It’s always mostly the same crowd of people making these threads, and it’s not even a discussion: It’s two storm fronts trying to collide over and over with no resolution other than a few people jumping in between and people just bailing altogether. A discussion implies open-mindedness; This is actually a witch hunt of whom stubbornness wins.
Meanwhile I’ve completely stopped caring. Nobody really wants to listen to each other more than just be headstrong to their own idea of how the game will magically improve with only Circle Resets alone. It won’t, atleast alone with how IMC doesn’t advertise themselves internationally at all. I feel the game needs other changes along with said Reset arguments to feel much more cohesive of a game. As it stands, including a reset wouldn’t particularly save people the anguish of making new characters and the reroll process remains the same boring quest grind (As it happens in most other kMMOs.)
* Gimmick Map Revival
My first plan to make Rerolling a less painful experience is to revive some of the forgotten maps. They’d include but are not limited to:
Nevellet Quarry
Royal Mausoleum’s Worker Lodge/Chapel/Storage
Sicarius
2nd Demon Prison
And others as the game levels up
What I would do with them is essentially have when warping to them, giving the Savior a decent EXP bonus for finding a “Secret/Holy Infused Area” and tweak the spawn rates so it’s possible for multiple grinding parties to exist peacefully as well as making sure the channel number stays high.
This way, someone could grind now and worry about quests later as they can feel the impact in investing time to kill, varying up their rerolling process and even becoming more social as a result due to finding parties for that precious +400% ontop of things.
* Attribute Discounts
So you felt as though your Wiz1>Pyro3>Ele3 was really underwhelming to your tastes but don’t want to waste your attributes because you burned alot of silver to make it work.
It’s not a bad thing that Attributes are a grand and mighty silver sink. It’s a fairly decent starter system for silver sink wise due to just how many skills you can boost upto +100% damage or worthwhile, anyway.
But to encourage it, I’d cut the costs if a class already exists. So rerolling your PyroEle into rather a Elememe cuts the costs of the Ele attributes by 25%, which is fairly significant if we’re talking about upgrading Rank 6 spells alone and onward. It softens the impact of rerolling, but it is still in line with other events (Such as the current -20% costs on attributes) to not be too outrageous.
- To actually do this, I’ve so far know of two ways that IMC could possibly pull this off. The first is simply just having said character still in your account to encourage wanting to buy more character slots with TP, free or not. The second is having a small script documenting overall on an account, your highest achieved attribute level on skills you invested in.
* Adventure Journal
Meh, everyone has suggested it and it’s a fine idea. Just have monster kills and map discovery shared, but limit actually giving the cards until the area is discovered by said character.
- Main goes through say, Verkiti Square and unlocks it for the first time.
- Sub enters the map and the map is already unlocked for him.
As well as:
- Main kills X number of monsters to achieve the Monster Kill Achievement for said monster.
- Sub needs to either kill 1 or a reduced monster of said total to get achievement.
It’s not a bad idea to make more play on the actual Team Aspect of the game since everything is locked under one main name anyway.
I could come up with more, but I’d rather talk about things that’d alleviate the rerolling process itself rather than go on about, “Yes the game is casual!” “No, the game needs consequence!”.
That Instance Clear Book that has Nexon written all over it is oddly a step in the right direction, although it is extremely lazy. They probably won’t be super obtainable, but it would speed up the process for a party. The question being, is it worth to go in with the random queue or making a party for the EXP boost rather than just using it on yourself with the chance of failing.
