Tree of Savior Forum

Why do you hate the necros

He’s like one of those kids that asks, “Why can’t we just print tons of money for everybody?”

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SEA server is a prime example of this, Nowadays I see less bot, but damn, the RMT and botting inflation before was FAR OUT! their list especially on Varena have only 2-4 bot bans and no silver seller bans. Heck I even did send tickets but that was mostly taken care of :wink: I’ll try to check common maps with bots after a while and see if they’re still some bots left.

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You only quoted one person saying “delete necro” everyone else was saying AFK farmers.

Here’s what I want:

Make Necro summons degrade over time. They get weaker and weaker until they crumble to dust.

Add an ability to Necro that temporarily buffs their summons with a huge damage boost which scales with INT or SPR or something (having an actual SPR mage build would be cool but most people would probably prefer it scale with INT to not fuck up their build), and it also restores them to full strength so they won’t decay/despawn.

Simple. Necro gets to actually do something, but AFKing is removed without a macro, therefore all the AFK necros can be reported and hopefully banned although considering I don’t hear about anyone’s sorcerer or warlock macro being banned this is unlikely.

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Wipe is fine. Inflation from necro has gone on for too long. Look at the market prices at JTOS they are much lower than ours.

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Wipe is pointless while the game is still ■■■■ though. It’ll just be rebuilding towards the same inevitable point of the game being as ■■■■ as it is now.

Fix all the awful ■■■■ and release Tree of Savior 2.0, and I wouldn’t mind a wipe. The endgame of ToS right now is just leveling alts while you AFK farm on a Necro anyway, what really changes if everyone is starting fresh?

I know it’s a pipe dream though, just gonna have to wait for the next attempt at a RO successor to come along.

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i would love to see a economy wipe and transcendence removed but this is imc we’re talking about which means it will never happen.

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Having a good Lifeline buff on C3 linker (duration at least equal to cd, giving the SP and Hp when using the buff) could make a new SPR character viable, giving buffs to the group.
I kinda like your idea of decaying summons where you have to infuse power to make them stay alive.
A rework of the necro skills into skills that are used by your summons (different from the sorcerer’s skill that are just to fix the super stupid IA) could be a nice addition.
In fact to make it like a general managing his army, could be really interesting gameplaywise but difficult to make it balanced (not overpowered or overcrappy). Another good upgrade could be to make them use the party buffs…
As an example, a skill that promotes a skeleton into a skeleton wizard or priest with long but handy skills (small healing, cc capacity) could also improve the class.

I have a necro…

you can earn 1 or 2 mi a day…
not very much.

who cares…

I see what you did there with the hat :wink:

I actually hope the stat/skill/damage/item etc. balance will also affect all summon classes in a way you can use them in end-game content without them being useless. I feel like they fall of badly because of a terrible design now so hopefully they will address this.

Yeah right.
They’ll completely forget.

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Most likely. :frowning: But if they design it properly this time it will be easier for them to adjust them after if the change itself doesn’t provide any help.

I am ready for the massive uproar and disappointment threads on the day of balance reveal :slight_smile:

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Honestly tho people shouldn’t expect too much I don’t think it can get much worse than it already is. It won’t be perfect but I can believe it can be significantly better.

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