Tree of Savior Forum

Why I think it is impossible to control RMT by regulating market prices

The way the market works is based on supply and demand. With enough time there will be no overpriced item because everyone would be competing to sell lower.

The way IMC defined is actually what you worry about. Rarely sold items will have some ridiculous price (if you check market there are people who sell materials for 300k a pop) and if you want to sell lower, you can’t, because of the set limit.

If bot can clear quests (lol really? even I wanna use that bot), you can just make daily license and give them out with random questing. Good luck with that bot.

Now instead of trash talking, maybe you can think and contribute to the idea.

It’s the truth youre just in denial. Also im not suggesting, you guys are suggesting not me. The suggestion is trash as my point clearly stood out against your ideas.

You have no points, you are just like a Dota dude going 0-5 and then spamming “noob noob” to your team mate

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Eh they can say whatever they want. It provides a great opportunity to keep the thread visible.

I still dont understand why you only are flagging the suggestion as trash but… I dont see you trying to solve things either… I mean… seriously, is it that hard to just stop calling something trash and instead give them some way to fix the problem?

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Ok, i can see what you’re talking about now.

I think this is a good idea since the seller accounts would have to be a high level. I think it would make it alot more difficult for them.

However, I’d like to add my thoughts on how they can detect bots with the current system. I’ll just copy and paste from another thread…

This is the first part, it has to do with suspicious transactions, like selling a material for 1mil for example.

But then, what if its just a player trying to transfer silver to an alt you ask?

If you dont know bots are everywhere now from lvl 1-130 (im only at 150 and havent seen one from 150maps). There is no stopping them from questing. They do get annoyed from trading limited as the devs can filter them out in the market.

Its not me its you, thats clearly enough.

You do know that they get exp and level by killing mobs 24/7 right? Or you don’t? What proof do you have that bots are questing? (eat your own medicine and prove it lol)

That’s actually a valid point if you think about it… Right now I haven’t seen a bot doing quests, only farming XP 24/7 as you said. Also, that’s actually quite recent on the game.

Jinxie, again, what would you do to fix the problem?

Whats wrong with calling redundant topic as trash? It should deleted anyway if only there is a legit mod here. There is no solution to botting thats a fact, even if you give tons of quest they can still clear those out. What could at least filter them out is through transactions(market) which IMC currently implementing. They can see which purchases are legit or came from botting. There are ways to adjust to restriction though as players, if only you can see them.

Why would you think they cant clear those out? Considering the fact theyre at 120 below, i havent seen one yet on 130+ but probably after the bots are done leveling i may see them there. Making the questing hard would be an annoyance to players too hence if the quest is easy, bots can manually clear those instead to freely use the market again without restrain and keep fuck1ng the economy.

I understand what IMC is trying to do, but we shouldn’t be penalized as players just because of gold sellers and other bots.

They need to come up with a better solution that doesn’t involve players getting negatively affected and making the game annoying to play for something we as players care almost nothing about.

Well, tbh, storyline quests can be Botted, because it’s a linear repetitive action that involves only NPC interactions, I can’t see why some1 wouldnt be able to bot over this questrequired system.
If anything, I’d say that resorting to the adventure journal’s points is a more practical way to implement such systems that resolve around silver flow restrictions. If there’s one thing that BOTs have in common, is that they all have a very little amount of Adventure points, if anything, a system that would compare the Avg Adventure Points of players, and would somehow restrict them based off of it seems a lot more possible and easily applicable(as well as more effective)

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Don’t ask me back, you tell me they can, prove it.

Sure they can put a person on bot account and do quests, but think of how many hours you need to quest to 100? Can you do it on 100 accounts? The reason they are bot because they don’t want a person to do that.[quote=“iago_l, post:29, topic:181713, full:true”]
Well, tbh, storyline quests can be Botted, because it’s a linear repetitive action that involves only NPC interactions, I can’t see why some1 wouldnt be able to bot over this questrequired system.If anything, I’d say that resorting to the adventure journal’s points is a more practical way to implement such systems that resolve around silver flow restrictions. If there’s one thing that BOTs have in common, is that they all have a very little amount of Adventure points, if anything, a system that would compare the Avg Adventure Points of players, and would somehow restrict them based off of it seems a lot more possible and easily applicable(as well as more effective)
[/quote]

Yes that’s a valid point as well. Require them to have adventure points, crafting points, explorations, dungeon points etc. All those things players would clear without problem, but good luck bots.

