Whatâs more hilarious that someone is taking the bait and is making a fool of herself. 
Next time youâll probably wave around your gender again and tell me âoh Iâm a gurl, pls Iâm correctâ. Please, get a life.
Whatâs more hilarious that someone is taking the bait and is making a fool of herself. 
Next time youâll probably wave around your gender again and tell me âoh Iâm a gurl, pls Iâm correctâ. Please, get a life.
Obviously you have no reading comprehension, youâre only here to make snide remarks. Be sure to pull out the gender card again, Iâm sure youâll get some more points for that!
Also I should suggest seeking some help for your mentally ill behavior. Going around and stalking people is very alarming at best. 
Reposting this again since you canât get a clue on how ridiculous you look right now. 
âIâm buthurt. Nothing better to say, I better requote myself to make myself look goooodâ
totally.
I flagged one of the latest Levanâs posts as innapropriate, can somebody do the same for Chiliâs? (weird thing that you can flag only 1 post in 24 hours). They both donât follow community guidelines and I think we donât need more of the same juvenile flaming here.
Now, back on topic.
Seems like
C2>D2>M3 would be one of the better PvE late-centric Monk builds am I right to assume this? And if there will be Rank 8 Str-based class itâd be still a good path to go for it.
Unless there wonât be one and then something like C2>D1/2>Pal2/Pal3>M2 would be better. Maybe itâll be wiser to wait until an actual Rank 8 announcement before making Monk alt, hm.
Sorry, I do deserve that. But it seems kind of weird that you flagged me first instead of Chili who intentionally brigaded the thread to troll me just because of an argument in another thread we had. 
Anyways, yes it is quite a useful late game Monk build mainly because Diev scales exceptionally well at late game. Cleric C2 and Diev C2 will fix the Monk problems by giving you tools to counteract the Monkâs short range like Owl Carving and boosting Energy Blast damage through Divine Might, or grant more opportunities to deal damage with Double Punch like higher block Safety Zone and Carve World Tree. And then thereâs the 10 heal tiles, most people donât appreciate it but it will be exceptional at late game and PvP.
There will indeed be a rank 8 str based class. The class costume for Dalai Lama hints it pretty well. Weâre just not so sure what kit it has however, and hopefully itâs something that would give Monks a clear role in parties.
holy crap you keep posting walls of text.
I canât even comprehend how mad you are.
Dude this is good discussion thread. Stop feeding the trolls. You are ruining your own topic. As monk player I found a lot of new information here.
Yup, I have started ignoring them for now, thank you for the heads up. But please do flag them appropriately when you guys have the time, itâs difficult with the 24 hour cooldown and all. 
Yes most of my group friends mention that monk is for PVP purpose, they can DP those KD enemy fastâŚ
i dont think the diev circles are good for pvp. im trying to make a build thats good for both pvp and pve. i will be following around my boyfriend who will be playing an op sword/cata (into dragoon?)
who in their right mind will sit there letting me carve statues instead of teeing off on my face with snipes or something? they take too long to produce in arena or duels imo. do you get some kind of invulnerability while making statues? can you kill statues? is someone dumb enough to stand in range of your statues in arena or a duel? i mean, they can just kill you from range usually, or impale you on a trident and carry you away from your statues.
im currently c1 p2 and thinking about going c2 for more healing, or p3, or one circle in paladin for the extra damage abilities.
some reasons for my builds:
bell shield is good to have when someone is popping their main damage abilities/skills. put it up, and they wasted their main rotation. if your heals are about to come off cd and you need a little bit of extra time, pop bell shield.
i like blessing and sacrament. attribute gives it an extra 100 dmg. its better than the dex circle in terms of pvp.
god finger flick is instant cast ranged. it does a lot of dmg when maxed. it doesnât cost a lot. if someone is kiting your face and is nearly dead you might as well be able to do something.
i thought about maxing energy blast. queue it up before engaging. blast it in someones face.
the debuff from one inch, palm, and knife, all should make monk very scary in pvp. i dont know yet if the bleed ticks will benefit from blessing or sacraments. if they do thatâd be awesome. same with one inch. iâd like someone to verify.
can anyone verify whether or not fade works in pvp vs hunter pets/pets?
i have a wow arena based mindset from playing years of wow with top rated players. it may or may not be suitable for this game, but, i feel like some peoples builds on here are more invested into pve.
i also have a rogue that feels underwhelming, but i think it wont shine until rank7 (rogue2 into musket or cannon.) this is why i started on a monk.
Gold Finger Flick is a terrible skill, itâs hardly worth one point let alone ten.
Energy Blast is your main massive damage source. It should be maxed.
thats good. i wanted to max it (blast) but im not a monk yet and have no idea which skills are better for pvp yet. i still think an instant cast high dmg ranged ability like that is useful though.
i am reading that dievs cant be interrupted while carving statues and that the statues have no hp and tank a certain number of hits. somehow theyre getting off all their statues in arena/duels and no one is preventing them from carving a full rotation of statues.
it really comes down to seeing diev monks in action and priest monks in action with the current patch and how well they handle each situation.
