Tree of Savior Forum

Why are half of the Archer classes so weak?

Mergen is pretty bad too. It was already a mediocre class before the patch, now it’s just awful. The same horrendous cool-downs as before but even less damage now without the crit rate. And a goddamn mana drain now too. Just look at the damage on Arrow Sprinkle, that thing is disgraceful. Supposedly you made R8 classes to deal with R8 content, but you ain’t killing nobody with that. Triple Arrow actually does good damage if you use it at point blank… Which defeats the purpose of playing a ranged class. Homing Arrow has a horrible charging time, making it hard to use when you are surrounded. Spread shot is horrible.

Hunter would actually be a pretty good class if it wasn’t so buggy.

Ranger has always been awful. It’s great for early game content, and after that it’s useless. Steady Aim is actually a nice buff, but with 10 sec duration and 25 sec cd it is passable. You barely have time to get 3 skill out before the buff expires, and if you get knocked down you just wasted the mana.

Fletcher is good but it got hit hard, definitely worse than before.

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Pretty sure OP has just never played a non-archer before and doesn’t realize most classes are weaker relative to last patch. My “weak” archers are feeling better than they were before, relative to other players.

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As an archer main I have to agree with you on a few points. While im a hipster and I really like playing underdog classes, after reseting my rank 8 archer and trying a few class combinations, I feel we don’t have much to choose aside Archer 2, Falconer at some point and rogue if you wanna critical.

Rank 2 - Archer 2- Just feels like a mandatory class to all archer builds. Can’t pass this 150 free critical rate.
Rank 3 - We have now the option to choose from sapper 1, which is terrible and forces you to take his second rank, ranger (which is ok and the buff is decent, but still unlocks its full potential with rogue), and hunter 1 but OMG its actually worse than pre patch. Seriously. AI is bugged, you need a lot of patience to play with and you must gear up your pet. Quarrel isnt even worth mentioning. C3 or nothing.
Rank 4- Wugushi Meh, Scout 1 goes welll with some builds. But not with you mount a pet. If you hide, your pet still remains visible so wtf. Flare is ok.
Rank 5- Appraiser is decent for all builds but not amazing for any of them. Rogue 1 is good for critical builds only for sneaky hit. Vendetta suck hard and Faint has a very little niche. Fletcher is good and versatile.
Rank 6- If you’re not SR youre pretty much forced to take Falconer. If you dont take falconer none of the upper rank classes will have enough AoE. Cannoners without falconer suck for some objectives, mergen needs it if he wants to aoe, hackapell -maybe-.
Rank 7- Musketer and cannoneer are locked behind an exclusive weapon. So, if you’re not willing to invest a lot only to later dislike the class and spend sometime later to sell the weapon, pass. Theyre both good now, tho. (considering you have falconer). Their C2s both have a good buff.
Rank 8- Hackapell and Mergen both have the highest burst dmg skills of the entire game, but (imho) hackapell lacks a decent aoe. And melee classes feels wierd sometimes trying to hit at close range. You spend time getting closer to your opponent to use your skills and after using, you realize youre hitting the air instead and losing your charges.


Im not even talking about the weapons specificity. Some have crossbow + gun, some a rifle, others a bow, other a cannon, others a crossbow + dagger, others a crossbow + sword. You have to match your classes accordingly.
Some classes dont work together at all, like ranger + cannoneer. The idea mind sound good, because of ranger’s missile buff, but you spend 2-3 seconds changing to bazooka instance and cannot buff yourself during, so you need to buff before, lose 3 seconds and burst all your skills, them leave the instance, buff again… rinse and repeat.


Archers are pretty strong now even considering how little combinations we can make to be successful, but I dunno how I am gonna perform on some harder boss fights, like guild raids. When the boss has 5 billion hp and I cant stack layers of dmg like an miko-plague cleric or an elementalist.

Fletcher nowhere near being called overpowered now.
Mergen skill CD messes this class up
Hackapell, you said correctly no denying it.
SR3 from ET meta to farming meta
Cannon2: Glory was too short lived
Musket2: OKish since the very beginning
Scout3: No use now to go for this
Rog3: Currently very good with hackapell( but again, investments)
Hunters: currently the most useless archer class, only good skill is growling at c3
Sap3: Still good
Ranger3: Pretty solid even now
Archer3: Unless going for Kneel shot build, forget this and make way with c2
QS3: IMC always trying to come up with something or other to save this class. Personally i hate this class which is purely running shot and nothing else. Lesser circles provide good utility though.
wugu3: Decent class for me, even wugu1 is decent filler
Falc3: Unmatchable

Only problem is: Every single skill dismounts x_x

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Not really. Backstab and sneak hit doesnt dismount which is mainly used in hackapell rog3 builds.

Well, I’ve tested and as far as I know it does. But only tested for one day, so. You might be right. (Not sneaky hit, but backstab does)

hey what abour appraiser-rogue2-hacka is that good

overestimate doesnt work on offhand sword
sword is still counted as main hand.
For evidence, gems are enough to give that idea, no need to even make hackapell for it

you too is appraiser-rogue2 hacka good

burningfighter I know that but for blindside for crit not for overestimate

and what if overestimate could work on hackapell sword on the future

Purely for overestimate, yes appraiser might be good but rather than appraiser ill get a rogue for that.

Personally I don’t find rogue 3 good, so you need to find something else to fill. Appraiser is a decent filler, but as @BurningFighter said, overestimate wont buff your off hand sword. Also, since you’re going rogue, you will have already enough critical rate, you wont need to decrease targets critical reset with appraiser.

See what I am saying? It’s hard to combine archer classes.

sorry,i meant rather than appraiser i’ll get rog1. not talking about rog3.

sadly can’t test out appraiser with hackapell bcz my appraiser still r7.

Are you doing a full crit build? If you do so it explains why it is weak. Imo the intention of rework is to make archer class more dependent of atk speed and damage. The critic is just a complement but not the main source of damage.

I am non crit build atm. flet3 hacka

Can someone enlighten me with the hype surrounding falconer and why cannoneer’s glory was short lived?

Cannoneers pre patch - huge base damage, you didnt need a good cannon to do 120k+ cannon blast
Cannoneers post patch - Need some investiment

Falconer pre patch - Amazing support for any physical DPSer, except himself, since he didnt have good base dmg
Falconer post patch - Amazing support for any physical DPSer, including himself now that they have fixed his damaging skills damage.

Falconeer 3 already was a good class but needed to cause damage using skills from the lower ranks that had low base damage.

Now that almost everything from lower ranks scales well, Falcon can really shine.

Basically what clima said about can2 is true.
Falc3 was earlier Super support which needed hell lot of investment to be a top dps.
Now falc3 can support itself as well as others as a dps and support with lesser investment.
Falc3 will always have bare minimum investment which you cant run away from.
Also if you are thinking that falc3 is like that bcz of bugs then you are very wrong.