Tree of Savior Forum

What's the point of going Monk really?

guys help me. Cleric>Priest>Priest>Cleric or Cleric>Priest>Priest>Priest?

Look mom! I posted it again!

Cleric>Priest>Priest>Cleric - get lv10 Safety Zone. Damage prevention is better than constantly healing every one and your self, and you get to help every one and youreslf focus on attacking, and conserve sp, while Stone Skin is good it requires a sufficient amount of SPR to trigger, Safety Zone is guaranteed defense its almost OP you can be knocked over but unless you are knocked away from the Tile you are safe

The thing is, when you are a hybrid class which to me means jack of all trades and master of none your KIT interaction is probably the most important thing. In the current meta (PVE) and iteration of our class, our KIT doesn’t interact well which make us a jack of all turds and master of “I hope we get balanced some day”. In other words, our DPS in paper sounds fantastic, but it simply doesn’t work because our main DPS skill (DP) requires us to go balls deep, the reach of the skill is laughable, latency plays a huge factor. Furthermore, the idea behind the DPS of a Monk is consistent damage instead of bursting which is heavily affected by mechanics in game like boss using 1-2 shot Aoe, moving ,etc. Now, you might think that our KIT in survability would help remedy this, which it SHOULD, but it doesn’t because is either I hit or I tank the damage which for a DPS class that relies on consistent damage rather than burst is a nail on the coffin. On top of all that, we don’t have a single ability that give us mobility. Overall, melee classes like swordmen tree and others need some adjustments to compensate for going all in. At the very least Swordmen can choose to tank, while a Monk, the jack of all turds can’t DPS or tank reliable and in turn I am a HYBRID bro attitude is just a dream, a beautiful dream but a dream nonetheless.

I’ve decided to update the initial post, mainly to list down a lot of points I want to make. Yeah, it’s still big walls of text, but it should capture most of the information I have taken in so far from the wonderful and not-so-wonderful replies in this thread, so thank you for those.

I’ve grown pretty bored of a Monk (currently level 228 Monk C3) and decided to make an INT based DPS Cleric (Diev-Druid) class in comparison, which is currently at level 200 C1 Druid.

Honestly, the damage differences are staggering, but I do find some positive differences from a Monk compared to this other build, but it’s only for the active nature of a Monk when it comes to dealing damage, as opposed to Diev-Druid’s need to set-up Carve Owl and Chortasmata first before dealing a ton of damage (albeit at a much higher burst than Monks can).

Also with the statues, I just bring a lot more utility in dungeons and missions than priests would at late game where Blessing/Sacrament begins to fall off quite immensely. Silence statue is extremely strong, Carve Owl brings consistent magic DPS that lasts for 70 seconds (75 with Divine Might) without being rendered immobile while it deals damage. It sort of gives me an idea that C2 Cleric - C2 Diev Monk build would fare a whole lot better at late game than C3 Priests could, but that’s just me I guess.

Overall, I just feel like a lot of things that Monk could do, Diev-Druid could do much better. I’m still waiting for PD to see how supporting goes and how Incinerate would work in terms of damage, but as of now it’s almost clear cut for me that Monks seriously need a much needed rework for their kit if they want to compare better against other DPS cleric classes.

They could use a bit more damage, but it’s really different in terms of playstyle, one goes right in for the damage, the other sets up. Isn’t it normal that setting up stuff would do more damage? You have to be more aware of the environment and how and where the mobs are, whereas with monk you can just storm in and punch everything. I think it’s fairly deserved that your new build does more damage.

However, considering the long road to get to monk, I think they could get a tad better, … somehow.
I’m thinking of going the diev route for monk. My reason for doing so is more about fun than the damage though :stuck_out_tongue: (and I don’t know how much dmg owls will do without int…)

Yes, but what kind of matters is after the set-up. After setting up your damage abilities, you are free to move around, support your members and deal damage with other abilities (notably Carve Attack, Cure, and Heal) while still consistently dealing DPS through Carnivory/Statues (and maybe incineration in the future).

