Tree of Savior Forum

Why does IMC makes DEX look more and more as worthless stat?

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We already have a buff that gives 90% crit chance…
Dex is hard to put faith in.

saalus blessings

wut?

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Because DEX was overpowered during CBT.

and now it’s trash

ye “good” job IMC.

WTB stat system from Ragnarok Online

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Those +90% to your existing crit. rate require positioning and 3 circles in a bad R5 class, which is used for faint+barrage and capturing traps.

Somewhere here.

WTB a one way trip for you back to Ragnarok Online.

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Try pvping with low DEX, I dare you.

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Thanks for the correction. Point remains that theyre also giving extra ability to crit. Except unlike transcendence Crit caps at 100% chance. Rather avoid Dex expenditures in the case of further upsets.

http://wiki.tosbase.com/wiki/Stats
Look at the critical rate formula. Critical attack is a stat that is unusable on a regular basis for non finestra swordsman.

Because it divides by your level, as you level higher and higher points into dexterity gets divided by a large number. This reduces each individual dex points contribution for getting a crit hit. The result you want is a critical hit, 100 dex at level 10 is a lot different then 100 dex at say level 250. Instead of being rewarded for grinding over a hundred million exp, the end game str swordsman is punished and handicapped.

Use algebra, substitute x variable to find a critical hit rate you’d think will help make a swordsman unlock their critical attack and have less problems with damage vs monsters with crazy hp totals.

Chance for critical hit=(crit rate-crit resist)(42/level)

Hypothetical full dex lv 600 swordie will have near 1000 crit. rate.
1000*(42/600)=70%
(1000-120)*(42/600)=61,6%

Hypothetical full dex lv 600 archer will have near 1100 crit. rate.
1100*(42/600)=77%
(1100-120)*(42/600)=68,6%

They will need buffs/equip to qet near 100% crit.

Also when you invest points in DEX to keep the same %crit while leveling, you increase your average DPS from crits, because your base damage before 1.5 crit. multiplier will increase with STR / level / better weapon.

no one thinks the 90% free crit from rogue cheese is op?

and werewolf card cheese?

Werewolf Card : [Card Slot Equip] When attacking there’s a [★]% chance your attack will be judged as attacking from behind.

what do u want dex for ? evasion? so basically the downgrade version of block with full con

without the bonus of getting extra hp which helps vs magic mobs

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What do you mean “worthless”? Full DEX + Kneeling Shot + Running Shot + Musketeer’s Musket + Leather Mastery + Leather Equipments + Swift Step = OP as hell. Sure, go STR, you’ll enjoy your first few minutes of your character by “easier grinding” and suffer next. Blessed all of those with High DEX, pretty sure they’re enjoying their characters at the end after their hardwork at grinding. No pain, no gain, dude.

Then a swordie with accuracy gloves and gems lands a single hit on you with that 40% hit chance they have and you’re dead.

Lmao, if PvP, Full/High CON is a must. It’s another story.

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imcs response is give mages a move that they can avoid 100% melee phys damage

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Graphical representation of full Str swordie who duel my CataDex.

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it very easy to find reason why they buff only str and add more buff for swordman class. if you read around tos webboard you will see people said dex give more damage than str in late game… and yet dex give more defend because evasion.

full dex = high dmg, high defend
full str = high dmg

where’s balance?