Diev is mainly for PvE. But take note that even Diev can fair pretty well in PvP. Plenty of zoning tools to keep enemies at bay like Laima and Carve World Tree, Carve Owl for unavoidable magic damage as well as a useful tool to block against long range poke/snipes. It covers the Monkâs poor range relatively well because thatâs itâs main weakness. Priest only has Revive and Aspersio to make up for it, as well as extra healing. Sacrament and Blessing will not bolster your damage up greatly as you might think it would, it falls off late game. When people have 50k+ HP and dealing 1~2k damage per tick on their abilities, +170 blessing bonus damage or sacramentâs +40 damage is not that big of a deal. Although I suppose really high hit count classes will still take advantage of them pretty well. I will not downplay Revive, itâs easily a very strong skill in PvP and the thing that makes Priest->Monk builds shine in PvP.
If youâre really looking for a PvP character, I highly suggest you donât go Monk; you will fare better with another cleric class that have the proper tools to fight against anyone.
Youâll find out how unfair PvP is for melee based classes in this game compared to full con wizards who can oneshot you from afar while staying fairly tanky, or archers that will simply disable you before you can even get close and do anything.
And no, Energy Blast will not completely solve the horrid kiting problem. If the enemy knows what theyâre doing, theyâll avoid grouping up and let another take the hit from Energy Blast. Itâs quite easy to tank btw, it does not oneshot people anymore and those with a fair~high amount of con will only take like 1/4~half hp damage from it. While youâre unleashing that skill youâll be a sitting duck, and theyâll take advantage of that long delay to interrupt you or kill you. Just hope that your other team mate would be there to help you out, but even then, just one small interrupting poke will stop your Energy Blast and put it on cooldown for a minute. There is little opportunity to use a second Energy Blast unless your opponents are dumb enough to let you cast it the next time.
Meanwhile, the rest of the Monkâs kit are melee. Also very ping reliant, but should be easily solved with good internet. More often than not youâll have little chance to use it in PvP or risk dying at the beginning of the match. God Finger Flick is useless.
However, if thereâs one thing that is quite broken about the Monk, itâs One Inch Punch. Getting hit with it is a death sentence, because it reduces an enemyâs SP to 0 and provides a 5 second silence. It will shut down any player once you are able to cast it, but the enemy must be locked down to do so first because of the slight delay on cast. Palm Strike and Hand Knife can help you with that, but as usual theyâre melee.
If you want PvP you might want to consider going Monk c2 -> Plague Doctor. Healing factor and Bloodletting/Beak Mask is very powerful in PvP. It shuts down the popular cryomancer->psychokino builds that tend to dominate the rankings, and also gives everyone your group insane HP regeneration (when casted in the beginning of the match) that it almost passes off like an invulnerability skill, unless youâre bursted down. It will give you more opportunities to get close to an opponent and use your skills without getting killed or disabled immediately.
C2 Cleric is mandatory.
10 heal tiles to keep your health up, cast it early on and camp around it so you can grab them when you get low, and it deals a fair chunk of damage even without Int, letting you use it as a zoning tool for most cases.
Safety Zone will be fairly reliable against high hit classes (but itâs mostly useless because Psychokinos can drag you out of it) and provide emergency defense.
Divine Might is still pretty decent and will boost everyoneâs damage in the party by quite a margin.
Hereâs a fairly recent PvP video for Monks in krTOS. It should give you an idea of what youâre expected to do there.
Since Cleric Heal % HP, I wonder how would almost full con Monk work
Miss everything? Deal no damage?
Maybe use con/dex build?
I donât see many skill in this game scale too much with statsâŚ
Youâll need DEX regardless. All melee classes need around 200~250 to ensure they can hit almost everyone with high DEX as well.
Well, unlike INT, STR adds +1 critical attack too which means you get double investment when adding it.
But perhaps a low amount of STR (around 50~100?) while going full on DEX and CON might really work. Donât take my word for it though, weâre only just theorycrafting here.
Perhaps full 1:1 DEX CON might work, but we need input from people who have tested it first.
Iâm curious on the 0str,0int,0spr, 1:1 dex con.
No miss, huge HP PvP build
In theory it should work since we spam skills with high base damage and can heal ourselves
Iâll try myself once I hit 200+ just out curiosity
Alright, Iâll be looking forward for your input on it. Thanks.
Yup, Iâm aware of it.
Both debuffs are rather selfish debuffs because thereâs not much Strike damage out there besides auto attack clerics, Paladins or other Monks, but it does ramp up damage considerably well. That, along with the recent buffs to base damage values, would at least even them out on most DPS classes.
But even then, I donât think Monkâs out of the water just yet. I do suppose the buffs might be preparation for upcoming Lama class, letâs hope.