Limited amount of buffs?
Why is this even a thing? Is it a limit with the code? Makes no sense
Limited amount of dungeon runs?
If that was supposed to stop bots farming, then they can just make more bots, every character has separate entries so this does nothing?
Limited amount of missions?
Same logic applies from above
Limited trading between account characters?
Its not like you can run 2 bots at the same time under the same account so why is this even a thing? What?
Limited market entries
Is this made to prevent bots to mass sell items? Doesn’t work because you can just make more bots to get around it so that makes no sense either?
Have to wait 2 days to receive silver
How is this going to stop a RMT? Giving you time to see it? You cant even keep your game mostly bug free, its riddled with bugs everywhere. See this -> List of Bugs <- for just a summary of bugs, damn.
There are no active GM’s on except at ungodly hours like 3AM, and its so predictable, RMT can just sell during day when GM is off? If you can’t even keep your game in check how are you going to have the staff to check for mass RMT transfers in the market?
I understand putting some of these restrictions behind a paywall to get people to give you money, not very cool but whatever. But why limit the player even AFTER they give you money? Forcing players to pay money to get just a little bit less restrictions is not cool at all, and doesn’t even make any sense to begin with.
Limited class choices for late game
It is understandable that you shouldn’t just be able to make a rainbow of different circles without any foresight and have it clear late game. You should have to think about synergy between classes and what stats you should be investing in and actually do some thinking, so that when you do make a cool synergetic (inventing new word lel) build, you feel inventive and rewarded.
But currently, there are only a few classes that are “acceptable” in late game, the META’s, but why is that?
Lets pretend that you are in charge of a game with a class system similar to ToS. Now lets say some circles are underpowered while others shine for no apparent reason, and on top of that we aren’t even including synergy between other circles yet, just focusing on individual for now (not every circle should have synergy with all other circles after all, that would be boring). What would you do?
A: Buff up the underpowered circles to match the others, or make them all useful utility wise and/or interesting as the others, since having all classes do the same damage would also be quite boring.
B: Nerf the overpowered circles to match the others and keep them balanced, might upset some players (or alot)
C: F*ck balancing, and build all the new mobs with HP and Def/MDef around what the current DPS the overpowered circles do (and/or the current META of the game)
D: Other, idk
If you chose C you either are trying to be funny, or you’re a sadist, but either way, Option C is what IMC chose and that is the point that I am trying to make here
Because IMC chose option C, the mobs will now be eh/normal difficulty for the META builds, but be very hard for all the others, see where I’m getting at?
This forces people into choosing cookie cutter builds because only those will really work late game (unless someone finds a new META build of course) and really dampens down on creative or experimental builds (unless of course you really just love grinding and have the time for that.) However, very few people are like that, and catering a game to a very small population does not really bring in the money that well.
Limited amount of shout chat length?
I understand there needs to be a limit but 150 bytes is crazy small limit? I know you guys did this to prevent chat crashing clients but this is like a band-aid to a bigger problem that you guys need to fix.
Limited end game content
ET, PvP, Dungeons and WB are the only things end game? GvG would be interesting if the game was actually optimized. (My computer can run games like PoE and GTA V max graphic settings at way over 60fps, but can’t run a 2.5D chibi art-style game at more than 30fps? Even after editing config files with no addons? Okay)
ET is bleh, not interesting. WB is fun and I enjoy hunting them until fps lag. But other then that, that is it? This would require a lot of work but there are tons of cool things you could add to the end game, like Raids and/or Invasions, hidden dungeon maps that the only entrance to them are portals that randomly spawn and despawn throughout the world, events like having to search for a random item and the first party to find it wins a prize (I’m just randomly throwing out ideas but you get the point, there are not a lot of cool events to attract casual players to get high level characters)
Didn’t expect this post to be so long and I don’t feel like spell checking so yeah, I won’t be playing ToS for a while, and no, this isn’t a OMG I’m quitting and here is why thread.
- IMC Needs to fix their game
- ToS is perfectly fine and you just need to GET GUD bro
- Hue
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