#tldr; this is retarded
Made this bland image to describe it.
When objects are desynced, there’s literally nothing you can do as a swordsman.
Skills that should work on the server-side position for swordsman are:
- Target Smash
- Spear Throw
- Shield Throw
- Long Stride
- Earth Wave
etc, yada, but let’s be honest - only Earth Wave sees use. I haven’t tested all of these, but you can probably already tell what these skills have in common.
Cartar Stroke also looks like a ground targeted skill but actually it isn’t. The separating factor is that there’s an actual hit and hit sound without a target.
####Either fix client-sided prediction(still won’t be 100%) or allow us to ‘attack the air’ where the real body is (Dragon Nest does this and resyncs on hit).
Not mad, just annoyed for the fact that you can’t even compensate for it when you know that their actual position is somewhere else. All you can do is watch them get up and moonwalk. I don’t really care about pvp that much, but apparently enough to make a post.