Still donāt get whatās wrong with making an alt money making character. People should be able to do what they want. I thought the ability to log out and keep a shop open was a great idea, a complete departure from the annoyance that was āvendingā.
The challenges should lie in the market itself, not in blanket restrictions from the game. You should be able to make money if you park yourself in the right spot at the right time, or are able to compete with others in a more populated area. If you plop your shop in an oversaturated area where a more vigilant salesman is going to instantly change his price slightly lower than yours, then you wonāt be making money.
Itās not so easy to just say that everyone can simply make an alt and have money flowing in. There are challenges to it. Heck, thereās not even that large of a profit margin to be gained, since thereās a 50% tax already.
However I would like things that encourage more active-over-passive money making characters. Alchemist awakenings were a great example of this, someone could actively main an awakening service and spend their time interacting with people to sell the service. This still needs a good rework though, as it really sucks right now.