Tree of Savior Forum

What's the point of going Monk really?

Yup, I’m aware of it.

Both debuffs are rather selfish debuffs because there’s not much Strike damage out there besides auto attack clerics, Paladins or other Monks, but it does ramp up damage considerably well. That, along with the recent buffs to base damage values, would at least even them out on most DPS classes.

But even then, I don’t think Monk’s out of the water just yet. I do suppose the buffs might be preparation for upcoming Lama class, let’s hope.

Seimos Sword - 10 sta
Earth Plate 3-Set - 10 + 15 from boots.
Reina Armor - 10 sta
Maxed plate mastery - 5 sta

All available by the time you make your job change.

Just party with a Sorcerer.

Lethargy: Enemy takes +100% strike damage.
Summon Servant: Regenerates stamina of the party.

Monk is never a pure DPS class without other branch for support but they are pretty good a DP well in pvp and KD…

Can confirm I bring both.

Sorcerer + Rodelero (100% bonus to Strike through slithering and 100% bonus to strike through HIgh Kick, then Lethargies 100%).

Thats a 300% bonus.

Then the buffs Monk got in KTos.
Oh lord, The Monk and Rodelero gonna be destroying lives.
And if the Rodelero went Dragoon and throws GB for its physical property damage increase…

That video you linked is of Han Ul Park. He’s a PvE-specced Monk with a PvE build, lol. So I wouldn’t really use him as an example of Monk PvP.

u dont know what ur talking about, cleric can dps really good, better than swordman imo. ppl go cleric dps bc they want to heal and dmg at the same time. i constantly see myself doing more dmg than swordmen and sometimes wizards

Im sure str cleric is worse than swordman. Dps cleric only good if going for int build. Dont talk about buff from priest as swordman also can buy it from pardoner. Str cleric is already at dead end now. The only path is monk c3. The only reason to get monk is KAMEHAMEHA!!!

I’m guessing you built yourself wrong and you’re calling a class you messed up inferior?

What makes a Str Cleric is the sheer amount of support he brings and the damage he’s capable of providing, as well as usually being pretty beefy. Obviously it sucks because most Cleric skills scale off of Int, but they have great flat % scaling and once you do get Physical scaling skills, you’ll notice your DPS go much higher up. Monks don’t have a defined strength, but honestly they don’t have much weaknesses to really note about.

In any case, Monk scales better into late game than Swordsmen do once Magic Mobs start to kick everyone’s behinds beyond the 200s. At least Monks can actually defend themselves with their and previous classes array of mitigation skills, Swordsmen take everything to the face without Slithering from Rodel assuming they have gone Pelty for block.

Only difference between PvP and PvE monks is the amount of con you put in. Set-up is the same, video details perfectly about what a Monk can do and should do in PvP.

Priest c3 or Cleric c2+Priest c2 for maximum survival. Only Diev>Monk builds are more PvE oriented, although I’m not saying they don’t have a chance in PvP though. They just approach fights differently than Priest builds do.

You apparently haven’t read the initial posts. We’ve already talked over the fact that Monks are indeed a support DPS class. But the point I want to provide out there is that there are int-based DPS cleric classes out there that does so much better. Now the question would be, where would Monk fall to? Especially when magic based attacks are dominating physical based attacks when it comes to DPS.

You might be surprised that due to the spread of stats, most builds of Monks are not beefy at all at endgame, and if they are then you are essentially PvP oriented. It will hurt your late game DPS power.

I also haven’t discussed about int-based Cleric skills as pre-Monk, they’re irrelevant to the discussion. The points I provided are related to the Monk’s overall kit and how exactly they mesh well together. The thing is, they don’t, and it makes you more look like a debuffer than a DPS in this case.

Look at it in this case: You have Golden Bell Shield and Iron Skin. Both skills render you immobile while using, which means you can’t provide the necessary DPS for your Double Punch, which is overall contradictory to the nature of how a Monk deals DPS. Golden Bell Shield is something you would expect from a support class, not a Monk. Iron Skin is something you would expect from a tank class, not a Monk. Both skills also don’t make sense as whole, they conflict with each other and one is better than the other.

This is just one example. I’m not going to go over Palm Strike and Hand Knife unless you want me to.

:sweat_smile:, I’ve been figured out. But I have read the beginning, just I’ve kept my eye on the topic at times and lose train of thought through whatever goes on in this thread.

