Tree of Savior Forum

Where is the archer rework?

Not only running shot, which by the way it’s a super strong buff, but also caltrops and the passive that lure monsters.

Cant wait archer rebalance that makes every skill consumes mats which cost 100-2000 silver

Yes it is true that 3 Ranks for a skill is like “too much” but let’s be honest, fast AA-ing is cool af to look at lol. And true that the game is leaning towards AA builds after the r9 patch

Dont forget Scatter Caltrops works great with aiming (and will work great with Pheasant new attribute) and Pavise is really good too honestly!

Heh falconer regarded as strong now, brings joy to my heart, been on the falconer roller coaster since january 2016. It has indeed been a roller coaster.

I just wish… my beloved hunter side had gotten atleast 1/10 of the love given to falconer…

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I know you, nice to see you again

I play Archer classes, let’s say 90% of time and some skills really have its uses.

QS isn’t only about running shot. Pavise is super useful, caltrops and the shield attribute can pump your physical attack up to +1500 if you have a decent 3500 shield.

Sapper shines with broom trap and… That’s it for me. Detonate trap has a lul attribute but I have no idea if it’s working right now, I used to hit millions on flying mobs but now I’m hitting 200-300k each tile. But for a trapper class I think I wanted more. Setting up traps takes too long and the damage isn’t that great or utility. Also consumes items.

I’ve played hunter a bit and rush dog is super cool, but the AI really is a problem… Growling is like the kind of skill that we know already they gonna change 100% on a rework. It locks monsters for 10 minutes, just lol.

Fletcher is in a really bad spot right now. Overheats were a mistake. Low dps, high mana cost and requires arrows.

Hakkpelle (with the traditional rogue build) is fun, but the fake multi hit hurts a bit. Also, I still think it uses way too much sp to be viable. Also, I can’t fit an aoe in it.

Ranger has an amazing buff… Which lasts too little. With the recent Quality of life changes its really exhausting to buff several times while farming.

Cannoneer is, hands down, the most balanced I’ve tried at least. The class is super slow to setup bazooka, but hits like a truck and after the changes doesn’t require that much AAR to be effective.

Musketeer is bad. For real, but with the changes it might be a cool class.

Appraiser is exactly what it is supposed to be: a single circle that is pretty good and really complete. My only wish was to increase the buff duration, but at least isn’t the ranger case.

I can’t really say much about SR or BM. They seem good on what they’re supposed to be but haven’t played much. Falconer also received a big rework so I wanna test it first before saying anything.

What comes to my mind is how the basic Archer class is useless compared to the others. I bet most Archer classes use only swift step for its critical buff.

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Eh I still use multi shot on my archers.There’s always downtime on skill when doing CM and sometime multishot with decent aar is better than AA.

Imo first thing archer should have is default aar and extra aar in their skill.

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I used to have multishot, since I’m an A2 H3 Fal3 Mergen, I used to have an use for it on rank 8, but with mergen I’ve no more use for it, since it takes a bit for it to charge and I can use better things to fill in the voids now.

Decided to remove multishot from my build, instead I gave more points to full draw, don’t regret that one bit, that link it gives is still pretty nice. But I no longer use neither heavy shot nor oblique shot… So it is swift step + full draw for me.

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Call me when the next update comes and the class reset scrolls are given away.

Are u in a guild? Im totally guildless atm, i will try to catch u in game.

Archers are perfect, that’s why. They’ve gotten the most attention already.

Apart from a very few circles (Wugushi? Hunter?) archers are balanced and powerful.

Look at Wizards. Necromancer. Alchemist. Rune Caster. All broken.

Look at Swords. Barbarian (still tons of useless skills / broken class), Squire (no PvE utility, just a shop), Fake Multi-hits (show me 1 fake multi-hit on Archers), Fencer / Doppel both have no real advancement except Shinobi soon.

Look at Clerics. Druid. Kabbalist. Oracle. Diev. Thanks for shattering dreams IMC. Made even Miko worthless.

And archers only have 2 bad trees, rest work flawlessly together. They are ranged damage dealers with tons of variety and class synergy.

Rush dog…
Sonic strike…

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What?
Just saying that other circles have not balanced classes doesn’t mean Archer is perfect.

