Tree of Savior Forum

Why hit detection sucks especially for melee

#tldr; this is retarded


Made this bland image to describe it.

When objects are desynced, there’s literally nothing you can do as a swordsman.

Skills that should work on the server-side position for swordsman are:

  • Target Smash
  • Spear Throw
  • Shield Throw
  • Long Stride
  • Earth Wave

etc, yada, but let’s be honest - only Earth Wave sees use. I haven’t tested all of these, but you can probably already tell what these skills have in common.

Cartar Stroke also looks like a ground targeted skill but actually it isn’t. The separating factor is that there’s an actual hit and hit sound without a target.

####Either fix client-sided prediction(still won’t be 100%) or allow us to ‘attack the air’ where the real body is (Dragon Nest does this and resyncs on hit).

Not mad, just annoyed for the fact that you can’t even compensate for it when you know that their actual position is somewhere else. All you can do is watch them get up and moonwalk. I don’t really care about pvp that much, but apparently enough to make a post.

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am an expert at explaining things with bland images xD

I just smash the attack button until everything is dead and keep smashing space from time to time :pensive:

not like things will magically get better…

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Now imagine playing a sadhu with OutOfBody. Can’t hit anything in PvP!

As a swordie, any CC I get starts those positioning bugs mentioned in the OP-post. Thus, making swordie’s life even worse - not that I just have to suffer all CC’s while closing in, but I also have to suffer positioning bugs after. I PvPed for 2 days and I was already attacked air more times than I can count. Pls fix this, or PvP is unplayable for swordie.

@STAFF_Max

It seems more like everyone just jumps over Earth wave. <_< So even fi the person was actually there…they don’t get hit anyhow.

Giving up on PvP due to this. Bad FPS + bad detection = …no way

Same here. Monk with double punch with a hitbox where you have to be inside the opponent hit.

Rip

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