I do get your point though. Logically if you’re tanking or reflecting damage, you’re not dealing it at the same time. Monk is rather patchy in that regard of skills: Normally one would have knowledge on what they desire out of the skill tree, but some skills are just better than the other rather than work together in tandem, which doesn’t make for a cohesive kit. I just think of overall value when it comes to Monk rather than only pure DPS seeing as how you have to build upto the class itself.

guys help me. Cleric>Priest>Priest>Cleric or Cleric>Priest>Priest>Priest?

Look mom! I posted it again!

Cleric>Priest>Priest>Cleric - get lv10 Safety Zone. Damage prevention is better than constantly healing every one and your self, and you get to help every one and youreslf focus on attacking, and conserve sp, while Stone Skin is good it requires a sufficient amount of SPR to trigger, Safety Zone is guaranteed defense its almost OP you can be knocked over but unless you are knocked away from the Tile you are safe

The thing is, when you are a hybrid class which to me means jack of all trades and master of none your KIT interaction is probably the most important thing. In the current meta (PVE) and iteration of our class, our KIT doesn’t interact well which make us a jack of all turds and master of “I hope we get balanced some day”. In other words, our DPS in paper sounds fantastic, but it simply doesn’t work because our main DPS skill (DP) requires us to go balls deep, the reach of the skill is laughable, latency plays a huge factor. Furthermore, the idea behind the DPS of a Monk is consistent damage instead of bursting which is heavily affected by mechanics in game like boss using 1-2 shot Aoe, moving ,etc. Now, you might think that our KIT in survability would help remedy this, which it SHOULD, but it doesn’t because is either I hit or I tank the damage which for a DPS class that relies on consistent damage rather than burst is a nail on the coffin. On top of all that, we don’t have a single ability that give us mobility. Overall, melee classes like swordmen tree and others need some adjustments to compensate for going all in. At the very least Swordmen can choose to tank, while a Monk, the jack of all turds can’t DPS or tank reliable and in turn I am a HYBRID bro attitude is just a dream, a beautiful dream but a dream nonetheless.

I’ve decided to update the initial post, mainly to list down a lot of points I want to make. Yeah, it’s still big walls of text, but it should capture most of the information I have taken in so far from the wonderful and not-so-wonderful replies in this thread, so thank you for those.

I’ve grown pretty bored of a Monk (currently level 228 Monk C3) and decided to make an INT based DPS Cleric (Diev-Druid) class in comparison, which is currently at level 200 C1 Druid.

Honestly, the damage differences are staggering, but I do find some positive differences from a Monk compared to this other build, but it’s only for the active nature of a Monk when it comes to dealing damage, as opposed to Diev-Druid’s need to set-up Carve Owl and Chortasmata first before dealing a ton of damage (albeit at a much higher burst than Monks can).

Also with the statues, I just bring a lot more utility in dungeons and missions than priests would at late game where Blessing/Sacrament begins to fall off quite immensely. Silence statue is extremely strong, Carve Owl brings consistent magic DPS that lasts for 70 seconds (75 with Divine Might) without being rendered immobile while it deals damage. It sort of gives me an idea that C2 Cleric - C2 Diev Monk build would fare a whole lot better at late game than C3 Priests could, but that’s just me I guess.

Overall, I just feel like a lot of things that Monk could do, Diev-Druid could do much better. I’m still waiting for PD to see how supporting goes and how Incinerate would work in terms of damage, but as of now it’s almost clear cut for me that Monks seriously need a much needed rework for their kit if they want to compare better against other DPS cleric classes.

They could use a bit more damage, but it’s really different in terms of playstyle, one goes right in for the damage, the other sets up. Isn’t it normal that setting up stuff would do more damage? You have to be more aware of the environment and how and where the mobs are, whereas with monk you can just storm in and punch everything. I think it’s fairly deserved that your new build does more damage.

However, considering the long road to get to monk, I think they could get a tad better, … somehow.
I’m thinking of going the diev route for monk. My reason for doing so is more about fun than the damage though :stuck_out_tongue: (and I don’t know how much dmg owls will do without int…)

Yes, but what kind of matters is after the set-up. After setting up your damage abilities, you are free to move around, support your members and deal damage with other abilities (notably Carve Attack, Cure, and Heal) while still consistently dealing DPS through Carnivory/Statues (and maybe incineration in the future).

As a Monk, if you stop and cast Heal, buffs, or any supportive abilities, you lose a few seconds of DPS, and you will have to do this a lot of times through a whole fight, overall losing a lot of potential DPS. Even more so when you stop to deal damage and ready Energy Blast.

Since Carve Owl doesn’t scale with int unlike Heal or Cure, I’m sure it will deal enough DPS to make it great even without any INT, so long as you have a Mace.

Int gives magic attack, which owl does scale on.