Tree of Savior Forum

Who would you party with?

what class would want to support you: give your build, their build, and why.

Depending on what type of character I am playing.

I am a Wiz 3 Ele 3, therefore I definitely need a Peltasta with Swash Buckling (the higher the better), and a healer (preferably with high level heal and safety zone).

The Peltasta will gather a big bunch of mobs in a small area, then I will destroy them with my AOE spells.

For other single target class though, they will prefer a linker and a healer in their party.

Holy Trinity.
The more the merrier though.

i do not believe in the holy trinity. it is a myth

As a Krivis-Priest relying on auto attacks… a party with a pyro-chrono(maybe linker) would be fun.

How old is that though?

yah, your healer needs too dps toooo.

Well, with a kabbalist of course… I’m sorc and they offer SP regen skill, also with priest, krivis (only for daino) and of course, PRIEST. Add a tank if possible :stuck_out_tongue:

Peltast Off-Tank
Linker Semi-Support
Cleric Semi-Support
Cleric Physical DPS
Cleric Magical DPS

this sounds about right

I made a Wiz 1> wiz 2> psychokino 1> psychokino 2> sorcerer >chronomancer on cbt2.

I only make or join a party whenever i go to dungeons. From 50, 90 and 130 anyone would do but I make sure that there’s atleast 1 healer in a party. As for 175 and 190, Id like to party with a cleric class that has a krivis>druid class on them. I really need a daino so i can get all the buffs from my neko (summon servant) + reflect shield and quicken for me and my summons. Zaibas is very helpful in killing monster on dungeon 175 and 190. We can even do dungeon 175 with just the two of us (Krivis>Druid class).

@Jariu You meant the “MMO holy trinity” concept? It was something originated from Everquest 1 (but it was something like healer, tank and crowd control instead) I think. Now people just refer the “Holy Trinity” as DPS, healer and tank. Honestly speaking there are more roles to make a even better party, but the basic of the basics should be this “Holy Trinity” to execute a proper and functioning party formation.
Picture wise it’s from 2014.

I see, well as you said there’s a lot more roles and all that, hoenstly that image baffled me because I had never heard the term so I found it ridiculously close minded when it comes to proper party composition, in this game it’s particularly hard to apply as you can run 5 ‘‘healers’’ and be just fine lol.

@Jariu If you meant 5 healer based classes that specialized in different roles (some go support, some go monk and such), yes, it shouldn’t be a problem.
To be honest though the cleric’s current position in ToS is on the upper hand and far more popular when compared to other 3 classes (unless someone decided to go for full support), which shouldn’t be happening in my opinion. But I hope the future difficulty will somehow limit all these “jack of all trades” build and reward more for those who focus and stay true on one specialized role.
Well, I personally like to take at least one of 4 classes in my party to make it “balanced” though.

We where all supports, buffs and constant heal tiles keeped us up.
Yeah Cleric can do literally anything it wants in this game, it’s also the only class that can play ‘‘The Mage Knight’’ which is a very popular type of character, moer focused build will outshine jacks of all trades more and more as time goes on, but this will not diminish the fact that Cleric can still do whatever they want.

@Jariu I personally hold no grudge against anyone who wish to have a jack of all trades build as long as they are master of none. They can have access to certain utilities / support abilities and some DPS but they cannot exceed the said attributes when compared to other classes who focus mainly on a specialized role.

They can only be a subpar healer / DPS disher / has some other limited support capability and the difficulty of the game must be increased until a certain point where a full support / a fully specialized role has a higher demand than a “jack of all trades” build and this “jack of all trades” build will at least have some trouble (but still has much more versatility when compared to other) in soloing alone.

“Jack of all trades” build should be a build where it exchanges its own demand from a party for an ability to adapt the environment easier when soloing to a certain extent.

Well, that is the mere anture of a Jack of all Trades, specialized roles will always be mroe desirable in party as the rest of it is capable of filling any pre-requisite the other specialized character can’t fill.
Honestly with the sheer variety of build that can happen in this game I’d like the party member limit to be increased at higuer levels toa void builds being left out of parties due tot hem not being ‘‘optimal’’ or ‘‘specialized enough’’ which can potentially become a severe problem comunity wise.

@Jariu Well, if you increase the party size of the game, the difficulty of the game should be increased to a point where a full party size is needed in order to take down a certain content. Otherwise there’ll be no point to create such a huge party if you can do the exact same thing with a party with lesser members.

As I said earlier, “Jack of all trades” build should be a build where it exchanges its own demand from a party for an ability to adapt the environment easier when soloing to a certain extent. One should sacrifice something to obtain something. If you make it that anyone can be accepted then there is little to no reason for the players to pick a specialized / full support build as they explicitly sacrifice a lot of utilities / damage just to be the best for 1 or 2 attributes.

As far as the “variety of build” is concerned, it should be a question for the player to value. Should I make a build where I’ll definitely get a slot in or I should make a build that I truly enjoy even if it means that I’ll have a hard time to get into a party. It is pretty much like the “Only Templar can make guild” dilemma.

Well, I don’t think raising the dificulty at say level 200 for it to be nice and not destroy the game to have more party members is a big issue.
The devs have made it clear that they want people to build characters around what they want, what they find fun and does what they want to do and find their own roles as they said it, in this sense creating more oportunities so it’s hard for a players to find themselves in a position where they are ‘‘undesirable’’ is something the game really could use comunity wise which is what IMC is clearly most concerned about.

@Jariu I think this is pretty much an impossible “balance” to be carried out. In order to make that anyone is welcomed in a party, the only solution is making all the classes homogenized so there won’t be a case where a certain class provide a much desirable support abilities on the table. It’s a clear cut reason that healers and tankers are most wanted in a party. Unless IMC took another step further and pinpoint every single circles for them to provide a useful utility for the party, which is an extremely difficult task to be carried out when considering amount of classes available and the lore ToS is taking.

I understand why you are concerned on the IMC motto thing, which I don’t think it’ll be an issue in the future. I meant, ToS had already released a class like Centurion where it works like a squad leader so it is almost safe to assume that a certain kind of big raid that requires 40 +/- of players to be implemented in the future. As far as grinding party is concerned this shouldn’t be an issue as well.

Well, really, most of the time, a player gets in a party / boss run is because of their personality more than anything else. I myself will prefer a well-behaved player more than a jerk even if it means I have to take an “inferior” class in my party.