I have a few questions about skills that people use and do not use.
Archer branch:
Schwarzer Reiter: why not Concentrated Fire and Wild Shot, but instead level up Caracole? IMO, Caracole should be 1 point (for escape) and Wild Shot and Concentrated Fire should be higher level.
Rogue: Vendetta. Looks like a nice skill to add STR, but I see most builds don’t use this (except for C1 Rogue maybe)
Swordsman branch:
Peltasta: Why not Langort?
Rodelero: Why leave Montano at 1 and higher Shield Shoving? Montano seems higher damage and scales better (same overheat)
Murmillo: so… I don’t see a lot of C2 Murmillo build yet. But seems like most have max Shield Train. Why not make Headbutt higher level and leave Shield Train at 1 for filler? Headbutt has 2 overheat.
Reiter: Concentrated fire and wild shot are just inferior to just spamming limacon autos. At least caracole might have uses as AoE if youre gonna do ET or something like that with its spread attribute.
PvE Rogue use it sometimes, and PvP Rogue don’t have any use of this skill obviously. Plus as there is no info in game of the damages people might not want to spend skill points on this skill.
It’s a situational skill which is only interesting in PvP and still pretty hard to use. In PvE, with average Attack Speed you will deal more damages with AA.
Because Montano has a fuking long animation like most of Sword based skills and Shield Shoving is more useful for his CC. Rodolero is mostly used in PvP so you don’t pick what deals the most damage on lower ranks.
Unless something with [vendetta] has changed, you still need to kill using the skill. Not like [divine stigma] where you have a debuff timer to work with.
Concentrated fire and wild shot are cool skills, especially wild shot which is a great burst skill
But if you play SR long enough, you will learn that those 2 charging skills actually slow you down as they are casting skills which is contraindicating SR gameplay
Vendetta is hard to use in group, you have to kill with it and the damage is not great so you have to wait till mobs have like 5% HP or less. Near impossible to use correctly.
Solo it can be useful but you have to remind yourself every time to not kill mob. So you slow your dps and your exp
People is wrong about Vendetta…
They think it does poor damage and it may be only be usable to build up a little STR.
But it does better damage than your buffed by bless and sacra AA, even better investing attribute points on its damage, and greater if you combo it with fletcher’s bleeding arrow, because the attribute that double vendetta’s damage when target is bleeding (bleeding also procs massive bleeding using rogue C2 backstab).
Also it has overheat 2, is ranged and is throwed by aspd (meaning it doesn’t have the old boring cast time)
They remember the old skill, like most other skills.
I don’t know of the “they” you speak off, but I’m talking about the version of [vendetta] that is instant cast already. The simple fact that the skill needs to be a kill shot makes it inferior as a PARTY buff because you only have that level of control ALONE. It is essentially the same as [divine stigma] except for execution.
In addition, the requirement for bleeding for the attribute is insanely stupid because the rogue kit has no bleeds. Saying you can use fletcher bleed is a step up the stupid ladder design because fletcher and rogue are competing for the SAME ranks.
All you talk about is situationally, for PvE, it’s not popular but you can use hunter snatching’s bleeding for bossing to proc rogue’s attributes, and there is also the musketeer shadow assassin build that uses headshoot for that purpose. They all, including the guy that uses fletcher in combination with rogue, abandon rogue C3 that is mostly used in another form for PvP.
And forget about the STR that gives Vendetta, it’s bullshit, even 75 at lvl 15 is nothing for a high level character, that’s a simple excuse to blame Vendetta.
EDIT: The game doesn’t say it, and popular websites too, but koreans are good people and give you the information, vendetta at lv 1 does 485% damage and 855% at lv 15.
You realize that is 4 ranks (at least) just to make [vendetta] “work” and even when it does work it’s inconsequential. 855% for 15 pts on a single target skill that is supposedly used to buff the party for 75 STR!!
The reason the cast time was removed because people couldn’t factor it in when trying to kill anything that wasn’t a root crystal. The reason the damage was increased was because people couldn’t kill anything with it other than root crystals. I was a rogue3 before and after the changes. I know what it was designed to do and recognized why IMC redesigned the skill.
Now back to the damage. [vendetta] is 855% x2 OH x2 bleed / 30 cd = 114% SF/s while [backstab] is 567% x2 hits x3 OH / 10 cd = 340.2 % SF/s without even factoring the 50% crit chance it has built into the skill. Factor the crit in you get (510.3 x 0.5) + (340.2 x 0.5) = 425.25% SF/s
[backstab] >>>> [vendetta]
Now IF [vendetta] applied a bleed 1st before the skill damage, then maybe it could be good. If they want to be creative they could use other mechanics we already have like insta-kill from [turn undead]. It could read: kill any “non-elite” with xx% health left (could be 20% or 30% something along those lines) else do y% damage. Hell, you could even use mechanics in the rogue kit itself with “back hit”. Back hit with [vendetta] to apply the buff.
Langort and Montano do not get benefits from Murmillo’s Cassis Crista’s attributes. This is the biggest reason why most players don’t spend points into these skills.
Peltasta 3:
Lv 5 Umbo Thrust gets 826 * 2.5 = 2065% skill factor with Cassis Crista.
Lv 5 Butterfly gets 825 * 2 = 1650% skill factor with Cassis Crista.
Lv 5 Langort, however, only gets 624% skill factor, since Cassis Crista doesn’t apply to it.
Rodelero 3:
Lv 15 Targe Smash gets 608 * 2.5 = 1520% skill factor with Cassis Crista.
Lv 10 Shield Bash gets 774 * 2.5 = 1935% skill factor with Cassis Crista.
Lv 5 Shooting Star gets 1224 * 2 = 2448% skill factor with Cassis Crista.
Lv 15 Montano, however, only gets 730% skill factor, since Cassis Crista doesn’t apply to it.
Not just that, but Montano is also a slash-type skill, which doesn’t benefit off High Kick’s +50% bonus to Striking-type damage.
Murmillo 2:
I actually don’t see many people focusing skill points into Shield Train. Shield Train has a very weak skill factor and Headbutt deals +100% damage while Cassis Crista is on. Scutum’s C2 attribute also makes it a very important skill (2x AoE atk ratio is a lot!). So it’s very hard to argue that it’s not worth it maxing both Scutum and Headbutt.
After those two skills are maxed, you probably want to max Sprint since it gives a really nice utility and then you’re left to spend points as you like. Shield Train is a quite garbage skill, tbh. It has an okay-ish range but the damage is terrible and it’s mob-grouping utility is only slightly useful. I’d argue Bash lv 3 with knockdown attribute groups up mobs just as good or better than Shield Train.
EDIT:
Added some AoE Comparison (warning: picture heavy)