If TOS BGM are so so, idk how other MMORPG ost should be rate.
Even Granado espada (IMC’s previous game) have better OST than most MMO out there
If TOS BGM are so so, idk how other MMORPG ost should be rate.
Even Granado espada (IMC’s previous game) have better OST than most MMO out there
More Blood/Gore 
Um this boss is easy as ■■■■ its has always been more ping dependent than skill.
Yes well the kids usually take longer to get past the bosses than adults.
Not saying we don’t need better bosses, i just feel like titan is a bad choice of reference.
In simple words, they created the core now is time to write the soul.
FTFY. Also I’ve tried enough of them to know they almost all have linear gear and linear zone progression. Every class as Best in Slot gear, one zone for each level range, maybe two if they’re feeling generous.
I watched a Titan fight and it looked to me like it was mostly a red carpet avoidance boss. Ramuh on the other hand was causing all kinds of shenanigans by tethering players together, though I don’t know the exact mechanic of it. He seems like a much more interesting fight then Titan.
In my opinion, what ToS needs is the one thing most of us don’t want to give it: TIME
Most of the primals are gimmick fights, watch the final bosses of each coil for things with more interesting phases.
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Diverse choices in classes
Beautiful field maps and a lot of variations
Hundreds of bosses and a lot different monsters
As the dungeon runs become the key leveling method, the effort put into the world map looks like a joke to me.
I’m not arguing for better AI because I know that the better AI will come when they have time to work on it. Also, the extent of the AI for bosses shouldn’t be much more than “I’ll attack the highest threat enemy and use my skills when they’re available”. It’s the MECHANICS of bosses that makes them interesting, IMO. Ramuh’s tether, Twintania’s Neurolinks, etc. aren’t a product of AI, but mechanics.
I have to say though, Tos’ Bosses are pretty mechanically lacking. Theres… basic attacks, red carpets, iFrames, and that one boss from crystal mines with the lightning pinwheel and I think that’s about it.
AI is what hunter pets and sorc summons use more extensively than ToS’ bosses which, last I remember hearing, did need an upgrade.
I’m a sucker for Granado Espada’s marvelous soundtrack, i love it when people reminds how great it was.
I never reached far in that game, but i sure listen to their soundtracks even until today. I would go back and play it again if my ping wasn’t so high on their only server.
I’m no veteran, just played the last beta until level 50 or so, but hunting at the open field isn’t good in order to get specific items?
Like a weapon which might not be the best but can be used to craft a more useful one later on.
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People keep asking too much. When there is alot of grinding, people say too much grind, need more dungeon. When there is more dungeon, people said too much dungeon, need more grinding. Not easy to please all people.
For me, TOS already ok as it is. Last patch kTOS, they implement exp card rewards for 100% exploration map. 1 way to encourage people explore maps. If u still dont know, real grinding coming after 200++ (3*map with full elite mobs high hp and decent exp). After lvl100, daily quest implement to encourage grinding instead of doing dungeon.
Current item crafting also include item from grinding and dungeon. Recipe usually from wb and dungeon. Some materials to craft needed from grinding like mithril ore.
So, if u really like grinding, just grind, ignore that dungeon (u will still grinding alot at 200++ though). From my exp in ktos, grinding give u alot more silver. So it is not grinding totally useless.
check the date of my reply lol
im glad to see the recent implementation of exp rewards
More unique bosses. It seems like I’m fighting the same bosses with different names and colors throughout the story questing. Having some generics is all fine and good but outside of the demons like Gesti and Rexipher, the bosses just seem lacking in personality compared to the MVPs in RO.
I still love the game but the world just doesn’t really feel alive when you’re not questing and encountering NPCs that talk.
Also, it’d be nice to have more frequent equipment upgrades(or even side grades that change up the way you play). I’m always excited about being able to upgrade to stronger gear and the level gap between the next tier just feels too large for my tastes.
This game only needs one thing to be perfect. A release date 8)