@PrinceMark
bear in mind that this is PVP oriented point of view.
from your post, i can conclude that you’re better with casters treated just like archers and swordsmen, right? they can crit, and ofc the can miss, and their accuracy rating is based on their dex, right? so 1 point of accuracy for 1 point of dex. well i bet archers and swordsmen will be more than happy to hear this
your advantage points
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You Dont lose any damage points
yes you dont. i didn’t said anything about damage being too low or anything, so this is out of context
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You’ll hit everything with 70-100 dex
in my calculation above, im assuming that INT will give 2 points of accuracy, and to hit a full dex archer you need 195 INT (that’s 390 accuracy) yet you claim you can hit everything with only 100 dex? (100 accuracy)
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You have higher dodge
relying on dodge while having only 100 dex in a spellcaster class? you dont even wear leather armor. please. as a spellcaster, dodge is not your thing, that’s why in my suggestion im putting accuracy into INT
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you can FCKING CRIT!!!
so what? even without critting, casters could 1 or 2 shot us anyway so this is not a problem. at all.
seems to me that you didn’t read my first post thoroughly.
i know that some ppl will disagree with my suggestion (able to miss, 2 accuracy per INT) yet here you are gimping casters more.
at mrshadowccg
nice idea, i agree with you
yeah noone cares about Frost diver and storm gust’s damage, the real nightmare is the freezing effect
at Midnightmare
Yes i im agree with you. by suggesting this change, its not my intention to eliminate full con spellcasters, it just feel unfair that caster could go all con with nothing to lose (in terms of PVP)
yes this wouldn’t have a huge impact, but at least casters will be more careful with his spells, planning ahead (if my X miss then i should use Y, if not im using Z)
DR? i couldn’t agree more
at kyle_ruiz6
yes i agree that’s why im suggesting this. crowd control with 100% chance of landing is just too much
at nizidr
what tools, if you care to elaborate?
fair amount of con and spr is doable when youre playing clerics or wizards, but not for archers and swordsmen. but im not sure if anyone is willing to go that far (high amount of spr)
about the RO meta thing,it is different in TOS, and im pretty sure about that. why? because in RO, accuracy and evasion comes from two different stats.
accuracy from DEX, and evasion from AGI.
plus, DEX is the primary damage modifier for Archer/hunter.
so relying on evasion @pvp will become obselete, because crits can’t miss in RO, and most of hunters will max their DEX (in my country, hunter is the most played character) and with evasion out of calculation, the only thing ppl invest in AGI is for attack speed.
things are different in TOS. we got three physical modifier tied to DEX. Accuracy, Crit Rate, and Evasion.
crit can miss, but hey, the solution is in the same stat
so im pretty sure the meta will not change in TOS.
gonna reply the rest of you later, but i did see some nice suggestions