“mergen c2 sucks”

w h a t

So Fletcher, Ranger, Scout, Rouge C3, Mergen C2, Ranger C3 are ok? Try to play ranger3fletcher3Mergen2 see how it works “Flawlessly”>

By they way, RC just get over buffed, and now thauma buffs works on summons.

lmao any class, even rainbow builds, can excell in PVP with a good enhacement level and Trans10, that video is just another p2w that proves nothing

Sapper is good but boring AF, the claymore and punji takes forever to do something, spike shooter sux, the only good thing to use is broom trap and the cd is too long, Stockades are kinda good too but need falconeer to make em hit mobs cause the range is stupidly short and many small enemies just go through it without touching it

Ranger is good but lacks of dmg, even with the boost, ofc is a nice buff of miserable 10 seconds while other classes have similar buffs with 1m+ duration…

Rogue is a good utility class but makes C3 not worthy since Burrow sux and the damage increase isn’t that wow on both Backstab and , also Evasion skill is a waste of points for anyone, short duration and insane cooldown and Evasion sux in this current state of ToS, Lacrymator is way better

Cannoneer is a SP drainer for regular-decent dmg, with all the improvements and skills its kinda hard to not have just 1 point left on some skills

QS is nice but still not 100% sure on how good/bad is the running shot buff goin to change on terms of dmg

Mergen C2… still not as good as it should be, the new attributes are nice but the new skills are dissapointing

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Most attention? The “intense balancing” for archers literally only changed three classes, Falconer, Musketeer, and Quarrelshooter. Look at the Wizard balance patch, they literally changed more than half the entire tree. And they’ve gradually changed Swordsman and Cleric classes throughout both changes. What attention have Archers been getting?

Rune Caster got a pretty good buff recently in the Wizard rebalancing. I do agree Alchemist in the Wizard tree is under powered and definitely needs a huge rework but that argument doesn’t correlate anything to how the Archer tree is completely crap. Why does it have to be one or the other, BOTH class trees can get huge reworks and buffs, it doesn’t only have to be ONE.

-Twin Arrow
-Barrage
-Barbed Arrow
-Sonic Strike
-Shoot down
-Canon Shot
-Storm Bolt
-Leg Shot
-Skarphuggning
-Triple Arrow

Supposedly in a new ktest patch all fake multi hits become true multi hits, so I don’t think this matters as much.

The top 20 class builds in Tree of Savior have only 6 Archer classes and EVERY-SINGLE one of these builds has some variation of Quarrelshooter, Falconer, and BM. So diverse. So much class synergy.

If we’re going to talk about the most diverse class, that goes to Wizard tree. They have the strongest classes, the most diversity, and most class synergies. Let’s look at the top 20 and the Wizard builds in it:
-Wizard 3 > Elementalist 3 > Warlock 3
-Wizard 1 > Cryomancer 3 > Chronomancer 3 > Enchanter 2
-Wizard 1 > Cryomancer 3 > Sorcerer 2 > Necromancer 3
-Wizard 1 > Cryomancer 3 > Chronomancer 3 > Sage 2
-Wizard 2 > Linker 2 > Thaumaturge 3 > Featherfoot 3
-Wizard 1 > Pyromancer 1 > Linker 2 > Thaumaturge 3 > Shadowmancer 2
-Wizard 1 > Pyromancer 1 > Linker 2 > Thaumaturge 3 > Enchanter 2
-Wizard 2 > Linker 2 > Thaumaturge 3 > Shadowmancer 2

And this is only in the top 20. There are 14 different Wizard classes being used in the top 20 builds of Tree of Savior. You don’t think that’s diverse?

Let’s look at the 6 Archer builds in the top 20.

-Archer 2 > Quarrelshooter 3 > Falconer 3 > Bulletmarker 1
-Archer 2 > Sapper 3 > Falconer 3 > Mergen 1
-Archer 2 > Quarrelshooter 3 > Falconer 3 > Mergen 1
-Archer 2 > Ranger 2 > Schwarzreiter 3 > Appraiser > Bulletmarker 1
-Archer 3 > Ranger 1 > Rogue 1 > Schwarzreiter 3 > Bulletmarker 1
-Archer 2 > Quarrelshooter 3 > Rogue 2 > Bulletmarker 2

There’s only 9 different archer classes, and every build has at least two variation of Quarrelshooter, Schwarzreiter, Falconer, or Bulletmarker being the core crutch of every single one of these builds. You don’t see anything wrong with that?

Archer, Sapper, Hunter, Wugushi, Scout, Rogue, Fletcher, Mergen, Hackapell are in a bad spot–this is literally more than HALF the entire class tree. Only Falconer, BM, Quarrelshooter, and SR are in a good spot, the other classes aren’t even doing decent, they’re all pretty bad classes, do you even play anything other than QS, BM, or Falconer? Or any archer class for that matter?

