Tree of Savior Forum

Why Crafting Classes Should Not be Able to Transfer Silver to Your Main

No, this was not the design filosophy of the game, these are restrictions that were added much later.

I do agree that being able to place a shop while playing another character on the same account should not be allowed.

However, if they make a crafting class and then restrict any possible use of their benefits then why the hell create them on the first place? Just remove crafting/shop classes from the game and add more combat ones if they are just going to completely negate the point of said classes.

I really hope you’re joking… you know what? the problem is, probably, exactly in the fact that IMC actually made ToS in a way that it can seems like it’s designed to do everything but at the same time everything is restricted.

So you say that ToS is designed in a way that you have to dedicate yourself to ONE character? Yeah… but they let you put your OTHER charachter AFK selling stuff while you grind on your main… so it’s designed to have ā€œteamworkā€ in between your own characters! But wait no… because you can’t trade in between them… so wait… which one is it? one character? more characters?

Ah and my character got a fabolous pet! well i guess i can’t give it to my other character because the game is designed to let me use only ONE character as my little island… oh wait no, i can easely give my pet to another character of mine in the team lobby.

So the truth is: ToS is NOT designed to be a ā€œone character happy islandā€ kind of game… it’s designed to be a freaking confuse kind of game that gives mixed signals as to what the game is actually supposed to be giving you hints that it’s actually about teamwork of your char, with gameplay aspect that encourage that and with gamplay decisions of actually restricting all the teamwork aspects at the same time.

So we can come at the conclusion that whoever came up with all of this is probably schizofreniac.

Still don’t get what’s wrong with making an alt money making character. People should be able to do what they want. I thought the ability to log out and keep a shop open was a great idea, a complete departure from the annoyance that was ā€œvendingā€.

The challenges should lie in the market itself, not in blanket restrictions from the game. You should be able to make money if you park yourself in the right spot at the right time, or are able to compete with others in a more populated area. If you plop your shop in an oversaturated area where a more vigilant salesman is going to instantly change his price slightly lower than yours, then you won’t be making money.

It’s not so easy to just say that everyone can simply make an alt and have money flowing in. There are challenges to it. Heck, there’s not even that large of a profit margin to be gained, since there’s a 50% tax already.

However I would like things that encourage more active-over-passive money making characters. Alchemist awakenings were a great example of this, someone could actively main an awakening service and spend their time interacting with people to sell the service. This still needs a good rework though, as it really sucks right now.

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They previously said if you screw your build up to start another character.
The truth of the matter is IMC has their own ideology that doesn’t make sense with what we’re used to (and I’d say is fairly user unfriendly) but yeah, they want you dedicating yourself to one character or at leasts thats the chit they said when people asked about what to do if their build or class picks turn out to be bad.

I repeat… this game was designed by schizofrenic… the game is built to encourage teamwork… the gameplay decisions and restrictions are made to destroy the game system themselves and force you to screw teamwork and social playing.

ANd i’m not even joking… a schizofrenic is someone that actually believes two opposite things on one same matter is possible by medical definition (well not sure if it’s schizofrenic since i’m not english first language but there’s a psychologic pathology like this), and they actually did built a game that have two completely opposite sides on one single product.

In fact this game could be dangerous for mental health :stuck_out_tongue:

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Should be clear how unfriendly the game is after you make 6 alts and go through the same story a 100 bajillion times while they give you a minor team bonus that requires like 3 level 280 characters to max out (No thanks) meanwhile Cards don’t benefit from bonus exp sources so your team bonus only really profits when grinding which is a pain in the ass to do because of spawn rates.

The game makes playing multiple characters VERY cumbersome outside of the fact that attributes still count down while on other characters (thankfully).

This is the ā€œSolutionā€ you should have marked as is.

Supply and demand will weed out the spam, and a trading ā€œtownā€ like was mentioned takes care of lag/spam in main cities.

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They probably intended that only the players who want to be crafters would do this, spending the money on the crafter. Imo this is good so itdoesnt make those classes mules only but actually a way of playing the game.

Completely agree, EQ had a zone called ā€œthe bazaarā€ and it was the place where people opened up shops. Literally just add a building inside the main cities that you zone into (like the pyromancers hut) and inside this place you can open up shops. No lag, and people can go in there to find what they need.

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