I’m currently A1QS3 and I’m between two builds. One is a cannoneer one and the other is mergen.
Cannoneer: http://www.tosbase.com/tools/skill-simulator/build/9nzl3yajsn/
Mergen: http://www.tosbase.com/tools/skill-simulator/build/coh1yxsok1/ (I could change Rogue1 and take Falconer1 instead).
I think I prefer the mergen one (Running shot + Kneeling + Range
attribute from mergen could be a beast) but I just can’t ignore the
"%Atk" scaling (I think it’s important in the long run, isn’t it?) and
the utility it brings (siege burst and smoke grenade) and the fact
mergen has long CD so I won’t have sustained dps but single target.
What would you recommend me? Or what advantages/disadvantages does each build have?
Side questions:
- Are %Atk important in the long run? Because I’m almost obsessed
with this kind of skills just to avoid being IMC’d in the future because
of bad scaling. - I saw lots of people take fletcher for sustained damage (for mergen). Are there more options?
- Do I really have to take a sustained damage class to go throught the mergen route?
- Why is cannoneer2 considered a bad class? I read some threads about that and I really don’t know why.
Thank you in advance!



. Always loved having that utility. Even made a Falconer3 knowing I can always rely on that mechanic.