I’ve decided to update the initial post, mainly to list down a lot of points I want to make. Yeah, it’s still big walls of text, but it should capture most of the information I have taken in so far from the wonderful and not-so-wonderful replies in this thread, so thank you for those.
I’ve grown pretty bored of a Monk (currently level 228 Monk C3) and decided to make an INT based DPS Cleric (Diev-Druid) class in comparison, which is currently at level 200 C1 Druid.
Honestly, the damage differences are staggering, but I do find some positive differences from a Monk compared to this other build, but it’s only for the active nature of a Monk when it comes to dealing damage, as opposed to Diev-Druid’s need to set-up Carve Owl and Chortasmata first before dealing a ton of damage (albeit at a much higher burst than Monks can).
Also with the statues, I just bring a lot more utility in dungeons and missions than priests would at late game where Blessing/Sacrament begins to fall off quite immensely. Silence statue is extremely strong, Carve Owl brings consistent magic DPS that lasts for 70 seconds (75 with Divine Might) without being rendered immobile while it deals damage. It sort of gives me an idea that C2 Cleric - C2 Diev Monk build would fare a whole lot better at late game than C3 Priests could, but that’s just me I guess.
Overall, I just feel like a lot of things that Monk could do, Diev-Druid could do much better. I’m still waiting for PD to see how supporting goes and how Incinerate would work in terms of damage, but as of now it’s almost clear cut for me that Monks seriously need a much needed rework for their kit if they want to compare better against other DPS cleric classes.