Tree of Savior Forum

Why put ridiculous restriction when you can improve security?

Not another one of these “captcha” suggestion threads lol.

You clearly are very ignorant.

as I stated above in BOLD TEXT "Include random very simple bot checks"

the captcha was just an “Idea” of how that “Include random very simple bot checks” will be.

You are the ignorant one.

ikr, how dare i question your -obviously- perfect plan… i mean, aside from the imperfectness.
no game company would be dumb enough to put random captchas in during gameplay. they don’t work. they get in the way of legit players, and the bots solve them immediately. this is a great idea… ONLY if they want to drive players out, and have more complaining and whining in the forums.

and finally, i never said less bots was not better. i said this idea will not reduce the bots at all. only the legit players.

sorry i didn’t make it in big, bold text. can you still read it?

as I stated above in BOLD TEXT “Include random very simple bot checks”

the captcha was just an “Idea” of how that “Include random very simple bot checks” will be.


Why you keep repeating the captcha?

So preventing things will not reduce a bot? really?

So lets not just “prevent things” but instead put more restrictions… thats a very great idea of yours too

They do if there is server sided verification of correct input…and not many botters are going to want to spend $$$ on a human based captcha service for an online game either…

Anyone here played Angels Online? Remember Angel Baby? Fricking awesome…and it didn’t ruin the gameplay other than making leveling skills a pain in the ass.

I rather have those restriction than captcha. The restrictions now don’t even affect me that much while playing but with captcha popping while your playing, that would be annoying.

ok then

what is a very simple bot check?
give me a nice long list, i’ll try and shoot them all down.

Don’t need a long list.

Someone pointed out that bots don’t know what the hell they’re targeting. They’ll attack the fireballs mages leave behind until they phase out, so give GMs the ability to dummy check by dropping invisible targets near suspected auto users, who will then get stuck attacking a normal person would have either not seen or realized they were attacking something they shouldn’t be.

Of course this is only going to work on the non-memory reading bots…

You’re using an example of a WEB BASED CAPTCHA service in an argument regarding a DESKTOP PROGRAM…you can’t bypass hard programmed CAPTCHA systems that REQUIRE A CORRECT RESPONSE received by the server.

It’s like not replying to the IRS for a tax audit…they WILL come to your house and DEMAND your information, and put you in jail for dodging.

Web services are the equivalent of not paying back a loan that was sent to a collection agency…

From this I don’t want to argue with you already.
Because you already stated what’s going to happened when you didn’t even try it.

And again… Who said during BOSS FIGHT?
to be specific of your "during gameplay"

Did I even say “must implement captcha?” or Did I even say make sure the captcha is “during killing mobs captcha must pop up”

As I said this is just a suggestion on how things to get started
Now it’s up to the developers on HOW they IMPLEMENT it…

To be exact captcha guy… On WHEN to pop up captcha , HOW to pop up the captcha, On HOW to TRIGGER captcha IF THEY EVER PUT CAPTCHA system.

Are you kidding me right now?
Are you kidding us with your copy paste google link?

Did you even read the content?

Because he’s right?

You ever play TS Online? It was a Chinese MMO that tried to do this captcha system lol. I know from my own experience that this doesn’t work.

It was a turn based MMO, very similar to Final Fantasy. Sometimes during battles, you would randomly encounter random questions. Bots got around this problem very fast. It worked for about a week, then they were just reprogrammed to auto solve it and if they could not solve it, it was re-directed to a real person who would solve it.

That’s the sad reality folks. It doesn’t work and it’s annoying as hell.

1 Like

Ah, but there HAVE been games (stuffed with bots, mind you) that HAVE put captchas in-game to good effect…some implemented better than others.

Now I have to remember what game it was because I last played in 2008 or 2009. :confused:

The first link is not relevant as it deals with cookies but the point is, captchas are old technology and bots can get around them. If you’re going to add security, at least make it good. Ever play Dungeon Fighter Online? They have captchas. Guess what else they have? Bots.

Guys… guys… my main suggestion is the BOLD TEXT and the one with ----

is just an idea on how that’s going to be … like just an EXAMPLE.

ALSO your 2nd link is irrelevant
It talks about human farmers
2nd it talks about OCR

and my third BOLD TEXT IS

“PUT some interface to Make the moves and actions require thoughts”


I didn’t say at the first place that you put a “AJKSDASKJD” captcha…

Implementation…which is exactly what you disinters simply refuse to get.

If the server does not receive a positive response or a response at all: Disconnect.

[BAD] Link

Uses external CAPTCHA and serves it, instead of using a server based system. Images may not load, players will be flagged unfairly, a potential mess to be sure.

[BETTER]

Correct response = does nothing. Bad/No response = sends you to town. We could have it send you the Hell, for instance… Only issue is that, once again, it uses an external API to get captcha images so the same issue arises as noted in the previous example.

[BEST]
FULL server sided implementation, with abnormal activity detection (Sanity Check).

I need to hunt down the game that did it, but the system could NOT be mitigated. Hackers who were able to disable the captcha client side would be disconnected because they could not complete the captcha correctly…there was simply no way other than to have someone actually sit at the computer and enter the captcha manually every 10-20 minutes to prevent being disconnected.

[edit] not sure why the first link isn’t clickable, whatever though. It leads to a good example as to why you don’t use web-API inside of desktop applications.

“Old Tech” is a weak argument when PC automation and OCR has been around since the 1980’s…

Also, you continue to show examples of bypassable implementations of middleware…it’s like saying doors are outdated because one was next to an open window.

that’s because they don’t need to.
after a couple of days, they’ll have code to check what the target is, and if it’s some kind of invisible random thing, hit it from 0-5 time and move on.

and what about players who accidentally mouse-over it and start to play with the invisible thing on the ground?

(dissenters)
your Bad and Better are basically the same thing, just with different consequences.
as for Best, if you make people solve captchas every X minutes, they’re just going to leave.
it doesn’t matter what the number is. the lower the number, the more people will quit. make the number high enough and the bots will simply play slightly less than that before taking a break.

what in the dang hell does that even mean? you might as well have just said “make stuff do stuff!”
seriously, give me an example of what this is supposed to mean