Tree of Savior Forum

What's up with level 130+

Seriously, did you just buff everything around that level to absurd levels?

Let me break it down. Before level 120ish there is usually two or so maps you can visit for levelling. This means if you do a bit of grinding, you can at least keep up in levels with the next set of zones. You’ll never get too far behind.
After about level 120, there is basically one zone to level in at a time. This means you’ve got to grind a significant amount more to keep up in levels.

The problem however is, mob density decreases drastically at these levels. At low levels you can find hundreds of enemies on a map. At these levels you’re lucky if you get a group of 2 enemies together. When you’re getting less than 0.1% exp this makes grinding an issue.

But the real kicker is at about level 140, enemies suddenly become super bosses. At level 139 I can kill enemies reasonably easy. It takes a decent Cartar Stroke and they die. Enemies at level 140 can survive two fully charged level 15 Cartar Strokes while under the effects of Skull Swing. To my estimate, this is probably over 100,000 Hp.

So not only is there no quests for levelling, there are less mobs and the few mobs there are suddenly become 100 times stronger (they’re stronger than bosses). I get the feeling this has been done on purpose to stop us from getting past level 130, because if not then almost no one is getting past this level.

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I’m not sure how true it is but i think something wrong with the monster exp table:
Example:
Moglan Lvl 147 HP 7,609 BASE EXP 253 CLASS EXP 185
Old Kepa Lvl 107 HP 1,433 BASE 157 JOB 107
MATSUN LVL 65 HP 1,992 BASE 147 JOB 118
Carcashu LVL 55 HP 1,552 BASE 109 JOB 107

So if there’s no level cap on drop and exp…might as well go back to low level maps…