I totally agreed with the monster spawn rates and numbers in most of the area. Basically, after you got into level 165 above, most of the maps have terrible monster numbers and low spawn rate. For a grinding game, it just frustrates the players. Especially, you are looking certain items and materials. It is way too time consuming and less rewarding.
Since it is still early access at the moment, I accept the fact that there are flaws. However, if the game persists after launching, I would play less in this game and play more in guild wars 2. I try out this game because it brings back gaming memory of Ragnarok Online.
Thatās not entirely true, above level 200 90% of the maps are decent to grind on, some better than others, but you can still get exp. Storage quarters is an example, I got mostly the same exp I got when I grinded in evacuation as cleric just because mobs were weak to holy. I wonāt disagree that some maps are literally deserts, videntis, mokusul, istora, namu temple, etc etc. But above 200 pretty much every map can be grinded. Efficiency is a completely different story, though.
People are quitting the game for many reasons. Connection issues, Lag, lack of study, stupidity, poorly chosen class circles, bots, korean leveling system, IMCās total disregard with Forum, talt (xD), game system errors, commanderloadfail, moving too fast, poor AI, skills broken, and there it goes.
The game may be kinda hard to new comers and fresh babes.
TP is close to useless because itens are just cosmetic. Well you can use some scroll to make good use of it. Cash is ok in this game, you can buy from other players usefull stuff, and every day you can get 5 free TP to buy you megaphones and crystals.
Yet, it sucks to have your hopes crushed. ToS is a nice game, and is going to die quickly at this rate. Not because itās hard to new (unprepared) comers, but because itās too distant to a proper finished version of the game.
You obviously didnāt read the entire thread. He is basically saying he ONLY wants partying for instanced dungeons (because he isnāt able to solo it due to the hp and difficulty of the mobs/bosses). If you gave him the choice, he would want to solo them as well. RIP ToS.
Pro-tip, if you want to play a solo game⦠donāt buy an internet connection. It is your own fault you arenāt socializing and finding the right people who stick around, especially considering you are trying to encourage a solo-friendly game until the end.
ābecause this game is dying early despite your futile attempt to promote party grinding.ā ⦠yeah, imagine that. A solo-friendly game is going to bleed players after f2p and its my fault, despite trying to fix the critical problem with this game. Now if only I were supermanā¦
You know what I said better than me? I said the same thing what he described. I even thanked him to explaining this to the others whose are not capable to understand it.
"Yes! The game should encourage team play with nice rewards and actually telling you to play togetherā¦
āNow you say that everyone can enjoy it, just slowly and with bad
efficiency, but that also means that itās not fun at all. Nobody wants
to be punished for something like thatā¦ā
No, considering you flip-flop constantly, its hard to tell what you are trying to get across. One moment you want encouraged party rewards, then you want equal ground for people soloing. Not to mention you want to solo-farm on the phone for 600 levelsā¦
"
This is not how it should be working. Give challenging dungeons and
missions to hardcore players, but maps shouldnāt be like that!
No, seriously⦠I donāt want to be punished while leveling and
exploring. No, I donāt want to lose silver on death and no, I donāt want
to focus on the game while leveling. I will watch my toon when I
actually queue up for a hard content and itās about the challenge, not
about leveling and exploring.
"
Thereās another one of your great quotes.
AKA, you want a carebear game that allows you to blindly wack away at monsters with no challenge at all just like a single-player game. With the option to actually play the game w/ a party in a dungeon.
Againā¦read the post until you understand what I said. If you canāt you can keep up flaming.
What you are doing now is try to explain me that Iām not thinking what Iām thinking.
Are you totally braindead or are you trolling? I mean itā¦honestly meaning that. If he knows what I saidā¦and I thank him to explain that in detail what does that mean to you?
Just explain meā¦if I say that I like ice-cream you will tell me: NO, YOU DONāT! ?
Manā¦you are somethingā¦
Btw, how comes that you didnāt quote this:
This is there too⦠Or just want to flame and troll and sink the thread cause you game is getting harsh comments?
Btw, everyone who has an average intelligence could just get to this point. Is there any content besides quest-leveling-dungeons-mission? Noā¦
The phrase that I just want to sitback and kill everything my hands tied behind me while questing and leveling is a poetic exaggeration. I even said in my main post that all I want is the same options that we have before lvl 200.
If you canāt read or understand a single word⦠Thatās why Iām saying that many of the white knights are like this. You just try to defend your game and attack every post like that. You are presenting my words out of context when there is a clear explaination about everything here.
Everyone could understand and see that who actually read my post and donāt want to flame or take some words out of context.
You just claim anyone disagreeing you as a whiteknight. Most people are offensive because they are tired of you amalgaming other peopleās threads and claiming them being sort of your ideas, ideas that if arenāt listened to and implemented in the game will always lead into the death of this game. And youāll just ignore every argument that doesnāt share your view and people are tired of relisting them just for you.
