You really have to specify what server you’re on and whether you’re talking about 5v5 or 2v2.
I say his because the top rankings are different on every server and the classes that do best differ from 2v2 to 5v5.
My argument would be not that Cleric is overpowered but that having a Cleric is extremely valuable for the survival of a team in 5v5, it keeps people alive in many games and thus wins more than others. If EVERY single team always had a Cleric in it then the Clerics wouldn’t be top of the leaderboards for 5v5 anymore, instead it would probably be the cryokino builds, because when a Cleric is in every single team then the next important influence on the batle is whether or not a team has good CCs or not.
The current meta for 5v5 is:
Healing/Survival - You can’t win if you can’t survive.
CCs - Stopping the enemy from doing anything makes them vulnerable.
DPS - Damage is the least valuable tool because you can have 5 weak damagers all attacking a target at the same time anyway.
In contrast to this, Clerics don’t do very well in 2v2 in my opinion. They lack the damage they need to do in order to support their team mate. If their teammate dies they become mostly useless.
The 2v2 meta is:
DPS - 1 shot kill builds are ruling. Especially Canonneer and Broadhead. In 2v2 the quicker you reduce the threat of the other team by 50% in 1 attack.
CCs - CC remains extremely strong as long as they can survive against attacks long enough to use them. If they can survive vs the enemy damage to drop their CCs successfully then they win.
Healing/Survival - This doesn’t work well in 2v2 because in order to have these skills they trade a lot of damage. They get CCd and die anyway. They do not have enough teammates to hide behind to stop themselves from getting CCd.
Additionally to the above 2 metas there’s a secondary minor meta that greatly benefits both 2v2 and 5v5 - Classes that have skills that can save teammates stuck in CCs. This includes skills like Full Draw, ground AoEs and so on.
The game needs balancing so that CCs are less frustrating for players (stop acting like 1 shot kill skills), so that 1 shot kill builds are no longer a thing because it isn’t fun to get hit by them, and so that things like Cleric become either less important to teams scoring a victory or become something that is always in every single team.
Frustration is the problem with TBL. Mechanics that cause frustration should be reworked to become no longer frustrating. They should not be made useless, but they should not make people as upset as they currently do.
I keep saying this everywhere with regards to PVP - People play the game for FUN, if people aren’t having fun even when they’re losing then there is something wrong. People should not be blaming the game mechanics for their losses. It’s fine when they blame each other, that’s the sign that they believe the mechanics are balanced and that they could have won if people played differently.
I don’t know whether this information is getting through to IMC though. Sometimes it seems like they have a weird idea of “fun” when they want people to camp worldbosses for 4 hours or introduce so much 1 shot kill content.
Half the forum won’t read this post because it’s too long.
EDIT: It’s also completely inappropriate to call people autistic as an insult. Half the constructive forum members probably stopped reading the topic when they got to that part of your post.