plz read the very top of this thread.
the shord answer could be, because players had been invest somuch on upgrading that delete thos mechanic must be soo unfair and chaotical. anyway just upgrading and tracending are the 2 primordial mechanics… nobody cares about awakes and for normal weapons ichor is irrelevant
and again the short answer for , why imc do not delet or make it more easy its because they get money with this
Tbh, I think the new enchanting should have been a reworked/buffed awakening. Ichor should have never been a thing. Gems just needed buff or % increase on them & more variety of special effects. What raids and solmiki armor/weapon needed imo is just special visual effects and the ability to remove gems without penalty. Cap the enhancement to +11. It would far more easier to balance classes this way because players like me can do proper DPS benchmarks at least single target/bosses on each classes/builds instead of RNG side/better gear. (E.G I can say this build based on class combination/stats is better for this situation and not just someone having +21 and above) It is what it is though. I agree it is confusing for new players.
I never said that I want 10 or 30 systems. The reason I point out the new system is because it’s heading in the right direction. More for less instead of less with more.
It’s basically an integrated system that comes with farming random stat gears, giving you a boost with what was prior just useless crap equipment (the random stat equipment system is still pretty atrocious in its current state).
So instead of adding system + system + system, integrating systems into other systems provides the same benefits while reducing the frustration of the user.
Velcoffer is the pinnacle of this frustration, forcing you to farm different items separately with multiple layers of RNG added onto it.
However, this system stems from the outcast of RNG layers.
Imagine IMC would apply this to the Velcoffer system, allowing you e.g. to fuse 0 potential Velcoffer equipment with full potential equipment to boost its enhancement rate? Or allowing people to pay in Velcoffer soul fragments for secure upgrades to a fixed upgrade count cap if they want? This would be an in-system system that reduces the numbers of RNG-layers required to attain the goal, and effectively the number of overall systems on the long run.
I guess IMC envisioned a system to give birth to strong gear that stays viable till endgame at Rank 12 with the Velcoffer gear, which is why they made it so hard to complete. If we take this into consideration, you’ll likely have about 2-3 years to complete Velcoffer and still be up to date with gear progression.
However, that just accounts for the long term, as it’s pretty taxing to go through all of these systems for progression (though some are optional, e.g. the gems on armor not really providing huge benefits; item awakening is nice for bonus evasion/SP Recovery or HP, but that’s about it).
And there is also a bonus to this, the relief.
If you can substitute for the lack of something in one of these systems in another system (e.g. the lack of weapon upgrade through enchant, the lack of SP with item awakening or the lack of CON with bonus stats), there is no need to be optimized anymore.
All in all, I won’t say it’s not flawed, there are way too many systems that are independent from each other, requiring different content attendance, play styles and/or in-game approaches of the player to the game itself.
However, if we see more changes the way we see now, where systems become integrated into each other to lessen the RNG burden, it will be a good improvement for the players.
LOL. I give it a year before Primus reaches similar levels of power. People aren’t considering the accelerating content development cycle when they pretend their 500 million silver investment is going to last 4eva.
Other than that, I agree, although you must understand I am incredibly weary of the RNG issue infecting this thread. The frustration with the Velcoffer situation is all-consuming, and it’s usually the fault of the individuals for falling into yet another min-maxer trap set by IMC. All they had to do was buy some mediocre Primuses they could afford to lose and pronounce their weapon “good enough”. I’m personally tired of hearing about their mistakes.
TOS already had a multitude of bugs and mechanics poorly implemented over the yers, and I still kept playing with hope, but the ICHOR system undermined the last drop of hope that had for this game, not by the system itself but by its difficulty of extration.
Today I force myself to play only TOS, because I know that if I start playing anything, anything at all, I never come back to this game. But I’m strong up to a point, and what I see about the Rank10 news is not helping.
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