Very nice, thank you @Pearss.
Now IMO from what I’ve tested OOB in TBL (Druid2 atm, no chapp/transcendence) and the mechanics of sadhu are very good:
- Easy to hit oponents(with the exception of cata).
- You very safe with merog shaman(safety zone).
- Prakriti/astral explosion are great for defense.
- WW is great for OOB.
- Sterea troph is awsome for OOB.
In GvG you can probably stay in OOB for as long as you wish, while doing great damage with your stage 10 (I can dream) weapon.
I guess the idea that “oob sucks” is based on PvE alone and I still don’t agree its bad. You can argue that it needs to much investment but most if not all classes need high investment.
About mdef lowering our damage, this is a factor for all multi-hit skills physical or magical, its how the game works. With transcendance in the game multi-hit scaling is far superior compared to the new rank8 skills.
Comparing OOB with a high base damage multi-hit like flesh cannon (2500) with a 2.500 dmg weapon, OOB 1.5 multiplier gives you the same base damage(with transformation).
Another important consideration is that nuale x8 gives you 1.8 mdef, chapp x8 and druid3 henge stone 3.6 matk.
I could be missing something, please share your ideas.