 (has 2 overheat) | 28s cooldown
Earth Wave 15: 250% + 3,977 | 12s cooldown
Doom Spike 10: 250% + 4,532 | 20s cooldown

Garbage scaling, base damage, and especially cooldowns on swordsman- despite the near uselessness of swordsman skills (other than rush) in pvp due to melee hitboxes and long execution times. You don’t want to see wizard, cleric, or hunter it’s disgustingly broken in comparison.

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tbh…u need to knock them down before hitting them with stun. but the problem is that…can they hit the enemy? this is what im laughing about - unless he’s a sw3>cata3>goon and it’s perma stun for 10 sec

sw3 cata3 dragoon never get the chance to use dragoon skills in pvp because they take forever and swordsmen can’t become hunters to hold people still forever until they’re dead for an auto-win. You can pvp just as well at R6.

not sure tho…on the 3rd day of tbl release, 3 catagoons rushed towards us and we can barely fight them back. we lost to 3:0 rounds even we have PD,WL, and cryokino :expressionless:

Sounds like they were all AFK. Subzero shield from cryo removes swordsmen from the game- might have been a cryo C1. Warlock’s theurge 1-shots people.
You can’t fix stupid.

Funny how you list Helm Chopper and Seism as slow while they have basically the same animation duration as Hexen and many other skills.

Cartar would be 600% since each hit has 150% scaling,

You ignore Cleave, Spear Lunge and other skills from other Sword classes boosting Pierce, Slash and Strike damage.

Doppel multi-hitting skills with base of 700~1300. Dragoon multi-hitting skills with base of 700~900.

So what if they are melee? You will most likely have a teammate able to CC ppl for you if you don’t have Iron Hook or something else.
And you can always try to git gud at landing Bash and use your skills on the knocked down enemy, like the good SW do.

SW have around 70 free CON at level 200 in the form of natural health growth, which is what most people say to be enough DEX investment (that you really only need against Archers in general). Besides being the most mobile character for escapes and chases.

Yeah like you’re going to debuff people AND hit them. That takes even more time.

Clearly you’ve never even attempted.

Just go ahead and bash someone and try to use slow as hell dragoon skills or cyclone. I’m sure the other 4 people will respect your 1v1 and not 1-shot you with their balanced wizard damage.

I’m sure you’ll get through the magnetic force -> flesh cannon guaranteed kills you can’t avoid and not get linked or frozen on the way to bashing someone too lol

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Hunter pets are objectively better at melee pvp than swordsmen. That’s pretty ■■■■■■ up.

Just being able to cheese with iron hook and get basic attacked to death in seconds effortlessly by any archer isn’t helping your case.

frozen from what? is there any skill that froze you in this game ? lmao
if you rush cyro with szs you should neck yourself friendo

Ice wall
Frost pillar (invisible and fuckhuge aoe, oh joy)
Hail (invisible and fuckhuge aoe)
Ice bolt
Ice pike

kill you’re self my man

Hail isn’t from Cryo.

relevance, ViolaReed?

Which means that you’ll have less (albeit slightly) chance of seeing it TBL.

However, I have no plans on commenting further as I’m out of my… Element. Hue.

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