Because I personally find your threads with little content other than them often being absurd to the level they are slightly entertaining. To me it seems like youāre usually just creating the same topics that were discussed earlier within the weekās time span, seasoned with exaggeration and doomsday speaking. From my point of view, and I think from many others as well, itās actually you who sounds like he thinks he is some kind of special person and only your opinion matters. Itās irritating and your threads have only limited possibilities when you keep bashing anyone who disagrees and ignore any arguments. I think itās only logical to take out the popcorn and smile out loud when you just make another absurd thread, some more some less.
But since Staff_John showed up and thought this thread would be worth summarizing for some reason, it would be only logical to give him possible other opinions as well, even though you donāt like people disagreeing with you.
Look whoās talking. Yet you tend to usually ignore any different opinion and not take them into account from earlier threads and people who think otherwise are just white knights and game will surely die if your opinion doesnāt get heard and agreed unanimously, the CEO of IMC included. Yet you usually donāt take into account the developerās side too, which makes your replies sound really childish and naive. And I donāt mean you should take their side but take it into account if you want to come up with well thought and realistic ideas. You know, some stuff are just unrealistic no matter how much you like it being implemented just for you. And some arenāt favoured by majority, no matter how much you want to think otherwise and not accept the truth.
If thereās some new idea I donāt personally like but the majority seems to support it for some reason, I donāt come up with some nice term for those who disagrees with me and ignore their points. I would actually come up with properly thought points and views why I think otherwise, instead of clumping up some half-baked ideas full of flaws that are easy to point out and most people just donāt feel like writing an essay of a reply to tell the obvious in a long way.
Many of us are tired of your sensationalism and doomsday prophecies so you canāt really blame us when we have some prejudices against you. And many of āyourā points were discussed on other topics already. Thereās no point repeating the same stuff all over again as itās not that tempting way to spend our free time just because you wanted to create new collection of the same old ideas that mostly didnāt get much support earlier.
@STAFF_John
I think everyone agrees with the long spawn times and low mob densities on some maps still being problem.
I personally donāt find the market limitations as a problem. Itās much better option than making buying tokens attractive some other way, other than it providing a random chance to cosmetic items in some way (like upon using the token or adding a slight chance of dropping some premium cosmetic items from mobs, which you can only obtain if you have the token activated etc.). I am currently planning to play it cheap and buying tokens only once every two or three months when I think thereās better moment to level up more intensively and when thereās stuff built up I want to trade with my friends. And Iāll possibly buy more from other players through market depending how much silver Iāll have. I think thereās currently pretty good balance of incentive to buy it but not actually getting the feeling of being forced to acquire it by some mean to be able to play. This system doesnāt have the power creep problem some other pseudo subscription monetizing systems have
I think most of the polls Iāve seen anywhere (different chats, the polls on this forum etc.) about concerning this game shows that majority of players donāt like to turn this into another carebear game. I bet many others would actually like if you added some other (optional) forms of difficulty too, possibly minigames with unimportant rewards, which doesnāt involve action. Iād like to see some more puzzles and stuff youād need to solve to be able to obtain some extra treasure chests located on the maps. Iāve yet to focus on puzzle dungeons but I really like the idea they exist and will totally try solving them later on my own.
I think the first 100 levels are way too easy. Luckily youāll get past them somewhat fast but there could be more variety. Like needing of timing when to attack bosses instead of spamming your skills once the cooldown is over. This could be implemented by making them immune to attacks or make them summon more and more mobs or even regain health if you attack during wrong, easy to spot moments/periods. I think there were few bosses with a hint of this idea but they were so watered down there was still no point in them.
Another approach is to make too types of normal questline bosses, more usual minibosses and then great bosses which need more care to kill and even one or two extra quests which might need you to gather party for them. I bet some will quit because the first 100 levels are so repetitive and not exciting in any way. I know this is a difficult problem because some builds are really bad at DPSing during the early levels, so itās hard to adjust the bosses in a way they donāt become unfairly hard for some builds. Thatās why I think there could be potential with the idea of needing some timing or positioning during some moments of some the boss fights.
TL;DR: My vote is no to suggestions turning this game into mindless carebear game where you wouldnāt even have to try to be successful.
About needing to party, I personally think partying up should be favourable option. Not being able to solo sounds a bit harsh but then again Iāve heard many people have been able to solo level whatever builds just fine so the ones whining about this might just not be able to adjust their gameplay properly? Maybe theyāll just keep rushing at enemies and try to spam their skills while facetanking them or something similar to that, or refusing to get equips with magic defense when trying to farm magic type attacking mobs? If the problems are like this, then the game is just fine. Iād like to see video records showing how itās absolutely impossible or way too hard to kill anything with some build(s). And instead of lowering the difficulty drastically, really under performing and useless in anyway jobs should be tried to balance out first.