As a Monk, if you stop and cast Heal, buffs, or any supportive abilities, you lose a few seconds of DPS, and you will have to do this a lot of times through a whole fight, overall losing a lot of potential DPS. Even more so when you stop to deal damage and ready Energy Blast.

Since Carve Owl doesn’t scale with int unlike Heal or Cure, I’m sure it will deal enough DPS to make it great even without any INT, so long as you have a Mace.

Int gives magic attack, which owl does scale on.

Here is a skill that scales on INT:

Here is Carve Owl:

If you remember, certain wizard builds are popular with full CON for a reason - this is because most of the Wizard abilities do not scale with INT like it does for certain Cleric skills like Cure or Heal. Going full INT adds laughable damage endgame (around 400~500 damage?) for wizards because most of their abilities have high raw base power already. If you wanna know how I know this, I have a Wizard C3 - Elem C3 - Warlock friend who recently used a stat reset potion and went from full INT to full CON, and the damage difference is absurdly low that going full INT or even 1:1 INT CON would be pointless.

Like most high damage Wizard skills, Owl Carve also does not scale with INT, and as such the damage difference between high INT and no INT is barely noticeable at endgame.

The only reason why INT based DPS cleric classes need INT is specifically for Heal and Cure, which directly scale with INT.

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Good explanation.

I think, however, that a lot of people would still say it’s worth int, in the same way that it’s worth str for physical skills, which can have high base damage as well in the same way.

Tho Monk bleeding is based on physical attack, that means str can help that damage too right? That might be another reason to invest in str… Tho I might get some good Con too…

Yeah, but with the way current stats (INT and STR) scale with most available abilities, it’s better if people start taking on the idea that STR and INT doesn’t always mean the best possible damage. Thinking that something is magic and that you need INT to make it do proper damage is indeed reasonable but then again, if people don’t know how INT interacts with it, then they won’t learn that INT actually does little to increase its damage.

Yes, high STR will increase DoT damage. STR is still pretty much needed because STR doesn’t just increase damage like INT does, as it also adds critical attack.

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I would add Zaibas (Int) - Krivis and Aspergillum (Spr) - Chaplain to stats value list.

But I wonder if the difference of damage for Int x Con builds are higher for abilities with higher number of hits like:
Krivis 2*18 hits, Cure 38 hits, Carnivory 40hits, Owl no hit limit, etc.

Do you know?

Yes, it does. INT would amplify per hit making it more effective.

But like Blessing, at most it would add at least 200~300 damage per hit (that’s with 200~300 INT, assuming you went 1:1), which by late game standards isn’t that worth as opposed to the stats you can get out of CON.

For Clerics it’s a different story. Since INT scales with base damage of certain skills, it will actually increase a lot more damage. But for ones that do not scale with int, the above applies.

Thanks for confirming it.

Krivis and Cure scale is superb.
Both high hit count with +Int bonus each hit.
That explains the beast performance with Full Int build.

Owl is just fine without INT, it’s base damage is really good. Just carry a Catacombs Club and you’ll be fine, atleast for Endgame, especially if you’re planning to get Diev c3.
Owl is a godlike skill for farming. It’s that extra bit of AoE that Monk really needs for PvE.

Thing that bothers me of monk is that if you want C3 it has to be your R7 class due to how late you are able to pick it. Is monk worth taking as only C1?

I am leaning to druid myself on my c2d2, but I can say that if you go m9nk it’s best to go all the way for full power kamehameha.

It’s mostly either C2 or C3 Monk. C2 is pretty much mandatory to open up at least One Inch Punch and Energy Blast.

At R7, you have the option if you want to go Plague Doctor after Monk c2, which is also somewhat viable if you want a bit more utility and perform a lot better in PvP.

Monk c3 is done to maximize damage output of Energy Blast, since it scales extremely well per level (duration + damage). It further increases damage with One Inch Punch and Double Punch as well.

They should just give us Finger Offensive :slight_smile:

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Instead of money throwing for sure.
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