As long as the Chronomancer also has damage on his build, I don’t mind him not using Pass at all.
Pass is just an extra boost (and not even useful for me as most of my damage skills only have low-medium CD time).
It’s also hard to coordinate without proper communication (e.g. via Discord/Team Speak/Raid Call), so I understand people not wanting to sink their money for minimal benefits.
No. It’s still not feasible. I feel sorry for whoever played Chronomancer. I once tried the Class and I was taken aback because it was pointless to cast pass in more than just one instance.
How is the guy playing the Chronomancer supposed to know every single skill& skill animation to know when to Pass efficiently?
It’s still random “Pass” after all, even in Challenge Mode Stage 3+. Best case is if he uses Pass on his own merit (e.g. to be able to cast another Ultimate Dimension/Micro Dimension).
I feel sorry for every Chronomancer player who already offers Stop, Haste & Quicken from his funds and still is expected to cast Pass on behalf of others.
This discussion reminds me of someone going to challenge mode with me, having crap equipment and being a damn auto-attacker who wanted to teach me how I’d have to place my Heals, where to put my zombies and how to use my Gevurah/Double Chance.
I basically dealt 60-80% of the damage and carried the run and yet he dared to pull off a sermon-like lecture.
As if it would be bad if my zombies collected my Heals or as if he’d make use of my Double Chance/Gevurah with his crappy auto-attacks.
It’s not as if I joined the party as a requested “Healer” on that occasion.
And if I use Heal, I mostly use it offensively (attribute level 100, level 16) since it can kill monsters en mass.
I rarely hear anyone complain about that. If there are tiles left-over, they’re in most cases not even utilized by team members as they are concentrating on their health by avoiding damage actively and using potions.
Fact is, at certain stages of equipment you simply no longer require Heal, even on stage 5 of Challenge Mode.
Those people judging other Classes performance should just go and play them themselves if they think they’d do a better job. Yet they play Archers/Swordsmen/attack-build Wizards and complain without end.
I don’t really expect anything from anyone other than not interfering with my gameplay or making me miserable.
TOS simply isn’t that kind of co-operative game in the first place, so people build and play as they want to.
And, by the way, the one expecting the high investment is IMC, not the players, by enforcing the HP- & defence-sponge monster meta on difficult content.
Those with pure damage builds brought it upon themselves that they need to invest more to be more effective. No-one else can be held accountable for their choice to run with 20+ damage skills.
Even within the Archer and Swordsman tree, there are “supportive”/utility options that can be chosen instead of more attack skills/damage with every single Rank.
Also, isn’t this the natural progression ingame? You get silver and attribute points here and there, so you are naturally trying to improve weapon + attributes.
Otherwise, there’s no point playing an attacker build in the first place.
You drove the build into the corner yourself and then expect sympathy for having to spend time on weapon and attributes…
But back on Pass:
Let’s think of it the other way around -
Maybe your damage/support/utility is not worth the 2k for Pass?