Tree of Savior Forum

Why are we talking about Class Resets?

It’s always mostly the same crowd of people making these threads, and it’s not even a discussion: It’s two storm fronts trying to collide over and over with no resolution other than a few people jumping in between and people just bailing altogether. A discussion implies open-mindedness; This is actually a witch hunt of whom stubbornness wins.

Meanwhile I’ve completely stopped caring. Nobody really wants to listen to each other more than just be headstrong to their own idea of how the game will magically improve with only Circle Resets alone. It won’t, atleast alone with how IMC doesn’t advertise themselves internationally at all. I feel the game needs other changes along with said Reset arguments to feel much more cohesive of a game. As it stands, including a reset wouldn’t particularly save people the anguish of making new characters and the reroll process remains the same boring quest grind (As it happens in most other kMMOs.)

* Gimmick Map Revival

My first plan to make Rerolling a less painful experience is to revive some of the forgotten maps. They’d include but are not limited to:

Nevellet Quarry
Royal Mausoleum’s Worker Lodge/Chapel/Storage
Sicarius
2nd Demon Prison
And others as the game levels up

What I would do with them is essentially have when warping to them, giving the Savior a decent EXP bonus for finding a “Secret/Holy Infused Area” and tweak the spawn rates so it’s possible for multiple grinding parties to exist peacefully as well as making sure the channel number stays high.

This way, someone could grind now and worry about quests later as they can feel the impact in investing time to kill, varying up their rerolling process and even becoming more social as a result due to finding parties for that precious +400% ontop of things.

* Attribute Discounts

So you felt as though your Wiz1>Pyro3>Ele3 was really underwhelming to your tastes but don’t want to waste your attributes because you burned alot of silver to make it work.

It’s not a bad thing that Attributes are a grand and mighty silver sink. It’s a fairly decent starter system for silver sink wise due to just how many skills you can boost upto +100% damage or worthwhile, anyway.

But to encourage it, I’d cut the costs if a class already exists. So rerolling your PyroEle into rather a Elememe cuts the costs of the Ele attributes by 25%, which is fairly significant if we’re talking about upgrading Rank 6 spells alone and onward. It softens the impact of rerolling, but it is still in line with other events (Such as the current -20% costs on attributes) to not be too outrageous.

  • To actually do this, I’ve so far know of two ways that IMC could possibly pull this off. The first is simply just having said character still in your account to encourage wanting to buy more character slots with TP, free or not. The second is having a small script documenting overall on an account, your highest achieved attribute level on skills you invested in.

* Adventure Journal

Meh, everyone has suggested it and it’s a fine idea. Just have monster kills and map discovery shared, but limit actually giving the cards until the area is discovered by said character.

  • Main goes through say, Verkiti Square and unlocks it for the first time.
  • Sub enters the map and the map is already unlocked for him.

As well as:

  • Main kills X number of monsters to achieve the Monster Kill Achievement for said monster.
  • Sub needs to either kill 1 or a reduced monster of said total to get achievement.

It’s not a bad idea to make more play on the actual Team Aspect of the game since everything is locked under one main name anyway.


I could come up with more, but I’d rather talk about things that’d alleviate the rerolling process itself rather than go on about, “Yes the game is casual!” “No, the game needs consequence!”.

That Instance Clear Book that has Nexon written all over it is oddly a step in the right direction, although it is extremely lazy. They probably won’t be super obtainable, but it would speed up the process for a party. The question being, is it worth to go in with the random queue or making a party for the EXP boost rather than just using it on yourself with the chance of failing.

10 Likes

Agreed. I think circle resets are just going to be a band-aid fix for the repetitiveness of re-rolling.

Making a new character in most MMORPGs is fun and exciting, but in ToS it feels boring and tedious. IMC needs to figure out why people do not like re-rolling, and fix those issues. Those are problems with the core gameplay.

Even if IMC does implement a circle reset, players will find something new to complain about that will ultimately speed up the levelling process. That is because the levelling process is boring. Instead of implementing things to speed it up, or negate it completely, IMC should be implementing/fixing things that will make levelling more engaging.