Darn, we are raining with good ideas here.

Think about the various interactions involved in quest chains. I think if you review the types of quests you’ll find that programming a bot would be quite difficult!

For example not all quests are kill quests. Some you have to use a spacebar interaction. Others you have to use a v interaction. Still others you have to use a v interaction and then kill the mob. How about protection quests? What about collection quests? Would a bot be able to figure out how to plant a certain thing on a certain glizardon? Would a bot be able to successfully avoid a certain counterclockwise wandering npc? A bot creator would have a huge amount of hard coding to do and those bots would be exposed to other players during the questing process increasing detection chances.

Currently bots just need to find quiet unpopular grinding spots to remain hidden.

Ill prove it to you if can prove your stupid suggestion can work (it cant even withstand from criticism). Like i said on my 1st post, you guys are just lip serving, no logic, all trashy ideas and thats a fact. The burden of proof lies to you, because youre claiming your trash ideas are working.

So basically all you say is your idea is god, others are trash? I can tell you the same thing too lol

There’s no such thing as fact in my idea. It is a suggestion for a reason.

I say that bot cannot do quests, you cannot tell me otherwise, that is a fact.

If you cannot prove it yourself, do others a favor and shut up.

Why would shut up if i see trashy ideas? Also youre the one claiming not me, i came here to test your stupid suggestion if it could work but apparently it cant, you cant give proof if your ideas are indeed working. Right here right now all you can do is bash the criticisms from your stupid ideas hoping it would push through. Youre no different from those people defending the system IMC currently implementing at least those people give evidence but you? Cant give proof if your moronic ideas could work.

I…actually really like the second proposal. It encourages people to progress further and actually invest themselves, while it makes it quite hard for the bots to get it without actually acting human like. The first one is decent as well, but I actually like how you considered IMC’s angle, as most people I see are just dismissing it as it should end. Its an attempt, though not a very sound one to actually combat RMTing.

Although, both need some fine tuning (Including more crafting/special event quests), to really make the bot’s AI go nuts and very hard to actually get working. Perhaps make a small story quest involve each Dungeon that isn’t exactly mandatory, but gives a little more depth into the dungeons while at the same time making that % quest completed for the botters continue to twindle.

Yeah, there are alot of different quests, but what you haven’t noticed is that 90% of the storyline quests are: Go there, kill the boss or go there and kill the enemies, with very little exception. It’s actually quite interesting when you realise that sub quests have a lot more in depth content comparing to the story quests. I’m not an expert programmer or anything like that, but this is what they do for living so I think it’s hard to believe that they’d just sit there and give up on potential market bc it got a little harder to program their bots.
Altho I do agree that it’d slow them down significantly, a system using the Adventure points seem more reasonable, because it not only includes the questing part(And also only uses a system that is already implemented), but also takes into account much more, like exploration,crafting and whatnot.

jynxie10 is definitely trying so hard to instigate a flame war and incredibly desperate to keep the (obviously lame) system that we have right now. It’s insanely pulled off so hard that it makes me laugh :joy:

Next time try to put your shoes into someone else’s before trying making a 100% conclusion that you are right. Please do remember that you are not God may it be you have experience or not, I’m definitely sure you don’t know everything.

As for the suggestions that were put on the main post of this thread, I totally support them but we can’t do anything if IMC doesn’t feel convinced at all and would stick to their current system.

I think what we need to do is to think of a totally ingenious way that will blow their own system down with minimal losses on their side. We must also take into account both sides of the ToS playerbase:
Token Users and Non-Token users

I think IMC will definitely keep the Token system because it is the bread and butter of their income. This would mean that they want Token users to always get an edge to non-token users simply because of this reason.

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