Hi there.
First, I’d like to point a concern about the FPS. When I played in the iCBT, there were some situations where the FPS would drop DRASTICALLY. Also, overall, the frame rate was not very high, even with my PC being somewhat higher than the minimum requirements. I was kind of concerned that I couldn’t drop the graphics a bit more, for instance.
Second, I have a concern about the game being too repetitive. Yes, It’s a grinding game, but I don’t see it getting more creative as it progresses. Also, I don’t see a scaling dificulty as you proggress through it. That being said, the game is far too easy. The boss AI is poor and slow, and that’s not fun. I played in the early levels expecting things to get harder, but they didn’t. In fact, your character grows exponentialy strong, especially if you’re in a group with good sinergy, while the bosses just hit harder. By the time you hit the later levels you’re well acquainted with the game’s mechanics to avoid most hits you take. I think the game should be harder, and not a bit harder. It should get a lot harder as you proggress.
Third, there’s not much to do in the game except, well… Playing the game. While this is not something you usually worry about, there’s the problem of things being repetitive. You will progress through levels defeating the same enemies with different sprites, and that’s not fun. There should be something else for you to do, perhaps mini-games you could play. And I don’t refer to the card game. Pehaps, to access a new area, you should ride a barrell on a dropping waterfall, while doding the rocks in the way. And, once you do this, you could re-play the mini-game for a price in silver. That would be something innovative and that could break the mood now and then.
Fourth, there’s a LOT of tweaking to do. Not all classes feel viable because, well, they aren’t. Also, I feel some classes got a lot of disadivantage because of the rank they were positioned in. This will make a lot of classes too underplayed and a lot of other classes too overplayed.
Fifth, swordman classes struggle in PVP, not considering a few exceptions (like cataphract). They lack CC and mobility, being easily controlled by, say, mage classes or bursted before they can even do anything. That’s not fun, as I feel people who like their swordsman classes should be able to play PVP against other non-swordsman classes and enjoy themselves. Perhaps they could be somewhat resistant to CC, even if it was a PVP-only trait.
And last, and more important, please do something about the bots. Do not let this turn into a bot-ruled game. I beg you.