After pondering the silver trade restrictions and other significant world issues, I came to the conclusion that silver-making classes should not be allowed to transfer silver to their main.
Before you flame me, hear me out.
- You are able to set up a silver-making shop and then log out and play one of the other characters on your team.
- Every player with the same silver-making class and same skill/attribute level (which is going to be pretty much all of them) is offering the exact same service.
So what exactly is stopping everyone from making a silver-making class and leaving it AFK while they play another character? It is free money after all, right?
Currently, only the fact that the classes don’t seem as appealing because you can not transfer any profits to your main.
Without that restriction, the towns will be flooded with shops offering the exact same service for the exact same price (or pretty close to it). I can just picture how horrible our beautiful Klaipeda will look with all those pointless shops. 
There needs to be something to prevent the game from being overrun with thousands of shops offering the exact same thing. We only really need a couple of each type of shop, not thousands.
tl;dr
Silver restrictions remove people’s incentive to play silver-making classes, which means we don’t have thousands of shops cluttering our towns offering the exact same service.
If anyone has a better solution than restricting silver transfers (which I admit is a pretty bad solution), I would love to hear it.


)