Ah, the ToS forums. Time to do our (my) opening that is always needed.
@haukinyau - Your argument falls short when your an inflammatory douche that only assumes things.
@Anarth - The suffering, make sure to support the entirety of ToS on your shoulders and a few other select few that don’t see the game as a disappointment towards what they were working towards. Remember how in the first two weeks, they said they were going to fix the sorcerer’s summon’s healthbar? Yep, still waiting. One example out of 100.
@Luarst - The monetary bait of this event is absolutely horrendous. While yes, it’s a solution for a player currently playing the game, as a player hoping for fixes so the game is at least playable and enjoyable, it entirely shoved me away. If they rewarded it with a hat, or some fun scrolls, I would of jumped on this event in a heartbeat. But, as we know, through loading screens, and now events, IMC really cares about their cash shop moolah. Absolutely agree with class resets being a major no!
@pedrothin2 - Oh hi, an inflammatory douchenozzle! -waves- Hello over there in the arsehole you call an existence!
@niloksx - Oh lordy, Pedro has a neighbor in the arsehole pit of trolls! Hi, how’re you?
@ridleyco - What? It’s a merry band of trolls now with the three of you! Oh my!
Remember trolls, it’s about having fun. If you can’t be the butt of a joke you better grow up quick!
Oh man, that was fun. Out of all those, much respect to @Luarst, A constructive forum member!
The problem with these changes, is that IMC needs to address the community more than their mental image of a good game. Their game 99% dies if they cater to no one. And when you run a business, good practice often comes from seeing what other companies do, and learn. Just look at the FF14 remake. FF14:ARR did absolutely wonderfully when they didn’t have their head in the sand.
ToS has a very unique, rigid class and skill system, which is wonderful in it’s own right. But locking people in, then taking them for a roller coaster ride of buffs and nerfs isn’t quite the most fun. Making new characters is actually one of the most boring things in the game. This coming from a person that has 3 characters over 200, and 5 others above 100. The quests just become repetitive stale pattern.
There should be leniency, why?
The gaming community is all for solid one time character choices IF their character doesn’t change. But, the classes change majorly, and most of the player base feels alienated for making the right choice beforehand, then being stuck in the wrong choice.
Why don’t they buy a reset potion!?
Simply put, putting money in a game should be for the benefit of having fun. Not being forced to. The PoE cash shop is a wonderful look at what I mean. Before the new expansion to GW2, it was also about utility, minor convenience, and cosmetics, which is wonderful. Nothing is absolutely needed. When you make a game, with an optional cash shop, it should be just that, completely optional. Don’t force people into buying from it. It loses a large free to play sense after that.
Counter argument - DON’T GIVE THEM RESET POTIONS. Just flag each character that has, in this case, priest in it and then take away points put into the class. That way people can redistribute them, after their class has been reworked. BOOM. No currency rewarded, just a nice, well minded response for entirely reworking a classes usage for players that have already put time into a character.