And since the class designers have designed these classes when taking into account the coming up jobs later (or at least the concepts of them), not too much attention should be given to whining about certain class(es)/job(s) at the moment if itās designed to have really good synergy with some yet to come job(s). Many players seems to be only able to see the current āend gameā and base their opinions and views purely on that. Iām not saying swordmen donāt need balancing at the moment but most seem to think like itās the definite fate of them unless balancing is done right now. Thereās a slight chance that this is intentional as well to create small scale FOTM effect when the next ranks swordmen circle(s) turn out to be real beasts.
I understand things like these might not be yet finalized and/or better keep as a secret before implementing them into the game for marketing reasons too. This part is all my āwhat ifā speculation but there might be reasons why it might be good for IMC to keep their head and not do everything like the players want it. Especially if itās just vocal minority throwing tantrums. Prospering game is something that is also good for the players too. Thatās why I understand that game company might implement features which might be not that popular, as long as they arenāt too limiting and the game stays overall really enjoyable to play.
No need to go stat allocation analyzes and recommendations about different classes and builds but the translated version of [Nexonās character and skill descriptions] (http://tos.nexon.com/gameinfo/joblist.aspx) wouldnāt hurt. This is not as big deal for me as it seems to be for OP though.
Character bound items are fine but I think the price is a bit too high. Unless I find some premium costume that really pleases my eye, the threshold to buy one is currently too high for me with those prices. But thatās just me. Thereās no need for forum speculation for it as your sales department has more data after a while and can do much better speculations on the proper price levels. If you donāt have any sales department, then consider hiring me, Iād be better than nothing (Joke, if everyone didnāt understand. Of course they have one, Iāve yet to see a company with more than 5 employees and no sales department/ person in charge of sales and developing of marketing strategies).
Sorry for possible typos, missing words and repeating the same stuff twice. Iām too tired to proofread my post at the moment
Edit: The text structure is horrible. I apologize that and will edit it tomorrow.
Except the soloing part.
I think youāre taking the fact that they reward other players by allowing them to move faster in parties to make you feel like theyāre punishing you.
I see NO issues in this. I only see a complain about the game getting too hard for someone to solo. Not counting Gear, Build or Class. All of those matter. On any game, this is a thing.
Storage-wise youāre right, they suck.
Spawn rates is true, but it is also necessary. This is no SOLO game, lots of people come here talking about how this MMO should be. You should really look at other MMOS.
Token system needs a rehaul, although itās not an impediment for other players, its just an extreme boost, trade restrictions and all.
Overall, and as usual.
Taking this with a grain of salt, your idea is a good pointer but in no way it will fix this game.
Take my opinion with a grain of salt too, please.
But I saw no mmoās which wont let you quest and level up alone. If itās not about leveling up and questing, itās fine if it requires to form a team. Leveling up and doing quests should be able to do alone. Of course there should be party quests, but not only party quests.
Ofc, I know that fixing this game is not done by these, however as a step closer to the solution it can be taken.
[quote=āAthem, post:135, topic:248601ā]
But I saw no mmoās which wont let you quest and level up alone. If itās not about leveling up and questing, itās fine if it requires to form a team. Leveling up and doing quests should be able to do alone.
[/quote]Specially when the storyline puts us in a place of āThe chosen oneā lol.
As if they coudnt make a game with your character being someone who is a hero among heroes, ya know?.. The lazy storyline is fawking boring.
I guess youāre right. Although⦠you could still get some nice gear, farm and get some weapons. It will definetly become easier. Unless youāve already done that and you still have issues leveling.
Wellā¦I already made some shots about my character. It has full roxona set for a long time now, karacha, viena and so on⦠ofc gemed up most of them⦠so trust me. Iām fine. Also I can solo evacuation just fine, with a healer itās meh.
The problem is something else. This soloing is not soloing. I mean that if you want to level up, the 2-3 people is not enough and even after that⦠you only do mindless grinds on higher level maps. How is that actually playing with others?
What Iām telling is that itās mindless grinding and you can basicly afk while doing it, thatās why that should be done without party too. This is nothing but the level up/questing thing which were the case before lvl 200. Nothing is changing just you canāt do the same thing alone.
I donāt see the point why they change this after lvl 200, cause there is no point in it. Itās not end game, itās not something enjoyableā¦just the sameā¦except that there are no quests after the lvl 236 map.
Btw, my issue is a common one. I have a swordman class (Shinobi, which is really bugged) and we are pretty much screwed after, but wellā¦thanks to my equipment (as you said) I manage to do be alone in most cases.
However I would be happy if I could level up and quest alone from this point too. Not now, in the futureā¦cause currently I donāt see the point of leveling up.