I love the need to stay in group that most of us had on old games, so anything that encourages this kind of experience is welcome to me (as long as itâs not just more exp for just joining a party)
I mean, i like partying up, but i enjoy it to the maximum when it is mandatory in order to progress.
I donât really like dungeons tho, it feels a little part of the experience, not to mention repeating them, which just makes it easier and easier (boring to me).
So well, here goes my fantasy.
I would love if there was enough difficulty ingame to force me to say:
âYeah, iâm a pretty good DPS, but i really canât outdamage the enemies anymore, I need so stay in a group if I want to progress.â
Please allow me to go further.
I was playing this game, Gems of War, itâs really silly, Candy Crush kind of game, but more like Puzzle Quest (a game that i loved on the PSX).
So this is the thing, in that game, Gems of War, you can set your own difficulty settings, normal, hard, hard+1~hard+5.
With increased difficulty, the enemies have a boost on their stats and AI. Later on the game the enemies just have an UNFAIR amount of damage AND health, making any mistake or bad luck a complete disaster.
You can call me a masochistic, but i love getting my ass whooped on PvE, it makes me improve, makes me play smarter, makes me think âHow can i do it better?â.
So, with that thing explained, here is my thing:
I would love to âpickâ a proper difficulty, having my stats drastically decreased (or monstersâ stats equally increased), or imposing really hard rules, like 1 hit KO or maybe something not that extreme, i donât know.
In exchange, I could have an increased experience acquisition, drop chance, or special currency.
I know that such system could easily be exploitable, because itâs something i havenât put a lot of thought into, but letâs dream together for a little bit.
We could have a âhardâ or âhard+1~5â (what ever) channel for every server. There, monsters could have +25/50/100/200/300% increased stats, and an increased drop chance, or experience gain, or drop said special currency for vanity items or whatever.
Deaths could also be hardly punished on hard channels.
What i expect from this kind of experience is not a bunch of casuals complaining on chat about how unfair it is, but instead, meet groups of people on common channels (or guild members) and venture together into a more extreme kind of adventure.
-Extreme enough to have to cooperate and play smart in order to beat a boss or just grind without dying contantly.
-Extreme enough to easily die from a single hit if you are just a DPS.
-Extreme enough to go hunting with your eyes open, eager for the next move or paying close attention to the next projectile that you really need to avoid.
Damn, i donât really need increased drop or experience, i would really just enjoy being weak from the start while actually trying my best to progress.
âŚ
However, i know how the market work for MMOs, casuals are more important public and allow for a more profitable business system, thatâs why i said that i was only dreaming.
But hey, i would love to know if there are other masochistic people out there who would enjoy hard and rewarding settings.