4 Likes

Because we know drama.

7 Likes

I wish I could, like, create a character with some checkbox that removes all non-main-story-quests completely and gives that character an exp boost from grinding.

I like your response so much, I have to login 2account and press LIKE twice.

thank you

Self Made Drama

Lol can’t help but like it XD

I tried it too using the most popular topic these days.

But yeah, nothing beats reporting yourself.

1 Like

These are good inputs, I hope the dev teams gets to read it.

Which is why I learned that I can’t really hate some of the ideals that come out of the discussions, because some of them are actually pretty good. That method could honestly work, especially side by side with the Team Level EXP.

@Daenerys Pretty much why rerolling is boring. It’s literally the same process with very little change over and over hoping that something does change. Which, is practically the textbook definition of insanity. I just wanted to break that loop of insanity with something that numbs the senses like mindless killing. Ofcourse too much of that as well could very well cause the same thing, but atleast if say the Gimmick maps become reworked, you could just go kill things because you’re bored of the standard.

Rank Resets would perhaps save, at best, one or two of your characters because you most likely won’t make the same mistake again.

Actually making the early game reroll friendly however would make any new characters feel less of a chore, which means more alts even if throwaway characters.

1 Like

I find grinding therapeutic. I wouldn’t mind rerolling if the game just let you grind. It’s the questing that drives me up a wall. It’s like their cheap method of making every map seem like it exists for a reason; if the quests were removed, you would never waste your time doing more than walking through most of these maps because they’re mostly just low exp gain mobs with no drops.

Actually the game would’ve benefited greatly from a more limited scope. This game has a boatload of content if you look at all the maps and mobs and items and etc; but it’s all just bloat, filler, almost none of it is really relevant to anything. This even goes for the dungeons and world bosses; it’s cool that low level WBs exist, but they really don’t have a reason to.

2 Likes

Eh, we can only hope though. The bulk of people are still looking at a solution that won’t fix the problem; an ill fitting pipe to replace it.

This game follows the same basic formula alot of current quick-to-grind kMMOs follow, but since the grind is incomplete, it makes the game feel hollow. Though I do agree item wise, the irrelevancy of them makes it look far more forgettable.

Anyone else got any interesting ways of cleaning up the reroll process?

They are here to OS the poor newcomer trying to find his way in Nevellet Quarry, full of magic type monsters.

That’s true enough. Same for the grim reaper boss that is supposed to be some kind of anti-bot measure; almost never shows up, always in crystal mines or some other low level bot filled area where it will inevitably go kill some unsuspecting new player.

I’ve seen it spawn in other maps but for some reason it only spawns in the Crystal Mines. Granted way back when that’s where the deepest concentration of bots were due to how good the mines are in terms of respawn and how B3 had dem Vubbe Fighters.

But man. I’m replaying the game once again to make a Fencer and I swear, every single time I have to encounter Saule’s storyline I instantly close the client for a few hours to mentally deal with romping through several full but empty maps to do all the quests and blah blah-
Her Quest line is just so damn boring. More boring than the pre-Rexipher quest line. I’d much sooner just use the 50s dungeon to get to a point where I can just do the main quests to run though and grab the points, and then just grind at the Mausoleum because (ayy secret bonus EXP + Tomes + Team Level).

I never do any of the subquests in that level range. I agree it’s easily the most painful part of the game questwise. The quests in Kateen Forest/etc. are pretty dumb too, lots of running around very empty maps.

I find that pre-100… I’ll rather grind than to go through the storyline again and again. My most recent character is now level 215, and stopped questing after tenet church (to get the dimensional warp) all the way until fedimian. Very boring quest lines from both Khaipeda and Orsha especially after completing them for 8 times.

So now my character still have yet to do Royal Mausoleum, Mage Tower, Delmore, Manahas, Main Chamber etc. Need to find time to do but I’m lazy and bored of them haiz.

i finding people to do all the bonus stat quest for my alts

too bad neko in telsai

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