Mergen sells itself as the class that “…is most effective when facing numerous enemies” but what they forgot to include was that you need to be a Falconer and have a ton of AAR gear otherwise you’re literally only attacking 1-3 enemies at most.

Mergen 2 is so bad that most people skip C2 altogether and just play Mergen C1. C2 only offers two terrible new skills and two average attributes that don’t offset how bad it is. In fact, the most popular build only has Mergen C1 as a filler rank: Archer 2 > Sapper 3/QS 3 > Falconer 3 > Mergen 1. Even with Falconer’s help, Mergen is still crippled with high SP costs, long cool downs, and an extremely high start up ceiling to do anything decent in game because of expensive and rare AAR gear is.

And the most accessible piece of AAR gear for Archers is a level 15 glove with only 15 defenses–not helping how fragile Archers already are, and with the introduction of random stats on high level gear, using this glove hurts your damage. And you need to use three Centarus cards–very rare and expensive–for AAR in place of cards that increase your damage. Mergens don’t get the luxury of spending their silver to increase their damage, but to increase their AAR so they could just hit enemies.

It’s a bad class.

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yes how dare endgame ranks to need EQUIPMENT to work OH MY GOD

the only argument people ever use to say mergen c2 sucks is “it needs aoe”, really?

down fall deals a lot of damage in a dps rotation.
triple arrow becomes one of the best skill in the game.
jump shot is not amazing, but it IS an ok skill
with quick draw, you can actually use homing arrow max lv to deal damage
arrow sprinkle lv 10? hell yeah

partian something indeed sucks.
spread shot is buggy as ■■■■, otherwhise would be a great skill.

all rank8 c2 circles suffer with mana problems (except for enchanter2 because imc)

mergen c2 is not popular because fletcher3 (which is intended to be his complement) sucks. it doesnt mean tho it’s a bad class.

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I really hope intense balancing catches up to archers really soon. You can check any thread about what koreans use and guess what? QS3>Falcon3. Literally 90% of the builds cuz it’s the only classes that really work and can do anything in the game in a pretty balanced way. (can boss and AoE pretty good).

Also you literally do not have ANY significant end game choices on the first ranks if you’re not going QS3. The whole Archer is a use swift step to cause crit, Scout, Ranger and Wugushi are pure joke now and Sapper is a take 3 circles to a single good AoE skill. Hunter which is actually a class with a lot of potential is utterly killed by bad AI. Going further on the tree Fletcher is another bad joke and Rogue is just a “hey look a useful skill and as I don’t have better choices let’s take a whole class just for one skill!”

All other classes are either niche ones (take cannoner if you want to kill billions of mob but be bad at bosses and musketeer to do the exactly opposite) or OK ones that people like and equip itself the hell out to do 1/3 of the damage and potential QS3>Falc3 has with much less effort (SR, BMs that didn’t take Falc, Hackapell).

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If you read this thread people specifically target AAR gear. Don’t play dumb.You don’t just need some AAR gear, you need A LOT. And that’s just so you can actually use their skills to hit more than 3 mobs. AAR is one of the rarest stats in the game, and the fact that you NEED it to play a functional Mergen is problematic.

Since you have trouble reading I’ll requote my own post in which I talk about why Mergen C2 is bad.

Mergen is not a popular class because of everything I said in my quote above, lmao. Fletcher 3 is bad but it has nothing to do with why Mergen is bad. In fact, no one in this thread has ever used that as a reason so I have no idea where you’re getting that from.

You think Mergen C2 would be so dead if it was such a good class as you claim? You don’t think there’s a reason why 100% (YES 100%) of archer meta builds include some combination of QS, Falconer, SR, and BM? You think QS, Falconer, SR, BM are popular because they’re bad? No. They’re popular because they’re strong, they synergism well with most other classes, and most of all they’re playable without a high start up ceiling. Yes, you need to invest into a class to deal good damage, that’s a given. But for Mergen you need to invest into the class just so you can play it. And i’m not talking about shelling out 20 mil for a good weapon. I’m talking about millions just for a rare stat gear that lets you hit more than 1-3 enemies. The fact that you need high-end expensive gear such as 3 lv10 Centarus Cards, AAR stat headgears, Gladiator bands, Phadas, Solimiki medals as a must-have to play Mergen is absurd. Anyone who thinks AAR is readily available without costing you an arm and a leg is delusional.

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